Dad's Playing

Dad's Playing Games, hardware and parenting. In that order.

😅
22/08/2025

😅

Ye, let that sink in
22/08/2025

Ye, let that sink in

OMG the fear is real 😅
22/08/2025

OMG the fear is real 😅

21/08/2025
Alien: EarthWho gave it a go? I have to admit it does have this nice first Alien movie feeling, altho I don't think the ...
21/08/2025

Alien: Earth
Who gave it a go? I have to admit it does have this nice first Alien movie feeling, altho I don't think the idea that children suited in android bodies will have to face xenomorphs... What's your thoughts?

20/08/2025

Prepare a weekend or two😜

Game subscriptions – gamer’s paradise or the industry’s coffin?You know what? Game subscriptions are like an all-inclusi...
19/08/2025

Game subscriptions – gamer’s paradise or the industry’s coffin?

You know what? Game subscriptions are like an all-inclusive holiday in Egypt. At first glance – paradise. Pay peanuts and stuff yourself silly. But then you look at your plate: seven salads, three kebabs, four cakes… and you’re thinking – why the hell did I take all that? 😅

And that’s exactly how the games industry might end up. Here’s why:

Games lose their value.
Back in the day a game cost 60-70$; take it or wait for a sale. Now? Gamers go: “Why pay full price if my sub gives me 100 games for the price of a pack of smokes?”
Result? Games are seen like spuds in Aldi - cheap and by the sack.

Designed “for the catalogue”.
Studios stop thinking “let’s tell an epic story” and start thinking “how do we keep players clicking every week so they don’t cancel?”
Next thing you know - it’s all live-service, battle passes, seasons and loot-box shenanigans. Innovation? Narrative? Hehe, mate, forget it - just keep the skins and bundles rolling!

Monopoly strikes back.
Everyone wants to be the “Netflix of gaming”. Microsoft has one, Sony has one, EA, Ubisoft too.
The outcome? If you want to play everything, you’re juggling five different subs. So instead of one Netflix bill… you’ve basically got a second council tax. 🤡

Games as perishable as a Greggs sausage roll.
In a sub, you don’t own squat. One day it’s there, next day - gone, like Days Gone.
Imagine sinking 80 hours into an RPG, only the final boss left… and boom - “this title has left the catalogue.” Cheers mate, nice knowing you.

Gamers start hopping.
“Oooh, shiny game. Oooh, another shiny one. Oooh, wait, new one!” Suddenly you’ve got 10 half-started games and nothing finished. Industry clocked that and now designs games for quick dopamine hits, not grand journeys. Like this Battlefield hype that after a week is nearly gone :D

Industry on thin ice.
If the model turns unprofitable (and Netflix is already sweating), it’s: slash budgets, cancel projects, small devs wiped out. What’s left? A handful of giants milking us like dairy cows (hi Blizzard 👋).

So what’s the takeaway?
Subs are heaven for us players – loads of games, cheap, convenient. And yeah, I’m on Game Pass too – loads of stuff I want to play (and absolutely no time to actually play it 😁). Doesn’t mean I don’t throw some cash to other devs on other platforms now and then.
But for the industry? It’s like dinner at your in-laws – tasty enough, but you know you can’t keep it up forever.

What about you lot?
Do you prefer the sub model and drowning in games, or the old way – buy it once, own it forever?

Game subscriptions – gamer’s paradise or the industry’s coffin?You know what? Game subscriptions are like an all-inclusi...
19/08/2025

Game subscriptions – gamer’s paradise or the industry’s coffin?

You know what? Game subscriptions are like an all-inclusive holiday in Egypt. At first glance – paradise. Pay peanuts and stuff yourself silly. But then you look at your plate: seven salads, three kebabs, four cakes… and you’re thinking – why the hell did I take all that? 😅

And that’s exactly how the games industry might end up. Here’s why:

Games lose their value
Back in the day a game cost €60–70 – take it or wait for a sale. Now? Gamers go:
“Why pay full price if my sub gives me 100 games for the price of a pack of smokes?”
Result? Games are seen like spuds in Aldi – cheap and by the sack.

Designed “for the catalogue”
Studios stop thinking “let’s tell an epic story” and start thinking “how do we keep players clicking every week so they don’t cancel?”
Next thing you know – it’s all live-service, battle passes, seasons and loot-box shenanigans. Innovation? Narrative?
Hehe, mate, forget it – just keep the skins and bundles rolling!

Monopoly strikes back
Everyone wants to be the “Netflix of gaming”. Microsoft has one, Sony has one, EA, Ubisoft too.
The outcome? If you want to play everything, you’re juggling five different subs.
So instead of one Netflix bill… you’ve basically got a second council tax. 🤡

Games as perishable as a Greggs sausage roll
In a sub, you don’t own squat. One day it’s there, next day – gone.
Imagine sinking 80 hours into an RPG, only the final boss left… and boom – “this title has left the catalogue.”
Cheers mate, nice knowing you.

Gamers start hopping
“Oooh, shiny game. Oooh, another shiny one. Oooh, wait, new one!”
Suddenly you’ve got 10 half-started games and nothing finished.
Industry clocked that and now designs games for quick dopamine hits, not grand journeys.

Industry on thin ice
If the model turns unprofitable (and Netflix is already sweating), it’s: slash budgets, cancel projects, small devs wiped out.
What’s left? A handful of giants milking us like dairy cows (hi Blizzard 👋).

So what’s the takeaway?
Subs are heaven for us players – loads of games, cheap, convenient. And yeah, I’m on Game Pass too – loads of stuff I want to play (and absolutely no time to actually play it 😁). Doesn’t mean I don’t throw some cash to other devs on other platforms now and then.
But for the industry? It’s like dinner at your in-laws – tasty enough, but you know you can’t keep it up forever.

What about you lot?
Do you prefer the sub model and drowning in games, or the old way – buy it once, own it forever?

GOTY 2025?
19/08/2025

GOTY 2025?

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