29/07/2024
BOOK PROJECT UPDATE (and Grab the Bunny)
We shared a sample of the games book with some agents, and the wonderful Dotti, of Greyhound Literary Agents, agreed to represent us!
One of the games we featured was Grab the Bunny. Here’s how it's written up for the book at present:
After Usain Bolt ran the 100m in a world record 9.58 seconds most people said it was a time that would never be beaten. But Cambridge University Professor John Barrow argued that Usain should have been even quicker.
Not through any improvement in fitness or running technique. You see, a 100m sprint is actually two races – the time to cover the distance, and the time to respond to the gun. It turns out that Bolt’s reaction times were slow in sprinting terms. In Berlin, when he achieved this extraordinary time, he was second slowest – 0.16 seconds to get off the blocks, against his competitors who were clocking 0.13.
Sorry, Usain, you should have played more Grab the Bunny.
This one is super easy to organise after a meal, you don’t even have to clear the table. It relies on reaction times and touch, and there’s a tantalising tension that builds each time the coin is tossed.
Players: 8+
Requirements: A coin, a soft toy, two hats and one long table.
Preparation: Place a coin at the top end of the table and bunny at the bottom end. The two people at the bottom end of the table, closest to the bunny should each wear a hat.
The aim of the game is to get your team's hat-wearing person to the top of the table.
Everyone holds hands with the person sitting next to them, forming a human chain down each side of the table. Your side of the table is competing with the other side. Everyone should close their eyes, except the two people at the top end of the table closest to the coin.
Rules:
Gamesmaster flicks the coin. If it lands on heads, the two at the top of the table should each squeeze their neighbour's hands, releasing a domino of squeezes racing all the way down the table. The final person should try to grab the bunny. The team that gets the bunny moves up a space (the coin-observing top person now moving to the bottom of the table).
If the coin lands on tails, no squeeze should be made - if the bunny is wrongly grabbed, you move back a space.