16/08/2025
TL;DR – Exclusive Interview with Kuro CEO Solon Lee
Kuro’s Growth:
Founded in 2014, first hit with Punishing: Gray Raven (PGR), later launched Wuthering Waves (WuWa).
Now over 2,000 staff, moving from “small rising team” to a multi-project studio.
Motto: “Challenge is greatness.”
PGR:
Started as a 3D immersive match-3 game, evolved into full 3D action.
Running for 6+ years, aiming for 10+ with PC version, global sync, and strong IP ecosystem.
Success based on its unique gameplay, deep post-apocalyptic story, and emotional player connection (e.g., Homecoming Voyage anthem).
WuWa:
Massive team effort, production cycles longer than expected.
2.0 update prepared since beta, broke revenue records, accelerated development pipeline.
Expanding toward sci-fi/urban themes, with GTA-like influences in the future.
Long-term roadmap planned for 4–5 years.
KuroFest:
Offline events treated as an extension of game content.
Live performances (e.g., RUNNING FOR YOUR LIFE, F.O.S. Anthem) crossed into mainstream culture.
Solon wants future works to be “sexy” — meaning unique, charismatic, and industry-changing.
Future & New Projects:
NAMI (in mid-dev): action game meant to break comfort zones, designed to be “scream-worthy.”
SUN also teased.
Kuro pushing for multi-IP parallel development without losing agility.
Culture & Philosophy:
Focus on quality, even if it means taking the hard road.
Values: Love players, love the team, love the game.
Challenges are embraced as the driver of growth.
Aim is not just growth in size, but to stay innovative, emotional, and inspiring.
---
👉 Bottom line: Kuro has evolved into a major force in anime-style action games. With WuWa’s global success, PGR’s longevity, and new projects coming, the studio wants to stay bold, emotional, and “sexy” while climbing to even greater heights.