03/10/2025
In Episode Four of The MicroProse Podcast, Dann and Nanci dive into the depths of Cold War naval warfare with Sea Power: Naval Combat in the Missile Age.
Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
You can listen to the full episode on The MicroProse Podcast YouTube Channel, or your favourite podcast platform.
FULL EPISODE: https://youtu.be/xEvTW6YS3yo?si=grvIX...
Podcast topics include:
* Whatâs coming in the next content update (new units, aircraft, and more) coming October 1st 2025.
* The influence of MicroProse games on the developersâ journeys.
* Why Triassic Games chose the Cold War setting for Sea Power.
* The power of the mission editor and the future of community-created scenarios.
* How scriptable AI could change the modding game.
* How atmosphere, weather, and world-building contribute to immersion.
* Balancing realism with accessibility.
Huge thanks to Mek, Martin, and Nils of âȘTriassic Games⏠for joining us, and sharing their Sea Power journey.
Martin Leidel grew up with C64 and Amiga, and was part of the demo coding scene. His first programmed game was a board game (on Amiga) in Assembly language. After school, Martin joined the German Luftwaffe for 4 years, where he worked as a radar operator. Afterwards, he studied computer science, and worked for 16 years as a software engineer for a medical company. Martin returned to game dev in 2011, eventually co-founding Triassic Games with Nils and Mek.
Przemek Starkiewicz (Mek Stark) is co-founder and co-owner of Triassic Games. Before jumping into game dev, he used to be an architect, working for a decade in a family run architectural studio. As a hobbyist modding for Strike Fighters flight sims series by Thirdwire, he befriended Nils Ducker, who invited Mek to work on the Atlantic Fleet game. Mek spent 4 years as a contractor for Killerfish Games before co-founding Triassic Games and working on Sea Power.
Nils DĂŒcker has been into graphics and game development all his life, ever since he had a C-64 as a child. Once an industrial machinist, he has pursued a career in game development that saw him working as an artist on titles such as Battlefield 3, the Little Big Planet 2 franchise and later as lead artist on The Perils of Man, but his greatest achievement so far is founding Killerfish Games, where he oversaw the art direction of and co-designed Pacific Fleet, Atlantic Fleet and Cold Waters. He has also served in the Royal Swedish Navy, as a combat systems operator.
Find Sea Power: Naval Combat in the Missile Age on Steam: https://store.steampowered.com/app/12... Updates coming October 1st!
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Play EXFIL and join the weekly community challenges here: https://store.steampowered.com/app/86...
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MicroProse, founded in 1982, is a world-famous simulation software company known for developing cult classics. Today, MicroProse is proudly Australian owned, and aims to support the recreation of classics alongside publishing innovative state-of-the-art games; creating lasting memories for a discerning new generation of gamers.
â THE MICROPROSE PODCAST
Produced by: â MicroProse
Hosted by: â Dann Tozerâ and â Nanci Nottâ
Theme and transition music by: â Steam Signalsâ
Recorded and edited by: â Warp Zone Creative Services