Death Save Arcade

Death Save Arcade Welcome to my channel where we are going to flip, score and tilt togeather.

Well I’ve done it again. I am such a flip floper. After thinking venom was a bad game and not giving it enough time I st...
09/26/2025

Well I’ve done it again. I am such a flip floper. After thinking venom was a bad game and not giving it enough time I started jamming on an LE last week and now I can’t wait to go and play it tomorrow. This game is so good. Took me forever to wrap my mind around the code but when you figure it out the game gets so much better! Should beat knull tomorrow and I haven’t decided who I want to unlock yet. All three are sick!

Me every time my brother tells me to GC TMNT at every arcade we go too.
09/13/2025

Me every time my brother tells me to GC TMNT at every arcade we go too.

Had a crazy run on half shell challenge just now and got an achievement. Haven’t had anything pop up in a long time
09/13/2025

Had a crazy run on half shell challenge just now and got an achievement. Haven’t had anything pop up in a long time

This could be a sick pinball theme. I really wanted halo but I have no hopes for it now.   Maybe spook could get this li...
09/08/2025

This could be a sick pinball theme. I really wanted halo but I have no hopes for it now. Maybe spook could get this license

Final score. Such a fun game. Gotta figure out what game I want to dedicate my time to next at this place. Maybe Jurassi...
09/07/2025

Final score. Such a fun game. Gotta figure out what game I want to dedicate my time to next at this place. Maybe Jurassic park? I wish they had a John Wick seems like they have every single stern but that one.

09/07/2025

Mr Sinister! Good day of pinball!

To me my Xmen! Love the new multiball rules on sentinel and save the city. Somehow I got 90 million on a sentinel attack...
08/28/2025

To me my Xmen! Love the new multiball rules on sentinel and save the city. Somehow I got 90 million on a sentinel attack hurry up towards the end of my game it was sick! I love how much the sentinel fights you now.

Looks like a pretty substantial update.
08/28/2025

Looks like a pretty substantial update.

NEW CODE!

Stern Pinball has posted new The Uncanny X-Men code v0.93.0 for the Pro, Premium, and Limited Edition models. This code "Days of Future Code: Evolved" contains numerous game enhancements, additional polish, game adjustments and bug fixes including:

New:
- New SENTINEL MULTIBALL rules.
- All shots begin lit for JACKPOT.
- When X JACKPOTS are collected, the SENTINEL raises for SUPER JACKPOT.
- Collect SUPER JACKPOT by shooting the SENTINEL. 2X SUPER JACKPOT for shooting the open mouth.
- Shoot the DANGER ROOM RAMP to relight all JACKPOT shots at a higher value (YELLOW->ORANGE->RED), maximum at 3X.
- When a JACKPOT shot is made, a SENTINEL will light on that shot. Shoot to collect SENTINEL for points and a SENTINEL KILL. SENTINELS can only be lit once per shot until SUPER JACKPOT is collected.
- Added SENTINEL MULTIBALL DIFFICULTY adjustment.
EASY - 4 JACKPOTS required to light SUPER JACKPOT.
20 second ball saver.
MEDIUM - 5 JACKPOTS required to light SUPER JACKPOT.
15 second ball saver.
HARD - 6 JACKPOTS required to light SUPER JACKPOT.
10 second ball saver.
- New SAVE THE CITY MULTIBALL rules
- The UI was enhanced for working towards lighting SAVE THE CITY MULTIBALL. It will now show full progression towards each of the 6 different shots needed to complete. The UI will indicate when SAVE THE CITY MULTIBALL is lit and ready to start.
- The background UI was updated to display the shots needed to complete each section.
- The LOOP and RAMP shots will blink to indicate where progress is still needed.
- Once all sections of the city are completed, shoot the X-JET to light the DANGER ROOM SPINNER on a timer.
- Shoot DANGER ROOM SPINNER to collect SUPER JACKPOT MILLIONS.
- The regular DANGER ROOM progression is not available while in SAVE THE CITY MULTIBALL.
- Added TOTAL display effect.
- New RESCUE THE INNOCENT rules.
- Shots light based on which flipper the ball returns to, maximizing combo opportunities.
- The last shot made is not available for the next shot.
- Added RESCUE THE INNOCENT adjustment.
EASY - 5 shots required to complete mode.
MEDIUM - 6 shots required to complete mode (default).
HARD - 7 shots required to complete mode.
- New GENOSHA UNDER SIEGE rules.
- The BISHOP and GAMBIT POP BUMPERS will jump TOAD to another lit shot.
- Added GENOSHA UNDER SIEGE DIFFICULTY adjustment.
EASY - TOAD jumps every 8 seconds.
MEDIUM - TOAD jumps every 5 seconds (default).
HARD - TOAD jumps every 4 seconds.
- SENTINEL ATTACK! scoring updates. The second hurry up will start at 2X the value of the first.
- When collecting a PERK in the FUTURE, a description is now displayed on the total display.
- (PRE/LE ONLY) Based on the ALLOW SENTINEL HAND adjustment, the SENTINEL HAND will be enabled after the SENTINEL HEAD is raised during mainplay.
- Shaker effects added to the MAYHEM IN MIDTOWN intro.

Fixed:
- The COLOSSUS perk of "MULTIBALL BALL SAVE TIME INCREASED" wasn't working correctly.
- ADD-A-BALL was not using the correct BALL SAVER timer values.
- MULTIBALL EXTEND was not using the correct BALL SAVER timer values.
- The "Two Super Jackpots in the same SENTINEL MULTIBALL" achievement wasn't being awarded correctly.
- The damage percentages on the SENTINEL HEAD were not always being calculated correctly.
- The MUSIC ATTENUATION and SPEECH ATTENUATION adjustments were not functioning correctly.
- The SOUND/SPEAKER TEST was not working correctly.
- The SENTINEL HEAD wasn't reacting until the playfield was validated.
- The SENTINEL JAW closing could cause a SENTINEL HEAD hit. These are now filtered out.
- Sometimes the sound effects playing when the SENTINEL JAW was open were not correct.
- Updated reflexing coil devices to not trigger during BONUS or MATCH.
- SAVE THE CITY was spotting a RAMP shot as part of the shot that started it.
- The mode timers weren't paused during the mode intros.
- The GENOSHA UNDER SIEGE TOAD timer was running during the mode intro.
- Don't allow SENTINEL MULTIBALL to advance or SAVE THE CITY MULTIBALL to start while SENTINEL ATTACKS! or FASTBALL SPECIAL is running.

Tweaked:
- Raised scoring for SENTINEL ATTACKS! hurry up.
- Adjusted SENTINEL ATTACKS frequency.
Now lights at 6 combos, then 8 combos, then every 10 combos.
- Speech timing during SENTINEL HEAD progression.
- Renamed the MUSIC ATTENUATION and SPEECH ATTENUATION adjustments to MUSIC FADER and SPEECH FADER respectively.
- Added FX FADER adjustment to allow adjusting the volume of sound effects relative to music and speech.

Code updates and read me files are available at sternpinball.com/support/game-code/.

Apparently you can mod arcade machines too.🤣 Can’t wait to get this thing, going to be a lot easier to learn all the cha...
08/20/2025

Apparently you can mod arcade machines too.🤣 Can’t wait to get this thing, going to be a lot easier to learn all the charachters. This game is a ton of fun!

Looks like I’m heading down a new path, been wanting to add some arcade machines into the mix for a while. Now I just ne...
07/31/2025

Looks like I’m heading down a new path, been wanting to add some arcade machines into the mix for a while. Now I just need to find a need for speed underground cabinet.

I thought I was probably close to the top after a game I played but the goal post moved again. 8 billion come on!
07/11/2025

I thought I was probably close to the top after a game I played but the goal post moved again. 8 billion come on!

06/28/2025

Added precision flippers, now I need them for Xmen!

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