Experius

Experius Experius is a trusted, full-service virtual and augmented reality studio. We engage body and mind thr

But innovation aside, we stand out as bold explorers, constantly seeking and creating virtual experiences that excite, thrill and change the way we look at the world. Because we believe that some of the most vivid voyages you’ll ever take will be virtual.

06/22/2020
Nefertari: Journey to Eternity

For the first time ever, step inside Nefertari's tomb and immerse yourself in the story of its art, history, construction, and mythology through interactive elements.

06/22/2020
"Tutankhamun: Enter the Tomb"

Take an immersive journey, experience the discovery of a lifetime! In virtual reality you'll fly through a photorealistic version of Tutankhamun's tomb as Howard Carter and his financier Lord Carnarvon found it 100 years ago… everywhere the glint of gold.

Thank you Festival de Cannes for nominating our experience "Tutankhamen: Enter The Tomb”. It means a lot to me to have o...
06/22/2020
Positron Visionary Award: Projects - Marché du Film

Thank you Festival de Cannes for nominating our experience "Tutankhamen: Enter The Tomb”. It means a lot to me to have our work recognized, especially by someone as distinguished and valued in the XR community as Cannes.

Tutankhamun: Enter the Tomb is one of 6 finalists for the inaugural Cannes XR Marché du Film Positron Visionary Award for Best Cinematic VR. In this VR film, enter tomb of Tutankhamen, undiscovered and untouched since the young king’s mysterious death.

Available to screen during the festival starting Wednesday Jun 24. Produced by Citylights, Positron, Simulated Ventures, Experius The Third Floor and IMG.

In this jaw-dropping 360 VR film join airshow performer CAROL PILON out on the wings of a vintage biplane pulling loops in the sky. Carol is one of the last living wingwalkers — one of just a handful of people on Earth who is risking their lives by performing on the wings of airplanes flying 160 m...

Hey everyone!Wow, it feels so good to finally be able to share this with you all! This is pretty much the culmination of...
07/02/2018
Nefertari: Journey to Eternity on Steam

Hey everyone!

Wow, it feels so good to finally be able to share this with you all! This is pretty much the culmination of all of our efforts in VR to date, and it feels great to finally be able to get it out there and see what people think of it!

We're happy to announce that our Virtual Reality project, Nefertari : Journey to Eternity, is available now on the Steam Store and Viveport!

https://store.steampowered.com/app/861400/Nefertari_Journey_to_Eternity/

This has been our passion project for a good long while now. Our main goal with this project was to showcase the art of Photogrammetry in its highest form. We wanted to show what Photogrammetry could be like if created to be a true final production-worthy asset that stands on its own. For those who don't know, Photogrammetry is the art of using thousands of photos (and/or laser scans) to recreate an object or environment as a 3D model to create the most realistic models and graphics possible.

We've seen a ton of Photogrammetry over the last few years, some bad, some decent and some great. Teams like The Astronauts and DICE have done some ridiculously amazing work with integrating Photogrammetry into video games (and have been a huge inspiration), and a few companies are doing some great work with Photogrammetry for the VR space. We wanted to take it a step further and do a complete environment using only 3D scanning and Photogrammetry, properly delit so that all lighting is done using in-engine real-time lighting, with all dirty geometry properly cleaned up, all while optimizing to run in VR at the required 90 fps.

This means that you'll never see any shadows or light variations "burned" into the textures, allowing the environment to be used for countless different projects and lighting scenarios. We're also running extremely high texture qualities using some advanced techniques and softwares, which allow us to really push the limits of what we can achieve visually. This also means that the environment asset is future proofed through the next few generations of VR. The environment we chose also needed to be something special, something that could really showcase the value of digitally documenting something priceless, timeless and most importantly, unique.

We chose the tomb of Queen Nefertari in the Valley of the Queens in Luxor, Egypt, specifically because of how well preserved all of the artwork is in the tomb. Researchers and scholars refer to the tomb as "The Sistine Chapel of Ancient Egypt" because of how beautiful and well preserved everything is. When we first arrived on our scouting trip, we were actually pretty disappointed when we first entered the tomb. Everything looked so bright and beautiful that we figured they had to have touched up the paint! We were just about ready to scrap the idea when we talked to the curators who assured us that all of the paintings were in fact original. So once we heard that, we knew this was the place.

Queen Nefertari was the most favored wife of King Rameses the Great. He loved and respected her so much that he built this great tomb for her, so that she would be guaranteed a royal seating in the afterlife. She was highly revered during her time for her own accomplishments as well, being known for her intellectual, diplomatic and strategy contributions for the kingdom during her time. Her tomb is pretty large, spread out over seven rooms with a long stairway that leads underground to the main sarcophagus chamber. Unfortunately her tomb was looted long ago, leaving us with very few traces of the items that would have been in her tomb. Thankfully, the artwork was left largely untouched and we're able to still appreciate and learn from it today.

The coolest part about this experience is that everything you see is what the original artists and architects created. We didn't change or add anything to any of the paintings, everything you see is how it was when we captured it. If you look closely you can find all kinds of interesting things. One of our favorites is finding spots where the artists painted outside of the lines. And its those kinds of things that are so awesome about Photogrammetry, and why we feel its the best way to document our past to share with future generations. While the tomb is still in pretty beautiful condition, the elements and potential for earthquakes in the Luxor desert valley are constant threats to the tomb. Now, because of this project, regardless of what happens to the real life tomb, we'll always have a fully explorable version that can be appreciated for generations to come. And thats the thing that makes us the most proud about this project.

We worked with some awesome people on the project, including Simon Che De Boer and his team at realityvirtual.co which helped make sure the quality was top notch. We specifically pegged Simon and the gang for this project based on their previous works in Photogrammetry, which in my opinion were already ahead of the game. By us joining forces, we were able to create something truly special. We came to Simon with a very challenging prospect, and he was up for the challenge from the start. He came through with some great novel ideas for how to deal with the specific issues we would be dealing with in an underground tomb, and the results speak for themselves.

Another highly important factor for us was that we deliver this experience to you all for FREE. None of this would have been possible without CuriosityStream (www.curiositystream.com), who took a chance and believed in us enough to make this project a reality. They are really the ones to thank for bringing this project to life, because without them supporting us this would still be just a cool idea. For those that don't know, CuriosityStream is the newest network created by the founder of The Discovery Channel. It's awesome, its a streaming service similar to Netflix/Hulu/etc. that focuses on high quality documentary and educational content. Although the Discovery Channel has changed a lot over the years, CuriosityStream focuses on the kind of content that made Discovery famous in the beginning, and gives you a ton of it with unlimited streaming. Check it out if sounds interesting, they offer a one week free trial so you can get a feel for the size and quality of their library. They'll be bringing more awesome 360 and VR experiences in the future too, so keep an eye out!

So yeah, this is our project, really hope you guys like it! All feedback is appreciated and if anyone has any questions, comments or suggestions, just let us know!

For the first time ever, step inside Nefertari's tomb and immerse yourself in the story of its art, history, construction, and mythology through interactive elements.

Experius VR's cover photo
04/29/2018

Experius VR's cover photo

Experius VR
04/29/2018

Experius VR

Experimenting with Light Fields
03/14/2018
Experimenting with Light Fields

Experimenting with Light Fields

Google AR and VR Experimenting with Light Fields × LightFields_hero.jpg Paul Debevec Senior Researcher, Google VR Published Mar 14, 2018 × {[drawerToggle.open ? 'Hide Related Articles' : 'Show Related Articles']} Related Articles Watch live performances at The FADER FORT from SXSW in VR180 Making ...

UploadVR
02/08/2018
UploadVR

UploadVR

This project adds finger tracking to the HTC Vive controllers.

UploadVR
01/09/2018
UploadVR

UploadVR

If only you could see what I've seen with your eyes.

01/09/2018
CNBC Technology

CNBC Technology

Razer's "computer" uses an Android phone as its brains, its touchpad, and a second screen.

01/09/2018
HTC VIVE

HTC VIVE

In case you missed our announcements at CES 2018 today, here's a quick recap...

Congratulations to our friends at OTOY on the release of Octane for Unity.
12/15/2017
Unity

Congratulations to our friends at OTOY on the release of Octane for Unity.

Are you sitting down? OTOY's OctaneRender for Unity has arrived! 🔥 Check our blog for details on how to get started. Learn how to unleash the power of the fastest path-traced, GPU-accelerated render engine today.

HTC Officially Announces Vive Focus, Its Standalone Headset (Updating) - VRScout
11/14/2017
HTC Officially Announces Vive Focus, Its Standalone Headset (Updating) - VRScout

HTC Officially Announces Vive Focus, Its Standalone Headset (Updating) - VRScout

Share TweetIt’s time to cut the cord. Today at Vive Developer Conference in Beijing, HTC announced its long-awaited standalone headset, called Vive Focus. Since we first started hearing about the prospect of a Vive standalone a few months ago, the VR community has been eagerly awaiting its public re...

Apple Is Ramping Up Work on AR Headset to Succeed iPhone
11/10/2017
Apple Is Ramping Up Work on AR Headset to Succeed iPhone

Apple Is Ramping Up Work on AR Headset to Succeed iPhone

Apple Inc., seeking a breakthrough product to succeed the iPhone, aims to have technology ready for an augmented-reality headset in 2019 and could ship a product as early as 2020.

Egyptian Jazz coming soon from
11/03/2017

Egyptian Jazz coming soon from

TechCrunch
11/02/2017
TechCrunch

TechCrunch

Visualize products in your own living space

Sarcophagi.
10/25/2017

Sarcophagi.

Building a sand ramp at Hatshepsut's Temple for the Mantis rover with Céline Tricart and Jenn Duong.
10/25/2017

Building a sand ramp at Hatshepsut's Temple for the Mantis rover with Céline Tricart and Jenn Duong.

10/12/2017
Virtuality

🙌🏽

This is now available for the HTC Vive and Oculus Rift!

TheWaveVR turns concerts into virtual worlds
10/11/2017
TheWaveVR turns concerts into virtual worlds

TheWaveVR turns concerts into virtual worlds

With the release of its latest collaboration, TheWaveVR continues to push the boundaries of VR and make a name for itself building mind-bending virtual worlds centered on music. Based in Austin and…

VentureBeat
10/04/2017
VentureBeat

VentureBeat

The man behind District 9 makes brand new flicks with Unity

F**kJerry
09/29/2017

F**kJerry

09/19/2017
Tech Insider Presents

Tech Insider Presents

We played a VR horror game where you escape a hospital in a wheelchair and it was absolutely terrifying.

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Our jury of XR industry leaders, led by Academy Award Winner Viola Davis, will be selecting the best cinematic VR film at Cannes XR 2020 and awarding the filmmaker a Voyager VR chair! Winner to be announced this Friday June 26. In the meantime, you can view the films for free starting tomorrow inside the Museum other Realities or by visiting a Cannes XR LBE. More details at the link below:

Jury:
Viola Davis, Jury President
Co-Founder & CEO of JuVee Productions

Christina Lee Storm
VR Producer, "How to Train Your Dragon":
The Hidden World Virtual” / “Dragons Flight Academy”

Jake Sally
Head of Development, RYOT, a Verizon Company

John Canning
Executive Producer – New Media & Experiential,
Digital Domain

Joshua Nelson
Head of Immersive & Interactive Media, JuVee Productions

Jeffrey Travis
CEO / Producer at Positron

Marché du Film - Festival de Cannes, Black Dot Films VR, Oculus, Chibot VR, Delirium XR, Secret Location, The Third Floor - Visualization Studio, Experius, and Simulated Ventures
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