01/28/2025
Dev Update 08: Bear with me here. This looks like a step backwards again. Because you're all going to ask "well what happened to the playable game?" I assure you the game portion is still there. At the moment, I'm focusing on different AI techniques and combat skill systems. These things are mostly behind the scenes stuff and are very time consuming. Especially UI, that stuff makes nightmares hide. When I get to building out the crafting system, I expect this too will take time. My 2025 challenge will be in showing off weekly progress as was originally planned, while keeping it interesting.
Section 1 is AI, I am working out different AI systems as well as boss fights. I'm torn between the main player as a warrior or magician. I may only have both these classes in the initial Early Access release. I would love to have a Rogue, Bard... and other traditional classes added later on. Heck, If I can work out a party system, I may have 4 or so main characters that you can choose to play from and they'll all be in the game. Future thinking here.
Section 2 is Dungeon Architect. I bought DA for Unity back around 2019 or earlier. Built a nice steampunk city with it and just stopped. Dynamic navmesh just would not work and I moved on to focusing on "Animal Friends Adventure" XBOX release. So I reached out to the creator and basically said "hey here's my purchase receipt, I moved to Unreal Engine, Is it possible to migrate?" and he sent me a file. Not a store key, just the current version. So any updates I would have to buy from the Epic store. Still, not a bad deal as I can get my project going while I wait for Dungeon Architect to go on sale. $300 is a bit out of my price range at the moment. I'd totally have bought it at full price if I had the means, just because the creator was so awesome about it.
Section 3: is about the world building. While I love the dock city asset, it is greatly lacking in the feeling of "permanence". The buildings are wood with thatched roofing, they look like a settlement that just landed. Not one that has been around for thousands of years. they need more stone architecture and a feeling of built to last. Also they lacked furnishing and that in itself would be a massive project. Thanks to Humble Bundle, I snatched up a sweet Dock town asset with fully furnished houses that also look a bit more permanent. They have a solid stone foundation, interior lighting and basic furnishings. Ideal for starting a Medieval RPG game.
All in all, I've been quite busy trying to nail down the direction of the game making it possible to release in my lifetime.