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Digital Bodies

Digital Bodies Digital Bodies offers news, analysis, workshops, and talks on VR, AR, and AI and how they will shape our future. As educational consultants, we partner with corporate, nonprofit and educational organizations to implement augmented and virtual reality.

Digital Bodies provides consulting services and research on VR, AR, Wearable Technology and their impact on Education and non-profit organizations. We can help you with strategic planning and the implementation of virtual and augmented reality. Immersive experiences through VR and AR are the next revolution in technology, transforming how we communicate, learn, understand the world and ourselves.

Digital Bodies provides consulting services and research on VR, AR, Wearable Technology and their impact on Education and non-profit organizations. We can help you with strategic planning and the implementation of virtual and augmented reality. Immersive experiences through VR and AR are the next revolution in technology, transforming how we communicate, learn, understand the world and ourselves.

Operating as usual

Meta’s $10 Billion Loss on AR/VR in 2021
02/04/2022
Meta's $10 Billion Loss on AR/VR in 2021

Meta’s $10 Billion Loss on AR/VR in 2021

Meta's $10 billion loss on AR/VR initiatives in 2021 could have implications for the development of XR and the Metaverse in the future.

Project Iris: Google’s Long Road to an AR Headset
01/28/2022
Project Iris: Google's Long Road to an AR Headset

Project Iris: Google’s Long Road to an AR Headset

A report reveals that Google is working on AR Glasses with Project Iris. But they may be too late to counter the major XR projects by Apple and Meta.

Notre Dame in VR: A Collective Immersive Experience
01/24/2022
Notre Dame in VR: A Collective Immersive Experience

Notre Dame in VR: A Collective Immersive Experience

Eternal Notre-Dame is a remarkable 50 person experience of Notre Dame in VR that launched in Paris this January provides an inside look at the cathedral.

XR in 2021 – A Challenging Year in Review
01/01/2022
XR in 2021 - A Challenging Year in Review

XR in 2021 – A Challenging Year in Review

Our XR in 2021 year in review - advances in AR, realistic avatars, immersive storytelling, and ethical concerns about our Metaverse future.

A Google Earth for Space – the Universe in VR
11/21/2021
A Google Earth for Space - the Universe in VR

A Google Earth for Space – the Universe in VR

The Virtual Reality Universe Project is a remarkable Swiss university initiative that can be a model for higher education in developing VR projects.

Will Facebook’s Smart Glasses Face Ethical Issues?
09/21/2021
Will Facebook's Smart Glasses Face Ethical Issues?

Will Facebook’s Smart Glasses Face Ethical Issues?

Facebook's Smart Glasses arrive this week and may raise a host of ethical issues for personal privacy and sharing videos and photos of others

Please support our #XR proposal! The State of #XR ain #Education: Trends and Insights with @mayaig Check it out and vote...
08/25/2021
The State of XR in Education: Trends and Insights

Please support our #XR proposal! The State of #XR ain #Education: Trends and Insights with @mayaig Check it out and vote! We hope to see you #SXSW in 2022! panelpicker.sxsw.com/vote/118381 #PanelPicker #VR #AR #AI #learning #future #avatars #Metaverse #SXSW2022

This talk will discuss the latest trends and insights in immersive learning drawing on the State of XR and Immersive Learning Report and other studies to identify the trends that will have the most significant impact on the future of learning and work. The talk highlights cutting-edge immersive lear...

Please support our #XR proposals!  #Learning with Embodied #Avatars in the #Future. Check them out and vote! We hope to ...
08/23/2021
Learning with Embodied Avatars in the Future

Please support our #XR proposals! #Learning with Embodied #Avatars in the #Future. Check them out and vote!
We hope to see you #SXSWedu in 2022!
#PanelPicker #VR #AR #AI

How will virtual avatars transform learning? With the global pandemic, educators began exploring virtual worlds to connect students and foster a sense of co-presence. But it is critically important that we understand how virtual avatars shape both our online and offline identities. We will examine c...

Support our SXSW Interactive Proposals!
08/13/2021
Support our SXSW Interactive Proposals!

Support our SXSW Interactive Proposals!

Please support our SXSW Interactive proposals for the main SXSW conference in 2022! Community input is a critical part of the selection process!

Please support our #XR proposals! We submitted 2 proposals to #SXSWedu for the 2022 conference next year. Community inpu...
08/12/2021
Support Our SXSWedu 2022 Proposals!

Please support our #XR proposals! We submitted 2 proposals to #SXSWedu for the 2022 conference next year. Community input is a critical part of the process and we'd love to have your support. One is on the State of XR in Education: Trends and Insights, and the second is a future-oriented talk, Learning with Embodied Avatars in the Future. Check them out and vote! We hope to see you in Austin in 2022!

#VR #AR, #MR, #AI #virtualreality #Avatars #immersivelearning #digitallearning #K12 #highered #education #innovation #innovationineducation #emergingtechnologies #stemeducation #edtech #artificialintelligence #future

Please support our SXSWedu 2022 proposals on XR and education! Community input is a critical part of the SXSW selection process - please support us!

INMO AIR Offers New AR Glasses on Indiegogo
08/10/2021
INMO AIR Offers New AR Glasses on Indiegogo

INMO AIR Offers New AR Glasses on Indiegogo

New AR Glasses on Indiegogo from INMO are lightweight and well-designed, but face basic AR tech challenges and a strange funding structure.

07/29/2021

Winning Women Series - The Reality of AR, VR, MR and Women, taking place on Thursday, July 29 🗓 from 5 PM - 6:30 PM EST ⏰ via Facebook Live.

Join us Thursday for the Launch of the State of XR Report - Register Now Free and Open
06/23/2021
Join us for the Launch of the State of XR Report

Join us Thursday for the Launch of the State of XR Report
- Register Now Free and Open

Join us for a conversation with the authors on the State of XR Report - June 24th, 1:00-2:00 pm EDT - covering XR today and future trends.

Facebook Rolls Out Advertising in VR Experiences
06/21/2021
Facebook Rolls Out Advertising in VR Experiences

Facebook Rolls Out Advertising in VR Experiences

Facebook rolls out advertising in VR. While it may boost VR use and Immersive games, it could create challenges for VR in education and entertainment.

Join us for the launch of The State of XR & Immersive Learning Report and a conversation with the authors Maya Georgieva...
06/17/2021
The State of XR and Immersive Learning Outlook Report - Conversations with

Join us for the launch of The State of XR & Immersive Learning Report and a conversation with the authors Maya Georgieva Jonathon Richter Bryan Alexander and Emory Craig on the future of learning and work at 12:00 PM EDT, Thursday, June 24th. It's free and open to the public and you can register below on Eventbrite. The Zoom link will be sent 24 hours before the meeting.

We'll share insights and innovative examples of XR in learning, discuss the barriers and obstacles, and highlight the catalyzing technologies that are driving XR forward in the future. Join us for a provocative discussion on the developments shaping the future of teaching, research, and practice in immersive learning.

#immersivelearning #VR #AR #XR #HigherED #k12education #education #futureofeducation #learningdesign #learning #Innovation #futureoflearning #emergingtechnologies #futureofwork #VirtualReality #edtech #elearning #future #future #artificialintelligence #AI

Join us for the launch of The State of XR & Immersive Learning Report and a conversation with the authors on the future of learning and work

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New York, NY

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VR Workshops, Talks, and Education Consulting Services. We provide news and analysis on VR, AR, and AI developments and their impact on the way we will live, work and learn in the future. We work with K-12, Higher Education, Nonprofits, Businesses, and Government Organizations to understand and implement tools and experiences in Augmented and Virtual Reality.

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