Pitch Dev Studios

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Pitch Dev Studios Who We Are:

Our eclectic team includes concept artists, graphic designers, industrial designers, visual effect artists, editors, writers, and producers.

30/09/2020

We are looking for high quality freelance props designers for a duration of 4 to 8 weeks. ZBrush and/or other 3D softwares a must, but also a very good eye for details, materials, colors, is needed. Send emails with portfolio to [email protected] with "PROPS_yourname" in the title subject , mention your daily rate in the body of the email.

08/09/2020

We are looking for stylized freelance character concept artists and speedpainters for an upcoming project. Stylized is a must, high quality and original characters. Please post site or artstation underneath! Thanks in advance!

04/09/2020

We have been running now for three years, so here is a tiny glimpse of the work we and our contractors have been producing during that period! With the work of Alex Konstad, Paul Chadeisson, David Levy, David Weiss and many more! Here is our fall marketing video! Please share and enjoy! PDS designs and produces universes for movies, video games, interior design, yachts, and architecture. Music by Eric Los. Edit by Thomas Belair. Graphic design by Florent Lahousse . All images copyright to their respective owners.

29/06/2020

Elektrokut-1
design/edit/vfx/music by vyle-art
For good res, check our youtube page

"Nanite" by Alex Figini for Bloodshot 🎥Alex is a concept artist from England currently living in Canada, working predomi...
13/06/2020

"Nanite" by Alex Figini for Bloodshot 🎥

Alex is a concept artist from England currently living in Canada, working predominantly in games but has also done some work for film and fashion. Alex has been a concept artist in-house for Sony ("MotorStorm" Franchise) and EA ("Mass Effect" and "Anthem2) for 12 years. For the last 3 years, he's been working full-time freelance and running his own business.

You can follow and learn from his workflow through his 'Learn Squared' course here: https://bit.ly/3hneaYV

"Dragonfly" by Chad Dusenbery for SCOOB!🎥 "A lot of creativity and care went into creating the transformations of the Ro...
12/06/2020

"Dragonfly" by Chad Dusenbery for SCOOB!🎥

"A lot of creativity and care went into creating the transformations of the Rotten Scorpion and Dragonfly. The role they played in the movie was very entertaining and was well worth the craftsmanship I put into them."

All work is done for ReelFX.

"Rotten Scorpion" by Chad Dusenbery for SCOOB! 🎥All work is done for ReelFX.
11/06/2020

"Rotten Scorpion" by Chad Dusenbery for SCOOB! 🎥

All work is done for ReelFX.

Work by Chad Dusenbery for SCOOB! 🎥"I loved the imagination and creativity of Dyno Mutt, and what ended up on the screen...
10/06/2020

Work by Chad Dusenbery for SCOOB! 🎥

"I loved the imagination and creativity of Dyno Mutt, and what ended up on the screen was truly unique for feature animation. Great memories!"

All work done for ReelFX.

09/06/2020

Work by Alex Figini, for Bloodshot 🎥

"My workflow has moved from completely 2D to predominantly 3D over the last 7 years. I use ZBrush and Keyshot for most of my concept design and rendering, with some postwork. This workflow has proven to be very versatile for both film and game as the end product is a 3D asset. The process holds value as the assets I design and create can be handed off to the production artists or animators for quick tests and for rebuilding into production-ready assets. In terms of designing, it allows me to problem solve in 3 dimensions, which was the case with my work on this Nanite."

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