Yarn Corporation

Yarn Corporation YARN CORPORATION builds creative, social publishing tools for games, fictional stories, avatars and alternate worlds.
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The history of media begins at cave painting and ends at video games. Every media goes through a transformation from a highly skilled, specialized craft to a fully open form of expression available to everyone. Books were once locked up in the hands of scribes, video in the hands of filmmakers. Today, anyone can publish text in an instant with Twitter, or video in moments with the camera on their smartphone and YouTube (or Instagram, Vine, Meerkat, etc.). Game, as a form of media, is still mostly locked up in the hands of the coders and digital artists known as “game developers.” These are the scribes of our time. We’re working to unlock game-based expression for everyone. Furthermore, we’re working to invent the “short form” of game as a storytelling medium. We’re moving game content creation from something that currently takes months and thousands of dollars (at the low end) to something that takes minutes and is mostly free. We may not have culturally recognized it yet, but game is the most powerful form of media that exists today. It provides its wielder with the means to invent mind-expanding, alternate realities and potent tools to reshape human behavior and alter our very selves. The late Terry Pratchett described fantasy as “an exercise bicycle for the mind.” Extending that analogy: game is the mind’s high-energy personal trainer. The world changed dramatically with the invention of the printing press. It changed again with the PC, and again with digital publishing, and again with Facebook, and again with Twitter. Each of these tools empowered new groups of people to reach broader audiences and tell their stories with new forms of media. Imagine what will happen when anyone can tell a story using game.

Mission: Our mission is to empower creative people to improve our actual reality through the power of story and the exploration of alternative realities.

Thanks to The Tech Tribune for the recognition yet again. We're fortunate and grateful to be able to "go virtual" during...
04/28/2020
Rafael

Thanks to The Tech Tribune for the recognition yet again. We're fortunate and grateful to be able to "go virtual" during this unusual time. Our thoughts are with all the people who've been hit hard and particularly the business community in Portland, Maine. We're working harder than ever to deploy VR solutions that could help more businesses improve their virtual operation.

Congrats on being featured in our 2020 Best Tech Startups in Portland (Maine)!

Social media can certainly be crazy-making in the midst of going stir-crazy from sheltering in place. But at the same ti...
04/28/2020
Why does it suddenly feel like 1999 on the internet?

Social media can certainly be crazy-making in the midst of going stir-crazy from sheltering in place. But at the same time, we've noticed a bit of the "internet optimism" of the 90's has seeped back into the culture (and apparently the return chain mail along with it??). We're getting a sense that people are feeling a bit more like technology might provide some solutions to our problems and not just be the cause of them. What do you think?

Every few days, tens of thousands of people on Instagram join a virtual dance party hosted by DJ D-Nice. The blowout live-stream events, branded under the name Club Quarantine, have attracted celebrities from all corners of the internet, including Michelle Obama, Oprah Winfrey, and Mark Zuckerberg.....

A noteworthy event of the stay-at-home times: Superdata is reporting that purchases of digital games hit $10B in the mon...
04/25/2020
Worldwide digital games market — SuperData, a Nielsen Company

A noteworthy event of the stay-at-home times: Superdata is reporting that purchases of digital games hit $10B in the month of March, the largest single month on record. And, that the #VR exclusive title Half-Life: Alyx hit over $40M in revenue in its first month. For AAA games, that's not any kind of record, but certainly a first for any VR title.

Spending on digital games reached $10.0B in March, the highest monthly total ever. Individuals are turning to games as a reliable entertainment option during the COVID-19 crisis and are using online multiplayer to keep in touch with others. Total digital revenue was up 11% year-over-year from March

04/15/2020
Driftspace VR for Documentary Storytelling

Driftspace helps filmmakers like Daniel Quintanilla Lee and Shuab Mahat to create and share powerful, immersive stories in Virtual Reality.

In their most recent work, "Returning to Dadaab" viewers accompany Shuab, a Somali-American living in Maine on a journey to Dadaab Refugee Camp in eastern Kenya. Returning to the camp for the first time since being resettled to the United States 15 years ago, Shuab is there to reconnect with his mother, siblings and grandmother. He is trying to understand why his family, along with a quarter of a million other refugees, are stuck in the desert with scarcely any possibility of getting out.

Thanks to The Tech Tribune for being recognized on their best of 2020 list!
04/02/2020
2020 Best Tech Startups in Maine

Thanks to The Tech Tribune for being recognized on their best of 2020 list!

The Tech Tribune staff has compiled the very best tech startups in Maine. In doing our research, we considered several factors including but not limited to: Revenue potential Leadership team Brand/product traction Competitive landscape Additionally, all companies must be independent (un-acquired),.....

03/27/2020
Intro to Driftspace

In the midst of these deeply troubling and challenging times we believe in the power of human ingenuity and collective problem solving.

In the face of social distancing, we want to work on better Social-at-a-Distance. In the face of travel restrictions, we want to work on better virtual travel. In the face of widespread anxiety, we want to share more healing and unifying experiences.

With that in mind, check out this video intro to Driftspace, our new platform for creating and sharing VR stories that combine 360 video and interactive 3D, with an easy-to-use, in-headset editor.

Driftspace enables rapid development and deployment of VR content in the space of documentary, etertainmnet, education, brand marketing, training, remote learning, and virtual tourism.

Driftspace is designed for all people, companies, and orgs with place-based stories. From global orgs, to local businesses, to dispersed families - if you have special corner of the world, a human experience of the moment, a solution that people should see - we want to help you share it with the world, and with those who you wish could be closer.

Our first public beta is planned for release in May. But, if you've got a VR project for the moment that could have a positive impact, please let us know. We'll do our best to make it happen sooner rather than later.

Thanks and be well!

Video credit to our very talented friends at Knack Factory, shot at our very special place: Big Room Studios in Portland, Maine.

02/12/2020
Hugh Hou

Hugh Hou

👉Full review and sample videos/photos DOWNLOAD: http://bit.ly/2So3Wgt
Meet the tiniest 4-lens 8K 360° camera that can live stream in 8K without a computer and AI auto-generate well-organized virtual tours - Labpano Pilot One. In this in-depth review, we are going to cut through the marketing hype and compare Pilot One with Kandao Qoocam 8K, Insta360 ONE R and Ricoh Theta Z1

2019 was a big year for VR and it’s only up from here.  Join us on this adventure as we bridge the gap between VR games ...
02/12/2020
2019 Was a Major Inflection Point for VR—Here's the Proof

2019 was a big year for VR and it’s only up from here. Join us on this adventure as we bridge the gap between VR games and 360 film.

VR adoption is accelerating thanks to the Oculus Quest. We’ve seen over 100 VR titles break $1 million in revenue, growing the total VR software market by 3x in 2019. Top grossing VR titles have cleared $10 million in revenue, and can reach up to $60 million in sales given the current distribution...

11/27/2019
Maine Startups Insider

In October, we went with the Maine crew to Disrupt SF to show off Driftspace - our new platform that makes it easy for anyone to create and share stories in Virtual Reality. Maine Startups Insider made a short film about the journey. Here’s the trailer:

In October, founders of eight Maine tech startups traveled to San Francisco to attend TechCrunch Disrupt, arguably the world's most famous startup conference. This was the first time a Maine startup—let alone eight—had been represented at the iconic event. "Crunch Time" is a short film about the trip that was produced by Maine Startups Insider in collaboration with Startup Maine, which organized the trip. A screening event for the full 15-minute film will be held Wed., Dec. 18, at 5 p.m. at Mechanics' Hall. The event is free, but registeration is required (RSVP link in the comments).

The film and screening event were sponsored by Maine Technology Institute and Preti Flaherty, with additional support provided by Gorham Savings Bank, Maine Venture Fund, Maine Center for Entrepreneurs, and Mechanics' Hall.

Turns out we were one of the first companies from Maine to ever attend TechCrunch Disrupt. Huge props to Startup Maine f...
11/27/2019
Screening of "Crunch Time," a Short Film About Maine Startups @ Disrupt

Turns out we were one of the first companies from Maine to ever attend TechCrunch Disrupt. Huge props to Startup Maine for giving us a lift, to Maine Technology Institute for support, and to Maine Startups Insider for documenting the journey. If you're in the neighborhood, come check out the film at Mechanics Hall (Portland, Maine).

Join Maine's startup community to watch a short film produced by Maine Startups Insider, and in collaboration with Startup Maine, about the eight Maine startups that traveled in October to attend TechCrunch Disrupt, arguably the world's most famous startup conference. This was the first time a Maine...

'Island Institute president Rob Snyder calls "Island Land" a powerful tool that gives viewers "an unprecedented experien...
02/22/2019
Big Room Studios

'Island Institute president Rob Snyder calls "Island Land" a powerful tool that gives viewers "an unprecedented experience of the places we work in, and the VR tool eliminates the narrator. It puts Mainers in charge of their own story."'

Our founders are bullish on the power and utility of Virtual + Mixed Reality and are working to make it accessible to more people and organizations.

Big thanks to Mainebiz for the reporting on the power of VR and the work we've done in Maine.
02/19/2019

Big thanks to Mainebiz for the reporting on the power of VR and the work we've done in Maine.

Big Room Studios and our spin-off Yarn Corporation made the cover of Mainebiz for our work in Virtual Reality. Big thanks to Renee Cordes for the fun interview and to Tim Greenway for the photo. Thanks to Island Institute for the opportunity to capture so many interesting projects and people from Maine's coastal and island communities. Thanks to Samar Makouk for the beautiful island rendering - and to the many, many others who are part of this work.

Nice little writeup from The Boston Globe of the recent exhibit featuring our #VR work with Daniel Quintanilla and Unite...
11/15/2018
In Maine, looking at art and immigration - The Boston Globe

Nice little writeup from The Boston Globe of the recent exhibit featuring our #VR work with Daniel Quintanilla and United Youth Empowerment Services

“Making Migration Visible” is at the Institute of Contemporary Art at Maine College of Art.

Yarn Corporation's cover photo
11/15/2018

Yarn Corporation's cover photo

10/08/2018

More VR! This Saturday we're sponsoring the Inaugural York County Mini Maker Faire and will be showing you how to make your own virtual reality!

Here's another chance to see |AT THE PERIPHERY| our #VR collaboration with filmmakers Daniel Quintanilla Lee and UnitedY...
10/08/2018
EXHIBITION: VR Pop-up: At the Periphery | Maine College of Art - Maine College of Art

Here's another chance to see |AT THE PERIPHERY| our #VR collaboration with filmmakers Daniel Quintanilla Lee and UnitedYES on migrant workers and visibility / invisibility.

Virtual reality filmmakers Daniel Quintanilla and UnitedYES, working with the Yarn Corporation, will be in the gallery to share At the Periphery, a virtual experience that explores the often paradoxical idea of “visibility” as it relates to the immigrant experience. In this virtual journey, one ...

Our latest #VR collaboration with Daniel Quintanilla Lee  |AT THE PERIPHERY| is open to the public tonight Maine College...
10/05/2018
At The Periphery

Our latest #VR collaboration with Daniel Quintanilla Lee |AT THE PERIPHERY| is open to the public tonight Maine College of Art! The piece is explores the visibility/invisibility of migrant workers.

Progress for WebVR!
04/04/2018
Mozilla Announces Open Source AR/VR Web Browser 'Firefox Reality'

Progress for WebVR!

Mozilla, the non-profit company behind Firefox web browser, today announced a new cross-platform, open sourced web browser called Firefox Reality, something Mozilla says was built from the ground-up for standalone VR and AR headsets. Firefox Reality, Mozilla says in a blog post, has a specific focus...

Sweet! We just got another Maine Technology Institute seed grant to work on the Driftspace platform for #VR content crea...
02/16/2018

Sweet! We just got another Maine Technology Institute seed grant to work on the Driftspace platform for #VR content creators! Thanks MTI - love you!

Showing “A Shared Space” a #VR documentary at She Doesn't Like Guthries. What would Bob say?
12/15/2017

Showing “A Shared Space” a #VR documentary at She Doesn't Like Guthries. What would Bob say?

10/12/2017
Oculus

Check out John Carmack talking about the state of mobile VR at Oculus Connect.

Tune in to hear John Carmack, Oculus CTO, talk about the state of mobile VR and more!

Looking forward to 2018.
10/12/2017
UploadVR

Looking forward to 2018.

Oculus Go is a standalone headset coming in early 2018 for under $200. Big leap forward for potential consumer adoption!

Pop-up VR Showing of “A Shared Space” in Monument Square during First Friday
10/06/2017

Pop-up VR Showing of “A Shared Space” in Monument Square during First Friday

#Repost @bigroomstudios・・・Come to @congresssquare during @portlandartwalk to experience a full #virtualreality tour insi...
10/06/2017

#Repost @bigroomstudios
・・・
Come to @congresssquare during @portlandartwalk to experience a full #virtualreality tour inside the day-to-day lives of New Mainers. Such a great project from these guys with some support from @kindlingfund @space538

We're excited to show the result of our collaboration with Daniel Quintanilla Lee on "A Shared Space" tonight at First F...
10/06/2017
Home

We're excited to show the result of our collaboration with Daniel Quintanilla Lee on "A Shared Space" tonight at First Friday Art Walk October 2017. This first installment is a nonlinear collection of VR 360 video exploring the immigrant community in Lewiston, Maine. We're setting up a pop-up VR hub on Congress St. - come find us!

Fun with the new @instavr rig. #vr  #hacknight
09/26/2017

Fun with the new @instavr rig. #vr #hacknight

We're excited to show ART, SEEN at The Art Department  during Waking Windows Portland this Saturday from 3-5pm.  It's a ...
09/26/2017

We're excited to show ART, SEEN at The Art Department during Waking Windows Portland this Saturday from 3-5pm. It's a nonlinear VR experience of art, music, and design on and around our very own (and very special) Congress Street. Hope to see you there! -- Special thanks to Knack Factory for some sweet 360 shots (and this photo)! More special thanks to Maine College of Art and Maine Startup and Create Week for instigating the creation of this piece.

We're working capturing this BANDALOOP aerial dance performance in 360 for VR - but if you're in Portland, Maine, treat ...
09/26/2017
Bandaloop

We're working capturing this BANDALOOP aerial dance performance in 360 for VR - but if you're in Portland, Maine, treat yourself to the Actual Reality performance this Thursday and Friday - it's wonderful.

Calling all Portland Instagrammers! Come join us for BANDALOOP'S performances Sept 28-29. Want to win a: • $100 gift certificate to Bandaloop Restaurant in Kennebunkport • a pair of tickets to each performance of Portland Ovations dance series • AND

The headline is misleading, this is remarkably well executed. The dystopian nightmare is intentional, funny, and fully i...
09/14/2017
KFC’s New Employee Training Game Is a Virtual Reality Nightmare

The headline is misleading, this is remarkably well executed. The dystopian nightmare is intentional, funny, and fully in-line with VR gaming trends - this was made by people who get it. Dark humor and self deprecating corporations for the win.

You can’t escape the room until you learn how to fry chicken

Cardboard! #virtualreality  @ Big Room Studios
09/05/2017

Cardboard! #virtualreality @ Big Room Studios

We love the internet too, Poppy. We log in to Facebook with a password. And we also like to look at pictures on the inte...
08/16/2017
The Cult Appeal of Poppy, the Perfect Pop Idol of the Future

We love the internet too, Poppy. We log in to Facebook with a password. And we also like to look at pictures on the internet.

Poppy is a manufactured pop star for the internet age. But who is she really? Does it even matter? And is she really in a cult?

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4 Thompsons Pt, Ste 201
Portland, ME
04102

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Congrats on being featured in our 2020 Best Tech Startups in Portland (Maine)!
Congrats on being featured in our 2020 Best Tech Startups in Maine!
Congrats on being featured in our 2019 Best Tech Startups in Portland (Maine)!
Saw this piece at SXSW this year by one of our favorite creators, Felix & Paul Studios. Most VR video is less 10 minutes or less - this was pushing it at 20 min. Space Explorers was so good I could have watched for hours. And, the comfort and performance of the Go will enable those kind of watch times. That's a game changer for consumer #VR.