Chipco Miniature Wargame Rules

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Chipco Miniature Wargame Rules Chipco has writing and publishing miniature wargames for over 30 years!

Time to spend some time on Fantasy Rules!  This is a great review (warts and all) of the previous edition, FR!2.  This i...
12/05/2025

Time to spend some time on Fantasy Rules! This is a great review (warts and all) of the previous edition, FR!2. This is also on the review section of our Google drive.

Thank you Ken Krout!!!

We are currently selling a suite of games (FR!3, FR Tournament and Campaign Edition, and Chipco Chess) that really lets you game in any universe you want. It is very similar to the reviewed version, but fixes some issues.

No, it does not provide the lore. It is designed for you, the gamer, to supply that. It could be something like Black Company, Edgar Rice Burroughs (an expansion on the Google drive), or your own universe (like the one shown). We plan on some Tolkien universes (like Helm's Deep), that will be free on the Google drive.

It also has a siege section.

Little Wars TV took out the monsters and magic, and used it as a basis for Age of Hannibal.

As was mentioned, we have a rock/scissors/paper design goal for the game, everything can be killed. As for the Undead, it is a macro type version, die without a cleric (although it is possible to beat an undead army without a cleric, you have to kill the general). FR!3 helps with making it not so overwhelming without a cleric.

FR!TCE is a tightly written, more focused version of the game with a simplified magic system. FR!3 magic is for very heavy magic, and wizard duels, FR!TCE streamlines it.

For most games I play FR!TCE with added rules from FR!3 (they are compatible).

The interesting thing with FR!TCE is that army formation is by type of army, not ethnicity. So, if you wanted a chivalric Orc army, you can. Interesting Undead army formation as well.

Using the movement trays from the last video we play a game of Fantasy Rules! second edition. A game everyone with a collection of models who feels frustrat...

This is from a while ago, but it is a great description of Melee in DOK (and the same concepts in our other games).
14/03/2025

This is from a while ago, but it is a great description of Melee in DOK (and the same concepts in our other games).

can purchase the rules by contacting Curtis the author Directly at ...

14/03/2025

John has done it again! He put LPE2.2 in a phone friendly format, so a normal phone will have a clear view of the text and pictures. (What I promised in the interview). We will be including it with all new orders of LPE2.2. If you have already purchased LPE2.2, and are interested (not everyone will be), send me a note at [email protected], and I will send it to you.

09/03/2025

John just published a fun terrain placement system, originally for the new AOG, but we decided to make it an option for all the games! Check it out on the Google drive.

Curtis
Chipco

Have not posted for a while, but we have been working a lot on new projects.  Check out the interview that great Nick th...
26/02/2025

Have not posted for a while, but we have been working a lot on new projects. Check out the interview that great Nick the Greek did with me earlier this month. Other news soon.

CURTIS WRIGHT Chipco Games :Curtis has a Bachelor degree in Nuclear Engineering, and an MBA in ...

08/01/2025

What is a unit in Chipco games??
I got the following message, and think it is important to define our thinking on this subject.

“Can you tell me what a unit represents in games like LPE and the upcoming ACW version? I have an idea for making some units.”

Chipco Miniature Games are just that, games, not simulations. They are meant to be fast play, abstracting such things as the minutia of melee and individual weapons and armor. The emphasis is on strategy/tactics, C&C, movement and, most of all, FUN; not rolling masses of dice. More like Chess (with some dice) with a very real period feel of the armies, and of how period battles played out.

Most games take a specific unit, like Napoleonic Colonel Jean-Baptiste Garnier’s regiment and try to craft rules around it. This ends up being a lengthy project, made more complex by the fact that the numbers, strength and soldier quality change from battle to battle. Lots of charts and arguments. Kind of like arguments about differences in cannon types.

We turn this argument on its head and define units by capability and function. Therefore, Colonel Garnier’s regiment could start out as conscripts, by battle experience become LN or LT, and finally may be able to be an elite unit. Artillery are different types grouped together fulfilling a function of Heavy or movable Light Artillery.

Therefore, we take a typical army of the period or nationality, plug in the ratio of troop types, and come up with units to make it an even battle (although the optional rules have some suggestions on unequal engagements). This means the LN function is taken up by an available number of troops. The LN function could be used for different troop types on each side (for example 500 French troops, and 750 Russian troops, each might be a LN).

However, the other purpose of this system is that, depending on the scale to which you want to play, a unit could represent an army, regiment, brigade, or less. For example, our play tests for LPE ACW, for Gettysburg the infantry units were brigade sized and LN.

For FR!, we have a similar strategy. A HW unit could be 50 dwarfs, 75 humans, 100 orcs or beast men, or 500 goblins. In DOK, a unit represents the cost to field a unit with that function.

Feel free to ask questions about our philosophy.

https://www.youtube.com/watch?v=FBJffio8ZeQ
30/12/2024

https://www.youtube.com/watch?v=FBJffio8ZeQ

"Onward Christian Soldiers" is a Christian hymn written by Sabine Baring-Gould (1834-1924), who was an Anglican priest. A proper interpretation of this song...

23/12/2024

You might have noticed that we have not sent out LPE2 the last few days. Because of Ed and Blake, we reexamined LPE2, and will be sending out LPE2.2 tomorrow. Anyone who has LPE2 will get a new PDF, please erase the older one. We found a few mistakes, and a few rules that need clarification. One of the nice things about having equal armies, is that it makes writing the rules easier. However we have some interesting optional rules that trade units for moral points, that make an easy transition to understand the OOB. However, when it comes to Big Battles and very different army strengths, it becomes very complex. So we will post some ideas on the Google drive in the next weeks. Remember, this is a fun, engaging game, and not a simulation. Way more fun and versatile than a simulation.

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