
05/14/2024
Here's a brief description and application of the Depth Sensor array cameras with their associated software packages. The video and still shot setups use infrared laser sensors to map out anything large enough in its field of view, and the depth range would depend on the software configurations applied, at Hay Bay Church, the infrared depth points were set to the max and roughly mapped 50 feet away clearly. The equipment was mapping further than that but only at selective points where the areas were more illuminated, and keep in mind that the system does not capture "flying insects" or "dust" flying around. The cameras may only pick up on something larger, like a moth if it flew by at an extremely close range, inches away from the camera, even then it would just look like a quick flash, relevant to its size, most importantly though, if you are quick enough to take a still shot..... it would look like a "moth". The reason why we say this is because of the code applications of the depth sensor's software packages, the round orb-like features captured with the system are not necessarily mapping "orbs", the round solid black anomalies simply mean that the software does not know what it is, therefore leaves that space barren. The captures that are see-through and can be seen maneuvering through the depth increments, are in ways more remarkable because it has the potential of being actual energy orbs. The software maps the human visible range as well as "outside human visible perception" and these two types of rounded anomalies fall under this category, we're not even going to get into the Wild Turkey-sized mass that flew by, which was measured at 26 feet away from the camera !! ..... In my opinion, the earlier Xbox 360 & Xbox ONE Kinect camera software packages are the best for "ghost hunting" for two reasons, one is the fact that you can implement the internal electret microphones of the cameras to aid in mapping anomalies along with the infrared laser sensors (this would be the choppy sounding audio that is heard in the clips), the three mics are very hard to triangulate and align properly, and probably the reason why they done away with the microphone array in the newer setups. Secondly, the older packages had less filters in its application makeup, therefore more of the "unwanted" frequency bands are coming through, where the newer setups are more tuned to "real-world" applications ..... and any veteran ghost hunter will tell you, it's in the garbage interference frequencies where inlies the good stuff !!