Krealm My D&D campain hold backstories with diversity of emotions, species and landscapes.
(2)

I dedicate this page to picture them all as a challenge (and
contemporary necessity) to twist and bend AI models to render bold and daring views of our imaginary worlds.

🌿✨ The Tale of Adena, Queen of Fendelen Lana for a Day ✨🌿They still tell the story of the day the pixie Adena was crowne...
08/12/2025

🌿✨ The Tale of Adena, Queen of Fendelen Lana for a Day ✨🌿

They still tell the story of the day the pixie Adena was crowned Queen of Fendelen Lana—and how she used her single day of nearly limitless magic.

Instead of sitting on the throne, Adena slipped away, invisible, to visit the unnoticed people of the realm. She mended things, brightened doorsteps, helped lost sprites… simply doing quiet good where no one else looked.

On a bench beneath blooming branches, she found an old elf, sitting alone. He hadn’t come to ask anything—he never would. But when Adena cheerfully asked about his day, he opened up. He spoke of long years, of feeling forgotten by the young, and most lovingly, of his daughter who once crafted beautiful dresses. He missed her colors, her joy, her presence.

Adena said nothing more. She simply vanished.

Using all the royal resources of Lana, she created a magnificent dress inspired by the daughter’s lost craft—silk like dawnlight, patterns echoing his memories. She left it silently in his lap.

When his granddaughter visited, he offered the dress to her. She listened to his stories—truly listened—for the first time in years.

Adena never revealed herself. She asked for no thanks.

And so the elves still say:
For one day, they had a queen who used great power for small kindness—and that is the kind of royalty the world remembers.

Alamene is home of wonders and dread all trapped in ice. Each pillar is a sum of memories abandonned to Feywild but not ...
03/12/2025

Alamene is home of wonders and dread all trapped in ice. Each pillar is a sum of memories abandonned to Feywild but not all forgotten.

LYTHAËL, ELADRIN OMBRELAME (NIVEAU 7)Medium Fey (Elf), Chaotic NeutralArmor Class 17 (Studded leather + Dexterity)Hit Po...
02/12/2025

LYTHAËL, ELADRIN OMBRELAME (NIVEAU 7)

Medium Fey (Elf), Chaotic Neutral

Armor Class 17 (Studded leather + Dexterity)
Hit Points 71 (13d8+13)
Speed 30 ft.

STR 10 (+0)
DEX 18 (+4)
CON 12 (+1)
INT 10 (+0)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws Dex +7, Wis +5, Cha +6
Skills Acrobatics +7, Stealth +10, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish, Sylvan
Proficiency Bonus +3

Traits
Fey Step

As a bonus action, Lythaël teleports up to 30 ft. The seasonal effect depends on her mood:

One creature within 5 ft. of the space she leaves must succeed on a DC 14 Wis save or be frightened until Lythaël’s next turn.

Shadow Blade (Manifest Weapon)

Lythaël can manifest a magical shadow blade (as per the shadow blade spell, cast at 3rd level).

Attack bonus: +7

Damage: 3d8 + 4 psychic, finesse, light

Advantage in dim light or darkness.

Eladrin Agility

Lythaël can Dash as a bonus action if she begins her turn in dim light or darkness.

Shadowmeld

In dim light or darkness, Lythaël can take the Hide action as a bonus action.

Actions
Multiattack

Lythaël makes two attacks with her shadow blade.

Shadow Blade

melee weapon attack: +7 to hit, reach 5 ft., one target.
Hit: 3d8 + 4 psychic damage.

Thrown Shadow Blade (20/60 ft.)

Same damage, the blade re-forms in her hand immediately.

Yeah there ! Remember me ? I post only if I break something ? This time I went through studio and played with all the bu...
01/12/2025

Yeah there !

Remember me ? I post only if I break something ? This time I went through studio and played with all the buttons

Listen and make your own on Suno.

DREVAX, DUERGAR FORGE-SERENMedium Humanoid (Dwarf), Lawful NeutralArtificer 5 / Duergar stat blockArmor Class 18 (Scale ...
01/12/2025

DREVAX, DUERGAR FORGE-SEREN
Medium Humanoid (Dwarf), Lawful Neutral
Artificer 5 / Duergar stat block
Armor Class 18 (Scale mail + shield)
Hit Points 64 (9d8+18)
Speed 25 ft.
STR 16 (+3)
DEX 10 (+0)
CON 16 (+3)
INT 16 (+3)
WIS 12 (+1)
CHA 10 (+0)
Saving Throws
Con +6, Int +6
Skills Arcana +6, Athletics +6, Perception +4, Smith’s Tools +9
Senses darkvision 120 ft., passive Perception 14
Languages Common, Dwarvish, Undercommon
Proficiency Bonus +3
________________________________________
Traits
Duergar Resilience
Advantage on saving throws vs. illusions, against being charmed or paralyzed, and resistant to poison.
Enlarge (1/day)
As a bonus action, Drevax enlarges (Enlarge/Reduce effect):
• Advantage on Strength checks and saves
• Weapon attacks deal +1d4 damage
Invisibility (1/day)
Magically turns invisible for up to 1 hour or until he attacks/casts.
Artificer Spellcasting (Artificer 5)
Intelligence is spellcasting ability (spell save DC 14, +6 to hit).
Prepared Spells (8):
• Cantrips: mending, guidance, thorn whip, ray of frost
• 1st (4 slots): shield, cure wounds, faerie fire, absorb elements
• 2nd (2 slots): heat metal, enlarge/reduce, arcane lock
Infusions (3 active)
• Enhanced Weapon (+1 warhammer)
• Enhanced Defense (+1 AC on armor)
• Repeating Shot (crossbow, ignores loading, conjures ammo)
________________________________________
Actions
Multiattack
Drevax makes two attacks with his warhammer or crossbow.
+1 Warhammer
melee weapon attack: +7 to hit, reach 5 ft., one target.
Hit: 1d8+4 bludgeoning (1d10+4 two-handed).
If enlarged: +1d4 damage.
Repeating Heavy Crossbow
ranged weapon attack: +6 to hit, range 100/400 ft.
Hit: 1d10+3 piercing damage.
Bonus Actions
• Enlarge (1/day)
• Command Homunculus Servant (si tu veux en ajouter un ensuite)
________________________________________
Reactions
Shield
+5 AC until start of next turn.
Absorb Elements
Half damage from elemental attack, adds damage next strike.

✨ Meet Serela Thariel – the Eladrin Artificer Who Sees Everything ✨Deep in the shimmering folds of the Feywild, where re...
29/11/2025

✨ Meet Serela Thariel – the Eladrin Artificer Who Sees Everything ✨

Deep in the shimmering folds of the Feywild, where reality bends like light through a prism, lives Serela Thariel — an eladrin artificer whose brilliance was sharpened (and slightly warped) by the ruins she claimed.

Once a gifted engineer of the Court of Autumn, Serela ventured into the abandoned lair of a fallen beholder, expecting only scraps of lost knowledge. Instead, she found a labyrinth of lenses, orbs, and gravitational mirrors… and she understood them.

Now Serela controls a network of floating sensor-orbs that let her perceive the world the way a tyrant-eye once did. Through them, she guards her domain, studies the anomalies bleeding into her world, and builds intricate automata to serve her work. She’s not an aberration — but the Feywild around her whispers that she’s a little too close for comfort.

Whether she becomes an ally, a threat, or an unpredictable wild card… depends on who crosses her mirrored halls.

🔧 Artificer. Vision-engineer. Keeper of aberrant secrets.
Serela Thariel sees more than anyone should — and far more than she’ll ever admit.

Here is her stat block :
**Serela Thariel**
Medium fey humanoid (high elf), lawful neutral
CR 8 (3,900 XP) — Eladrin artificer specializing in automata and aberrant sensory interfaces
________________________________________
Armor Class 18 (studded leather + Enhanced Defense)
Hit Points 95 (10d8 + 50)
Speed 30 ft.
________________________________________
STR 10 | DEX 16 (+3) | CON 20 (+5) | INT 19 (+4) | WIS 14 (+2) | CHA 14 (+2)
________________________________________
Saving Throws Con +8, Int +7, Wis +5
Skills Arcana +10, Perception +7, Investigation +10, Sleight of Hand +6
Senses passive Perception 17
Languages Elvish, Common, Gnomish, Sylvan, Primordial (Ignan)
PB +4
________________________________________
TRAITS
Seasonal Step (Eladrin).
As per Fey Step.
________________________________________
Aberrant Sensor Mesh (Beholder-Vision Mimicry).
As long as at least 2 of her sentinel orbs are active within 120 ft., Serela gains:
• 360° vision
• Advantage on spell attack rolls
• Advantage on Perception (sight)
• She can’t be surprised
Sentinel Orbs:
AC 17, HP 12, Tiny construct, fly 30 ft, immune psychic, vulnerable thunder.
She begins with 3 active.
________________________________________
Infused Artifacts.
Serela carries 3 active gadgets (see Actions).
Fey-Aberrant Stability.
Advantage on saving throws against being charmed, frightened, or stunned.
________________________________________
ACTIONS
Multiattack.
Serela makes two attacks: ray attack or weapon attack.
________________________________________
Orb Cannon (“Artificial Eye Beam”)
Ranged spell attack: +7, range 90 ft.
Damage/type depends on orb (choose or roll 1d4):
1. Minor Disintegration Ray. 22 (4d10) force; a Tiny nonmagical object is destroyed.
2. Gravitic Snare Ray. 18 (4d8) force; target’s speed becomes 0 until the end of its next turn.
3. Fey Dazzle Ray. 16 (3d10) radiant; Con save 15 or blinded 1 round.
4. Warp-Shift Ray. 14 (3d8) psychic; target is teleported 10 ft. to a space Serela chooses.
________________________________________
Arcane Sharpshooter Pistol
+7 to hit, 60/120 ft, 11 (2d6+3) force.
________________________________________
Gadget: Suppression Sphere (1/day)
20-ft radius pulse.
Dex save 15 or incapacitated by aberrant sensory overload until the end of Serela’s next turn.
Gadget: Prism of Reversal (2 charges)
When targeted by a spell:
Reaction → attempt to reflect it.
Caster makes Con save 15 or is affected by a weakened version of their own spell.
Gadget: Echo Distiller (1/day)
Creates a perfect sensory clone of Serela (Major Image) for 1 minute that can mimic her eye rays.
AC 15, 1 HP.
When destroyed → psychic backlash: 9 (2d8) psychic in a 10-ft radius.
________________________________________
REACTIONS
Orb Interception.
When Serela is hit by an attack, one orb can interpose its repulsion field:
Serela gains +3 AC against that attack.
________________________________________
LEGENDARY ACTIONS (optional; 2 per round)
Artificial Ray. Serela fires one orb ray.
Orb Modulation (1 action). Move an orb 30 ft and impose disadvantage on the next attack roll made against Serela.
Local Rewrite (2 actions). A 10-ft square becomes a distortion zone: difficult terrain + Wis save 15 or −2 to attack rolls until end of target’s next turn.
________________________________________
OPTIONAL: Servitor Automata
Light Servitor Drone (Tiny)
AC 16 • HP 18 • Fly 30 ft
Attack: 1d6+3 force
Trait: Targeting Assist — grants advantage on Serela’s next ray attack.
________________________________________
Resonant Artifice Golem (Medium)
AC 17 • HP 45 • Speed 30 ft.
Attacks: 2 × slam (2d6+3)
Aura: Disruption Field — enemies within 5 ft have disadvantage on concentration checks.

Here is some preliminary work on my next boss encounter.Any idea of where I'm heading to ? Who's that girl ?
28/11/2025

Here is some preliminary work on my next boss encounter.
Any idea of where I'm heading to ? Who's that girl ?

🔥 NEW RELEASE — “Dual Reality” 🔥by KREALMhttps://suno.com/s/dEInNGc2Xo9rNsyMI've been out of facebook for a bit but neve...
21/11/2025

🔥 NEW RELEASE — “Dual Reality” 🔥
by KREALM

https://suno.com/s/dEInNGc2Xo9rNsyM

I've been out of facebook for a bit but never been more active and creative on the music level.
I know AI music is on the grill these days and even people enjoying (a lot) my music still wonder what part of it comes from an actual human...

AI is just a new instrument. Creativity can be channelled through it... but also through recording guitar, bass, vocals... prompting crazy combinaisons of feelings and technical tricks and emulating devices.

For this song I recording acoustic guitar that I turned into a brain massage digging in brain research, let suno express its blend over a 6 minutes recording of crazy multilayered instrumental from wordless vocals and growls to low G full on fuzz bass riffs...

Song is 14 minutes long and pretty intense.

It depicts how I discovered I would have to learn how to live in both realities : my ever scratching irrational fears and trauma on one side and the harsch cold mechanical world outside expecting me to produce and feed the industry.

🎧 Listen now and cross the threshold.
🚀 Welcome to the KREALM.

Listen and make your own on Suno.

Hey there ! Are you still around dear  and  ? Yeah I'm not quite dead yet ! I got a bit of a down time but inspiration a...
20/11/2025

Hey there ! Are you still around dear and ? Yeah I'm not quite dead yet ! I got a bit of a down time but inspiration and machine are running again.

Anything you would enjoy seing around here ?
Hit me !

Join the feywild ball and here their song, dear  !https://suno.com/song/dfd0467c-fc4a-4542-9e17-c8dc7e735053Last session...
20/10/2025

Join the feywild ball and here their song, dear !
https://suno.com/song/dfd0467c-fc4a-4542-9e17-c8dc7e735053

Last session brought our heroes deeper into the Feywild — and soon they'ld face an ancient prophecy sung by the choir of Rooted ring's court choir.

Three moons rose over the Twin Mountains, each a different hue: pale, brown, and green. As their light intertwined, a forgotten melody began to echo through the wilds…

🎵 “Three moons shall rise — one pale, the second brown, the third green — and they shall veil the sun of the Twin Mountains…” 🎵

What began as a haunting tune revealed itself as a warning of what’s to come:

The tower will fall.

The fire will consume the stone.

The serpent of bones will lose its head.

The Faerie Queen herself will gather the fragments of a shattered seal.

A lot of reveal, an ominous warning as some of these events are clearly already unraveled or in motion.

Are you used to implement this king of prophecies in your D&D campaign ?
Any experience (good or bad) of this kind of prophecy early in the campaign then meeting or not the PC characters trajectory ?

A clean reinstall of ComfyUI I'm getting slowly on track again. See you around soon !
18/10/2025

A clean reinstall of ComfyUI I'm getting slowly on track again. See you around soon !

Adresse

Saint Etienne

Site Web

http://www.youtube.com/@KREA-i-LM

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