30/01/2026
MORDHEIM AUSTRALIS WRAP UP, part 1
So last weekend the Loaded Dice crew loaded up the car and headed south to the nation's capital for the second annual Mordheim Australis event!
Mordheim Australis is the brain child of Andrew and Frankie, people we've known and gamed with for over a decade at this point, Andrew was the guy that got us into EOing all those years ago.
A purely narrative event, centred on an area of the Border Princes called Aldium, this event builds on last year's narrative and our factions from last year, including our own team's: The Cabal, run by my vampire lord Frederick 'Feddie' Von Carstein. This year Freddie was playing a higher narrative function as The Cabal extended it's influences by running the Pit Fighting Guild at the Crimson Circus and providing warbands with a pipeline of veteran henchmen replacements.
This year, our team of: Doug, Ben, Steve, and myself were furthering The Cabal's mission to rid Aldium of Chaos (Freddie only hates two things: Chaos, and hardwork) and in true Freddie style he had delegated this task to his undead underlings, who promptly outsourced it all to a witch hunter they found in the town cryer...
The weekend's games saw my middle management vampire Johannes thrown off a mountain by a rat, where he was promptly robbed by passersby and sent grovelling back to Freddie who threw him into the fighting pits for his stupidity. Johannes wasn't the only failing vamp on the team either, and eventually both him and Steve's vampire Hank were forced to fight the main card round at the Crimson Circus to prove to Freddie they were worthy of their bloodline...
By the end of the weekend, the hire witch hunter, Del A Cruz, hadn't found anyone to tie to a stake as he'd spent all his time harassing halflings from the Moot, in his own words: "Chaos infects the short ones faster as they're closer to the ground", none of the halflings were remotely mutated...
To be continued