29/11/2025
✨ Meet Serela Thariel – the Eladrin Artificer Who Sees Everything ✨
Deep in the shimmering folds of the Feywild, where reality bends like light through a prism, lives Serela Thariel — an eladrin artificer whose brilliance was sharpened (and slightly warped) by the ruins she claimed.
Once a gifted engineer of the Court of Autumn, Serela ventured into the abandoned lair of a fallen beholder, expecting only scraps of lost knowledge. Instead, she found a labyrinth of lenses, orbs, and gravitational mirrors… and she understood them.
Now Serela controls a network of floating sensor-orbs that let her perceive the world the way a tyrant-eye once did. Through them, she guards her domain, studies the anomalies bleeding into her world, and builds intricate automata to serve her work. She’s not an aberration — but the Feywild around her whispers that she’s a little too close for comfort.
Whether she becomes an ally, a threat, or an unpredictable wild card… depends on who crosses her mirrored halls.
🔧 Artificer. Vision-engineer. Keeper of aberrant secrets.
Serela Thariel sees more than anyone should — and far more than she’ll ever admit.
Here is her stat block :
**Serela Thariel**
Medium fey humanoid (high elf), lawful neutral
CR 8 (3,900 XP) — Eladrin artificer specializing in automata and aberrant sensory interfaces
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Armor Class 18 (studded leather + Enhanced Defense)
Hit Points 95 (10d8 + 50)
Speed 30 ft.
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STR 10 | DEX 16 (+3) | CON 20 (+5) | INT 19 (+4) | WIS 14 (+2) | CHA 14 (+2)
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Saving Throws Con +8, Int +7, Wis +5
Skills Arcana +10, Perception +7, Investigation +10, Sleight of Hand +6
Senses passive Perception 17
Languages Elvish, Common, Gnomish, Sylvan, Primordial (Ignan)
PB +4
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TRAITS
Seasonal Step (Eladrin).
As per Fey Step.
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Aberrant Sensor Mesh (Beholder-Vision Mimicry).
As long as at least 2 of her sentinel orbs are active within 120 ft., Serela gains:
• 360° vision
• Advantage on spell attack rolls
• Advantage on Perception (sight)
• She can’t be surprised
Sentinel Orbs:
AC 17, HP 12, Tiny construct, fly 30 ft, immune psychic, vulnerable thunder.
She begins with 3 active.
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Infused Artifacts.
Serela carries 3 active gadgets (see Actions).
Fey-Aberrant Stability.
Advantage on saving throws against being charmed, frightened, or stunned.
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ACTIONS
Multiattack.
Serela makes two attacks: ray attack or weapon attack.
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Orb Cannon (“Artificial Eye Beam”)
Ranged spell attack: +7, range 90 ft.
Damage/type depends on orb (choose or roll 1d4):
1. Minor Disintegration Ray. 22 (4d10) force; a Tiny nonmagical object is destroyed.
2. Gravitic Snare Ray. 18 (4d8) force; target’s speed becomes 0 until the end of its next turn.
3. Fey Dazzle Ray. 16 (3d10) radiant; Con save 15 or blinded 1 round.
4. Warp-Shift Ray. 14 (3d8) psychic; target is teleported 10 ft. to a space Serela chooses.
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Arcane Sharpshooter Pistol
+7 to hit, 60/120 ft, 11 (2d6+3) force.
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Gadget: Suppression Sphere (1/day)
20-ft radius pulse.
Dex save 15 or incapacitated by aberrant sensory overload until the end of Serela’s next turn.
Gadget: Prism of Reversal (2 charges)
When targeted by a spell:
Reaction → attempt to reflect it.
Caster makes Con save 15 or is affected by a weakened version of their own spell.
Gadget: Echo Distiller (1/day)
Creates a perfect sensory clone of Serela (Major Image) for 1 minute that can mimic her eye rays.
AC 15, 1 HP.
When destroyed → psychic backlash: 9 (2d8) psychic in a 10-ft radius.
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REACTIONS
Orb Interception.
When Serela is hit by an attack, one orb can interpose its repulsion field:
Serela gains +3 AC against that attack.
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LEGENDARY ACTIONS (optional; 2 per round)
Artificial Ray. Serela fires one orb ray.
Orb Modulation (1 action). Move an orb 30 ft and impose disadvantage on the next attack roll made against Serela.
Local Rewrite (2 actions). A 10-ft square becomes a distortion zone: difficult terrain + Wis save 15 or −2 to attack rolls until end of target’s next turn.
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OPTIONAL: Servitor Automata
Light Servitor Drone (Tiny)
AC 16 • HP 18 • Fly 30 ft
Attack: 1d6+3 force
Trait: Targeting Assist — grants advantage on Serela’s next ray attack.
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Resonant Artifice Golem (Medium)
AC 17 • HP 45 • Speed 30 ft.
Attacks: 2 × slam (2d6+3)
Aura: Disruption Field — enemies within 5 ft have disadvantage on concentration checks.