08/01/2025
What is a unit in Chipco games??
I got the following message, and think it is important to define our thinking on this subject.
“Can you tell me what a unit represents in games like LPE and the upcoming ACW version? I have an idea for making some units.”
Chipco Miniature Games are just that, games, not simulations. They are meant to be fast play, abstracting such things as the minutia of melee and individual weapons and armor. The emphasis is on strategy/tactics, C&C, movement and, most of all, FUN; not rolling masses of dice. More like Chess (with some dice) with a very real period feel of the armies, and of how period battles played out.
Most games take a specific unit, like Napoleonic Colonel Jean-Baptiste Garnier’s regiment and try to craft rules around it. This ends up being a lengthy project, made more complex by the fact that the numbers, strength and soldier quality change from battle to battle. Lots of charts and arguments. Kind of like arguments about differences in cannon types.
We turn this argument on its head and define units by capability and function. Therefore, Colonel Garnier’s regiment could start out as conscripts, by battle experience become LN or LT, and finally may be able to be an elite unit. Artillery are different types grouped together fulfilling a function of Heavy or movable Light Artillery.
Therefore, we take a typical army of the period or nationality, plug in the ratio of troop types, and come up with units to make it an even battle (although the optional rules have some suggestions on unequal engagements). This means the LN function is taken up by an available number of troops. The LN function could be used for different troop types on each side (for example 500 French troops, and 750 Russian troops, each might be a LN).
However, the other purpose of this system is that, depending on the scale to which you want to play, a unit could represent an army, regiment, brigade, or less. For example, our play tests for LPE ACW, for Gettysburg the infantry units were brigade sized and LN.
For FR!, we have a similar strategy. A HW unit could be 50 dwarfs, 75 humans, 100 orcs or beast men, or 500 goblins. In DOK, a unit represents the cost to field a unit with that function.
Feel free to ask questions about our philosophy.