Folkvang Studios

Folkvang Studios Solo Indie game dev who loves making old school Platformer and RPG games. The kind I grew up with. I love gaming, you love gaming.

This was a screenshot of my session with Claude Code from another conversation about AI and how it has helped me. I have...
10/25/2025

This was a screenshot of my session with Claude Code from another conversation about AI and how it has helped me.

I have been absolutely bothered by how crappy the performance of "Animal Friends Adventure" has been, even 5 years later. So I migrated the project to Unity 6.2 upgrade to Claude Max ($100/month) and got to work on refactoring the entire project.

I may never actually make that money back on such an old game. But I cannot let it leave a legacy of bad performance especially as I work on future releases. I would love it if the eventual updated release gets discovered and funds my next 2 game releases. But I live in reality.

Claude Code has been amazing at keeping the project on track. Letting me know what still needs to be worked on and where we left off. Sometimes I'm too tired and "done" to make notes and the next day I completely forgot where I left off. I have Claude Code keep Change Logs, project notes and constant code audits.

Just today we refactored the entire UI system to have null checks and less prone to crashes. We redid the entire ground detection system and enemy headstomp system with proper impulse and damage response. Now the death and revival system, level start...

Things started slow. I had to learn how Claude works. Claude had to learn how I work. I have him save session notes and context memory so we don't lose our place each day. In fact, screen 2 is just a small glimpse of the trove of documentation Claude has generated for this passion project.

While all my efforts may not be profitable, the learning experience is beyond valuable. I have learned so much on how to take my thousands of lines of code, have Claude analyze and formulate plans. I still have a ton of work within Unity to match our code, but one of the rules I had Claude follow was to strive to maintain the front interface. this way we preserve most of the functionality and fix the labyrinth of code behind the scenes.

We take each fix slow and cautious. We remove dead code. We unravel excessive dependencies. Once in a while we'll completely change how an object functions for the better.

One of the first tasks I had Claude do was write a series of editor scripts. One of the most absolute important was the refactoring of the Object scaling.

For some reason long forgotten, all the objects in the game were imported at 10x scale. This was the absolute major pain point and had no easy fix. Basic walking speed was like Starship Enterprise entering warp. When I restored scale to normal levels, and the Claude script moved all the level objects to their proper places, the player character ran blazingly fast, jumped high enough to hit the moon and even headstomps would send the player to sub orbit.

What all this was doing, was making Unity engine work extra hard to move even simple polygon objects at an ultra fast speed. Once the scaling issues were resolved, frame rates went from 30-45 on a powerful PC to 120-300fps! This was all in editor mode!

Just that one fix alone would have improved the entire gaming experience and I could have shipped and slept peacefully. But no. I am doing an exhaustive code audit, refactoring, bug fixing and just an overall overhaul of the entire game. It's now 3 months into this venture and progress is going amazingly well. Even with Claude Code doing the brunt work, I am working on this 6am till 10 pm every day I able. Claude code is far from a cheat code, but It is an absolute time saver because what I have achieved so far would have been 2-3 years of actual work and mental burn out.

Redesigned website launch!For almost a decade I've used wordpress for my websites, but it is slow and cumbersome. Respon...
10/19/2025

Redesigned website launch!
For almost a decade I've used wordpress for my websites, but it is slow and cumbersome. Response rates are slow and unbearable. Even with all the caching methods I've used.

Folkvang Studios (Also known as Chaos Rift Entertainment) A small company with a Grand Vision. Welcome to my "always under construction" home page. Folkvang Studios is an "entertainment" company and thus constantly evolving. My

I share so many of the same sentiments as in the video. I had even had to reel back my own development because I was goi...
10/19/2025

I share so many of the same sentiments as in the video. I had even had to reel back my own development because I was going overboard on the game systems, combat, crafting... I was getting nothing done.

I saw many of my older videos, raw zombie shooter, no extra fluff. The game was fun and mindless excitement. Maybe it was the ADHD that I dropped some of these older, simpler projects. But I am going back to simplicity that made Animal Friends Adventure so fun.

From the 1000s of in game hours spent to the 100s of useless game mechanics, modern gaming can feel like a chore. Especially if you are older with a job. In ...

09/28/2025

Dev Diary. So I start with what I really want to achieve, a living, breathing medieval island. But there are a considerable amount of factors holding this reality back. Financial, manpower and time. I've scaled back the initial design goal back to it's roots: A dungeon crawl in the style of Wizardry. Yes there will be SoulsRogue elements, but that is just how things get labeled.

I have always loved toying with the concept of immortality, the related psychological issues and how one would distract themselves. It is the core philosophy of the dungeon crawl and eventual island world.

The early Wizardry games were brutal. You'd build up a party, level them up, then a mishap, they'd all die. and you'd need to make a new party, level up and grab your loot. Some of which may have also been taken by the denizens of that floor. I'd send party after party down to collect bodies and loot to resurrect back in town. I don't remember how many people I had eventually created before returning that game to the rental store.

So I have delved into many sources of inspiration for this adventure and really do wish to build and expand it as time and money permits.

09/28/2025

I spent about 6 hours today working with ChatGPT to fix all my websites.
Checkout Thisclub.co i finally got that working and ready for business. Not gaming related but it is a social media site I set up for free Speech.

This is your site's landing page. This Club is a free speech social media community for open discussions. Share ideas freely with respect—illegal activity, hate, and violence are not allowed.

09/28/2025

I offended someone and they went through all my sites and told me what was broken.
For free!
So I fixed it all. 😂

09/25/2025

Welcome!
Website is “offline” because i didn’t feel the need to renew the SSL cert.
ADHD sucks, trying to focus on new combat mechanics.

Recently, someone was upset I used AI for some art and music. So i had ChatGPT make this for me. I’m one person, I suck ...
09/24/2025

Recently, someone was upset I used AI for some art and music. So i had ChatGPT make this for me.

I’m one person, I suck at art and music. So I use AI as a tool to be strong where I am weak. Stardew Valley dude was skilled in all that. I am not.

I am strong in the technical side and world building. So when I need a break, I hit up AI to bounce crazy ideas and refine them. AI does all the redundant work and is a great story editor. This is just the future. Embrace or be lef behind.

Video games bring families closer.
09/21/2025

Video games bring families closer.

09/13/2025

Now I see why people dorkily hold their microphones. My voice fades out depending on angle. I miss my Blue Yeti. Anyway... Here's a quick video on how I am rebuilding the levels in Animal Friends Adventure to fix the scaling issues and other performance problems.

I decided to give Animal Friends Adventure another massive update. I was never satisfied with it's poor performance and ...
09/13/2025

I decided to give Animal Friends Adventure another massive update.

I was never satisfied with it's poor performance and found the root core of it in how all the Assets were imported. Everything in the world was scaled 10x so I had to write scripts to fix the level scaling and move all the now shrunken assets back into their position. It was actually way easier than I had thought. But was absolutely time consuming to go through each level, each prefab and just fix everything including rotations so Unity doesn't have to work as hard scaling and rotating.

The Player Controller is completely rewritten as is the Enemy and Boss AI. the scaling issues also caused massive problems with physics, animations, everything. The character had to run faster than a rocket to look "normal" this was causing even high end GPU's to cry.

Despite my best efforts and refactoring, the UI was still a bit of a mess. Certain resolution monitors like 32:9 the bottom buttons vanished. I'm working to fix that so buttons will always be correct regardless of resolution. They still won't scale, I may need to work up a script for that.

That inner monologue is infuriatingly distracting.
08/31/2025

That inner monologue is infuriatingly distracting.

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Charlotte, NC

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