Nekki

Nekki Publisher & developer. Shadow Fight, Vector, 11x11. 1 billion players globally! New projects to come. Nekki was established as a browser games company in 2002.

The word “nekki” stands for “enthusiasm” in Japanese. Solely based on the enthusiasm of its founders, Nekki grew out of a hobby project to a world-renowned games brand with currently over 100 employees. By 2010, the company shifted its focus to mobile gaming and subsequently became internationally known for its three popular game brands - Shadow Fight, Vector and 11x11.

Nekki at gamescomEurope’s biggest gaming event — networking, meetings, important talks. This year, no Spine booth. Next ...
27/08/2025

Nekki at gamescom

Europe’s biggest gaming event — networking, meetings, important talks.

This year, no Spine booth.
Next year? 👀

Marcus rework: reimagining the character, improving the gameThis summer, we delivered a full rework for one of Shadow Fi...
19/08/2025

Marcus rework: reimagining the character, improving the game

This summer, we delivered a full rework for one of Shadow Fight Arena’s most iconic fighters — Marcus.

Our goal was clear — fix a key element in the game’s ecosystem. In Arena, if one fighter is unbalanced, it impacts countless battles. This update also answered a long-standing community request. So we redesigned parts of Marcus’ moveset, overhauled his invincibility mechanics, and changed the majority of his talent tree.

The update landed better than expected. Across social channels — even in the more critical corners — player feedback has been strongly positive.

For us, balance work isn’t just maintenance or fixing one fighter. It’s part of building a healthier, more resilient ecosystem.

🔗 Watch the trailer: https://youtu.be/LN02fXyyuHc?si=rv0VfIRh3omUYicR

First in our history — one festival for all Nekki gamesIn 20+ years, we’ve built multiple titles, each with its own worl...
08/08/2025

First in our history — one festival for all Nekki games

In 20+ years, we’ve built multiple titles, each with its own world, gameplay, and community. This August, for the first time, we’re uniting them in a single event.

Over the past two months, our teams have developed in-game events, contests, new content, and community challenges, combining them into one experience: Nekki Summer Fest 2025 — bringing together all our live games: Shadow Fight 4: Arena, Shadow Fight 2 & Shades, Shadow Fight 3, Ninja Party, Vector The Game, and Fight Me. A rare chance to connect our worlds and bring communities closer.

New Nekki game — 100K+ installs in the first weekendLate last week, we launched our new game Ninja Party in open beta. I...
06/08/2025

New Nekki game — 100K+ installs in the first weekend

Late last week, we launched our new game Ninja Party in open beta. It’s a cross-platform party-fighting game with 12-player PvP, co-op modes, parkour mechanics, and an absurd variety of weapons. Designed for fast, chaotic matches and real fun — whether you play solo or with friends.

In just one weekend, Ninja Party was downloaded 100,391 times — and the numbers are still going up.

That’s just Google Play and Steam. The iOS and Switch releases that are coming soon, should take things even further.

Right now, our focus is on working closely with the players — collecting feedback, polishing the game, and adding new content together: modes, weapons, skins, and more.

We’ll keep you posted.

Just released: Shadow Fight — now in book formFor the past two years, we’ve been working on the first official   novel. ...
25/07/2025

Just released: Shadow Fight — now in book form

For the past two years, we’ve been working on the first official novel. We had already launched a comic series in the CIS region — but our community kept asking for more. More stories. More lore. More insight into the world beyond the fights.

So we teamed up with a local publisher. Our narrative designers and devs worked closely with their writer to bring this book to life. Because Shadow Fight has always been more than just a fighting game. It’s a universe with deep characters, long arcs, and a story that’s grown over a decade.

This novel is our way of giving fans what they’ve been asking for — and of exploring what drives the heroes they’ve spent years playing.

The book launched this summer in the CIS region. And we’re not stopping here.

Nekki at Summer Game Fest — the hand-painted gamepad traditionPresenting SPINE at major industry events isn’t just about...
18/07/2025

Nekki at Summer Game Fest — the hand-painted gamepad tradition

Presenting SPINE at major industry events isn’t just about showing the game — it’s about standing out and making the experience memorable. One way we do that: we bring hand-painted gamepads.

It started at Gamescom 2024. This summer, we brought the tradition to LA — five one-of-a-kind controllers, each painted by hand, became part of our Summer Game Fest booth. Over 120 guests tried the SPINE demo using them, including Geoff Keighley, Mark Cerny, and teams from PC Gamer, Daily Mail Gaming, Epic Games, and more.

When you’re building a cinematic action game, every detail counts. Even the ones in your hands.

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Limassol

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