
06/03/2025
Blueprints in Unreal Engine are great for quick prototyping, UI, and game logic, while C++ offers better performance and control. Using Blueprints for fast iteration to animations, UI and C++ for complex, high-performance features is the best approach.
I built my game in C++ for better performance and control, especially for networking. One major challenge I faced was rubber banding, where players would see jittery movement due to network lag. To fix this, I implemented server-side rewind, allowing the server to validate hits based on past player positions. This improved accuracy and made the game play smoother. Using C++ gave me the flexibility to handle these optimizations efficiently. 🚀