tourbillon_3d

tourbillon_3d Informazioni di contatto, mappa e indicazioni stradali, modulo di contatto, orari di apertura, servizi, valutazioni, foto, video e annunci di tourbillon_3d, Creator digitale, Florence.

🚬🔪Tank Girl inspired Gurl 🩹🩸Wip of a character sculpted some time ago in Zbrush and quickly rendered with a material cre...
16/11/2022

🚬🔪Tank Girl inspired Gurl 🩹🩸

Wip of a character sculpted some time ago in Zbrush and quickly rendered with a material created in Arnold.
I have to tweak some more things including skin, anatomy, object proportions, and more.

I hope to post the finished version soon because yes💃🏻

:02_CYBER CYNAR_02:The little bottle needed a house, so I made oneWhat if Cynar, one of the best aperitif liquor, existe...
16/11/2021

:02_CYBER CYNAR_02:

The little bottle needed a house, so I made one

What if Cynar, one of the best aperitif liquor, existed in a Cyberpunk future?
A Blade Runner style design modeled in Autodesk Maya, procedural texturing in Arnold, label and displacement in Adobe Illustrator.

"Cyber Cynar
Against the wear and tear of modern life"

Full Project in Bio 👆

.101 .record

–Reprise (Promise)–I found some information about this creatures, he was sleeping for thousands of years in this unknown...
03/09/2021


Reprise (Promise)


I found some information about this creatures, he was sleeping for thousands of years in this unknown cave, something made him wake up.

I had to make a proper environment for Dry Bowser and I decided that an ancient cavern was the most suitable for him.

Cavern and plants assets from Quixel Megascan.
If you want to know how I made Dry Bowser character check previous posts.

I love the volumetric lights potential and I can’t wait to use some caustics in the next project.
               

-// DRY_BOWSER + BONE_RATTLER // –(Redux)–-Ok, now it’s seriously time to run.The Juicy Collab is here, Bone Rattler mot...
31/08/2021

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// DRY_BOWSER + BONE_RATTLER // –(Redux)–
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Ok, now it’s seriously time to run.

The Juicy Collab is here, Bone Rattler motorbike made by , Dry Bowser made by me.
Main Inspiration: Obviously Mario Kart, it was definitely the firestarter for this project.

As always link in bio for HQ images and full project.
We worked on this full project a lot, hope you like it.

Started by modeling in Maya the basic shapes and giving it the silhouette, Zbrush to add all the details and export the displacement, retopology in Maya, Textures in Substance Painter, Hair in Maya Xgen, Renders in Maya Arnold.
Some hard times working without a proper GPU, but we made it at the end eheh.
         
     

_Wrong Room -–I came across this creature last night, I run away, obviously.A spooky version of the character that I wil...
29/08/2021

_
Wrong Room -


I came across this creature last night, I run away, obviously.

A spooky version of the character that I will post soon.

I wanted to give the impression of using a low budget night vision camera, I simply used an area light over the Maya camera pointed directly to the subject to give the “flash” impression, then made some post in Photoshop to make the effect look better, main inspiration for this render from Outlast games aesthetic.
                         
.alive .101

-_BLACK:MUSEUM–-They found these strange   in a cave and put them here, I can't figure out what kind of   these bones be...
27/08/2021

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_BLACK:MUSEUM–
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They found these strange in a cave and put them here, I can't figure out what kind of these bones belonged to.

Scene made in , cases textured with procedural textures in Arnold, bones sculpted in and textured in , lighting in Maya Arnold.
          .101 .alive
.101
.alive

What else is there?–TV Model, fast materials in Maya Arnold, Volumetric Lightning.A TV that I model for a project with  ...
17/06/2021

What else is there?

TV Model, fast materials in Maya Arnold, Volumetric Lightning.

A TV that I model for a project with .
It will be a CG animated short set in other places based on some human archetypes, soon on your desktop.
 
.art.fans .poly.moly .101 .record
.creative .feed .alive

The Shining drafts we have never seen— No.3 The TricycleThe third and last one of this series. Love the Kubrick comment ...
14/06/2021

The Shining drafts we have never seen— No.3 The Tricycle

The third and last one of this series. Love the Kubrick comment on this one. It makes you think what it would have been like to collaborate with him.

Which do you prefer among these three?
Draft via .eu
    # saulbassinspired  
.feed .bass .alive .poly.moly

The Shining drafts we have never seen— No.2 The EyeOne of my favorite Saul Bass sketches, in its simplicity it perfectly...
11/06/2021

The Shining drafts we have never seen— No.2 The Eye

One of my favorite Saul Bass sketches, in its simplicity it perfectly sums up the key role of Danny, the true protagonist of the story.
The detail of the shadow casted in a different direction than the light source is classy, a reality deformation given by what the giant eye represents.

Do you prefer the eye or the maze?
Draft via .eu
     
.feed .bass .alive .poly.moly

The Shining drafts we have never seen— No.1 The MazeSome time ago I stumbled upon an article depicting some of more than...
08/06/2021

The Shining drafts we have never seen— No.1 The Maze

Some time ago I stumbled upon an article depicting some of more than 300 sketches that designed for the poster of movie, one of the interesting elements is that next to them we can see the comments and indications of himself.
I thought to give some of them a chance to become "official", reinterpreting them through 3D.
Do you think Kubrick's chosen face design was better than the maze idea?

Draft via .eu
         
.feed .bass

She’s ok with it3D Portrait based on a illustration by  I love his style, go check him out.It’s fun to analyze all the d...
05/06/2021

She’s ok with it

3D Portrait based on a illustration by
I love his style, go check him out.

It’s fun to analyze all the differences and common points between 2d and 3d.
 
.art.fans .poly.moly .101 .record
.clay .creative .feed .alive

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