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https://www.reddit.com/r/MobileLegendsGame/s/VTWrhNCihAThis is an interesting post I saw on Reddit. Basically the roamer...
18/06/2025

https://www.reddit.com/r/MobileLegendsGame/s/VTWrhNCihA

This is an interesting post I saw on Reddit.

Basically the roamer is asking if he/she was to be blamed for losing the game.
- 80% of Reddit users mentioned it’s the roamer’s fault because roamer has full HP and also it’s a roamer job to be the front liner.
- 10% of Reddit users mentioned mixed comments, saying both team and roamer had poor positioning
- 10% of Reddit users mentioned it’s not the roamer’s fault

Judging the video, who do you think it was at fault?

Somehow, my opinion differs greatly from the 80%.

I wrote a reply to the post. Below is my response :

“So let’s see.

Both Joy and Gloo were going to die anyway even if you went in with them. I don’t see how Joy and Gloo would have survived that.

Reason being it was a 3 vs 5 as both Hanabi and Odette was absent.

Hanabi joined the team fight later, Odette was at bot lane.

Would you going in to help Joy and Gloo change the outcome? Probably not.

Most people don’t realise this but if we look at the big picture

1. ⁠You are defending against hordes of minion waves for all 3 lanes and your team have their back against the wall.
2. ⁠Your jungler and explaner engaged in a team fight without the presence of two damage dealers — MM and mage
3. ⁠Your impact as a tank in that team fight wouldn’t matter much
4. ⁠Hanabi was useless in this game, she has the highest joint number of deaths in the team which is a major red flag.

Conclusion - definitely not your fault.

I believe for this kind of games, focus on getting small wins and then find another opportunity to end the game. This particular scenario was not in your team favour to take the fight.”

So what do you guys think??

Note :
I used to be very active on Reddit but have not been that active especially in the last 2 years. I was on Reddit as game has been updated.

From the responses seen from this post, it’s easy to tell what level of ingame decision-making these players have 🤦🏻‍♂️

Explore this post and more from the MobileLegendsGame community

Alucard EXP? I have played 3 games against Alucard exp, armed with vengeance spell, temporal reign emblem. As a mage use...
17/06/2025

Alucard EXP?

I have played 3 games against Alucard exp, armed with vengeance spell, temporal reign emblem. As a mage user, my hands were tied against this pick.

During the draft phase, I was a bit puzzled with the pick because I rarely see a Alucard, let alone one that is playing exp.

It was during team fights when everything starts to make sense. This Alucard would have no issue sustaining 1 vs 1 in the landing phase. He was ungankable because of the vengeance, lifesteal/revamp meant that even with 3 or 4 vs 1 , we can’t finish him off. Worst part is that this Alucard had not issue dealing with our backline. Alucard has a passive which allows him to dash to a hero after each skill cast. So even if you flicker, he can still catch up to you. If you were to blast your entire skill set on him, the vengeance provides a layer of defense to keep him alive. Overall,

This Alucard EXP has not been proven in MPL. However for rank meta, it is definitely one of the “cheese picks”. I played against 3 Alucard EXP all with the same setup and lost against all of them. Definitely something worth trying out.

Managed to get an ultra rare 20 rank winning streak to mythical glory. Key to success is to play 5 man, doesn’t matter w...
05/06/2025

Managed to get an ultra rare 20 rank winning streak to mythical glory.

Key to success is to play 5 man, doesn’t matter whether your teammates are immortal 150+ points and enemies 150+. Just play 5 man with like-minded players, better quality games.

Kimmy in midlane is really strong but she can be countered. I plan to make another post detailing all the difficult games as a Kimmy player.

Congrats TLPH. What a disaster last game from ONIC. Kelra made a rookie mistake of dying first in the last teamfight whe...
01/06/2025

Congrats TLPH.

What a disaster last game from ONIC.

Kelra made a rookie mistake of dying first in the last teamfight when defending Lord. When the marksman is the first to die in the teamfight, it is an automatic lose.

Hilda pick was non-impactful. Although Selena did okay in the game and SuperFrince plays Selena to a high level, I felt there were better midlane options especially in the team composition.

TLPH only lost 1 tower throughout the game.

Kimmy Kimmy has rarely been a OP or META hero. This recent buff has definitely made her a solid midlaner. A bit of a his...
30/05/2025

Kimmy

Kimmy has rarely been a OP or META hero. This recent buff has definitely made her a solid midlaner.

A bit of a history about Kimmy, she used to be one the best hypercarries in the 1-3-1 meta back in 2020 era (sense of nostalgia kicks in). Her ability to kite meant that farming with two bodyguards would be smooth sailing. However for the past 3-4 years, she has fallen under the radar.

Currently the revamped Kimmy is unique as she has two skills with CC. Skill 2 and ultimate. Skill 2 allows you to immobilise enemies meanwhile ult allows you to pull enemies into a spot like a blackhole.

Her basic attacks scales with her ‘energy bar’ fills up. Keeping the bar filled is the key to dealing maximum damage output.

MPL teams have played her mainly in the mid lane. So they usually end up with two marksman in the late game. Based on the win rate, it’s more than 50% but not in the high 50% win rate. I have used Kimmy on the rare occasion as a jungler and it works fine.

So far, in my current rank even when playing with mythical immortal friends, somehow Kimmy is not banned/first picked. As a result, I am always able to secure her.

My go to combo is usually
Ultimate > skill 1 to go nearer > skill 2 to immobilise > basic attacks

I always initiate with the ultimate from a far distance then close the gap with skill 1, once enemies are pulled into a spot by my ult, skill 2 is to immobilise all of them. That’s when my entire team and I would attack. A really simple and effective combo.

Early game, I tend to help with the buff to fill my energy bar, then skill 1 to travel fast to the midlane. This way, it allows me to get enhanced basic attack and clear lanes faster.

Skill 1 serves three purposes : mobility, maintaining stacks and escaping. I see skill 1 not just for mobility but as a method to help maintain the enhanced basic attacks. Skill 1 can now fly above the terrain, I am always able to outmanoeuvre enemies.

Regarding the build, I don’t know whether my build is maximising the full potential of Kimmy but I normally build these three items :
- Arcane boost for magic pen
- Feather of heaven as the attack speed bonus converts into magic power, giving a total of 105 magic power at full stacks
- Glowing wand for anti heal purpose and its burning effect
- 4th-6th items are dependent on the game. Difficult games I would build blood wings, games which I want more health regeneration then I would build concentrated energy. If I am sn*******ng then I would get holy crystal. I rarely needed to build any pure defense items like immorality.

Emblem wise weakness finder is awesome. Getting this means ice queen wand is not needed to slow enemies.

Overall, I am really enjoying the new Kimmy especially as a Midlane main.

New Kimmy making an impact in the pro scene. While it does take somewhere up to mid game to build damage, the impact fel...
04/05/2025

New Kimmy making an impact in the pro scene.

While it does take somewhere up to mid game to build damage, the impact felt with the new ultimate is strong. The ability to CC enemies into one spot like a ‘blackhole’ is the new initiation skill for Kimmy. Previously, kimmy’s ultimate functioned as more of tool to finish off enemies (think of Lesley’s ult).

Now, the new way to play Kimmy is to use the ult first to bring them to the same spot followed by skill 2 that immobilise then basic attack. Skill 1 doesn’t really do damage but it is more of a mobility skill to jump past terrains and speed up.

Oheb in this game defended well. It was a 1 vs 3 but against the explaner, roam and mage, neither of which has any high basic damage output to end the base. The basic attack of Kimmy gets stronger the longer you hit a target, as a result Oheb although he was defending alone, he was still capable enough to defend the base.

I played my first Kimmy game with a Camilla roam. The ultimate from Camilla and my ult + skill 2 worked wonders.

I stumbled across this YT channel, videos are informative and well-edited. Of all the buff heroes, Valir seems to be in ...
24/04/2025

I stumbled across this YT channel, videos are informative and well-edited.

Of all the buff heroes, Valir seems to be in a really good spot now. Valir is one of my favourite heroes and his new kit looks fresh and good. Skill 1 cooldown now can be influenced by CDR items which is a major boost when it comes to clearing waves and spamming skills. % damage of burn effect has been adjusted as well.

Now the question is : would pro teams use him now? Last time he was mainly used as a roamer but now I think teams need to gradually recognise that he has the potential to dominate as a high calibre midlaner.

Other notable heroes :
Kimmy - it’s going to take veteran players to adjust to her skill set as her skill 1 is different from before, this allows you to traverse through terrain and would also fire off several chemical bolts. She needs target(s) to continuously do damage and to also activate her enhanced magic damage. She is now a hero with a skill 2 that allows you to immobilise heroes so there’s a crowd control ability in her kit. Regarding her build, I am not too sure about the optimum build, however looking at videos I believe that attack speed items would be beneficial.

Leomord
- So Leomord received a buff on various aspects to his gameplay firstly the speed at which his horse arrives is much faster, there’s less of a delay and less chance of missing the horse. Also they buff his tankiness which is particularly useful when engaging in team fights.

Xborg
- For this hero, they increase his early games durability so during the laning phase, he can 1 vs 1 much better, especially in this META when there are quite a few exp lane heroes that are strong.

Gloo
- His ultimate’s damage now scales with additional HP. Basically, you build HP items, you deal more damage. In the right hands, he is unkillable.

In this video, we break down the latest Original Server patch update (4/22) with massive hero changes that could shake up the meta! Kimmy and Gloo received m...

If you can’t beat them, join them. I spent several years fighting the notorious solo queue in EU server. More recently, ...
20/04/2025

If you can’t beat them, join them.

I spent several years fighting the notorious solo queue in EU server. More recently, players have given this phenomenon a term, ‘dark system’.

Dark system is referred to the matchmaking algorithm that intentionally pairs players with less skilled teammates or stronger opponents to maintain a balanced win-loss ratio.

Is it true? Does it exist?

To me, the dark system has always existed in EU server and it’s a ‘worse’ dark system than Asia server. Players here just don’t take game as seriously as players in Asia. Trolling is the norm.

This season, especially in solo queue in mythic ranks and below. I just played MM all the way regardless of the randoms. Results have been unexpectedly positive. I have been winning more games compared to playing strategically.

Previously, I used to adjust and what was the outcome?
A loss, followed by endless frustration.

Adjusting by playing support for a MM whose highest is Legend V?
It doesn’t make sense.

I rarely play MM but am I gonna let a legend v highest play mm?
Erm no.

So I just played MM regardless and let’s just say I am having one of the best solo queue win rates 👌🏻.

Summary :
If you can’t fight the dark system, “be the dark system” if it makes sense.

05/04/2025

After nearly 6 years, I guess my interest in this game has gradually faded.

This game just isn’t the same anymore.

I joined the game almost six years ago when my friends were playing, but most have stopped now due to work.

Playing with game friends is fine but it doesn’t feel that exciting or fun as playing with your real life friends.

Playing solo is simply unbearable especially in the last few years. The ‘dark system’ to me has always existed in EU server. This server is unplayable and not to sound arrogant but it does get mentally exhausting carrying most games (EU server). The more I try to fight dark system, the more tilted I get and eventually your spirit starts to wear off as well.

Last time, to reach Mythic is an achievement. Now, mythical glory and even immortal can be achieved by simply spamming 2000 games per season. If you defeat a high ranked team, you gain 1 star. Last time I would feel the thrill of earning +14 in high ranked games. Point system was much better. Now it’s win/lose, 1 star gone, 1 star earned. Zero incentives at all.

Current professional META is stagnant. Most MPL games feel like the same game played over and over again. No interesting strategy have been seen lately, it’s only recycled strategies. I don’t blame them, you got to play according to the META. Junglers are always the same two heroes Suyou and Joy, gold lane is Harith and Granger. When it becomes too predictable, it gets boring.

There are 128 heroes in the game but only 20% of them are viable in pro gameplay. How about the other 80% of heroes?

I tried to watch some MPL games, could barely only finish a few games before I feel it’s repetitive especially in bans and picks.

Tournament needs to be more interesting, example global ban format. This would encourage creativity and innovation.

I want to see marksman back in the jungle, or Atlas as the roamer, Valir or Chang E’as midlane. Basically something different, new and fresh. That sort of interesting games.

17/02/2025

Difference of rank games Malaysia vs EU server

1. Hero picks

I realised hero picks are very unique for each region. For example, I have seen YSS jungler, Aldous exp lane, Vale midlane and Franco/Selena/Natalia roamers in MY server.

In EU server, you rarely meet YSS in any games, Aldous has gone extinct, vale midlane is not popular and very few Franco and Natalias.

2. Playing culture

In MY server, everyone seems to adjust. For example, if somebody takes mid, the other would play another role. Very few would argue over the roles.

In EU server, most solo queue is unplayable. The whole draft phase turns into a circus. There is a notorious culture of trolling. Don’t get to play gold? I troll. Can’t play mid? I troll.

The word ‘troll’ in EU server is very often. EU players just don’t care about winning and are obsessed over 1 specific role, 1 specific hero.

3. Hero skins

In MY server not many have nice skins. In EU server many will spend loads for skins.

4. Hero mechanics

I believe that MY server the players have higher hero mechanics. I realised I need to play much more careful and be more focused during the rank games here.

In EU server, at my current rank which is mythical honour, I can be a bit more laidback because I know enemies don’t have the skills to outmanoeuvre or outplay me.

I have a friend who highest is 120+ in EU server but currently struggling in mythical glory MY server.

5. Decision-making

Malaysian rank game players have rather poor decision-making. I noticed in lots of rank games, they
- Don’t know how to maximise lord’s full advantage. After taking lord, they will clear minions of the lord lane and let enemy tower/enemy clear lord. In the end it was a wasted lord
- Don’t know how to recognise playing patterns. Example, heroes like Khufra and Selena are ‘ambush’ type heroes that will wait for you walk into a bush before pouncing. They keep repeating the same mistake by walking into dangerous bushes and getting ambushed several times throughout the game.

The ingame decision-making is as poor as the players in EU server.

Summary,
MY server has more serious players meanwhile EU server are more focused on playing own hero/trolling if don’t get their role. However, ingame decision-making of both regions isn’t great.

16/02/2025

Currently playing Malaysia server.

Malaysia server is definitely tougher than EU server, no doubt about it, especially rank games,

My friend who is 120+ in EU server is struggling in MY server mythical glory level.

I have played roughly 30 rank games so far in MY server and have a post explaining more on the difference between Malaysia and EU server.

In this tournament, there are only 4 outcomes for points in the group stages If you win 2-0 = 3 points If you win 2-1 = ...
13/02/2025

In this tournament, there are only 4 outcomes for points in the group stages

If you win 2-0 = 3 points
If you win 2-1 = 2 points
If you lose 1-2 = 1 point
If you lose 0-2 = 0 points

Once you understand the point system then you can appreciate better the whole situation.

RRQ had
- 2-0 wins x 2 times
- 1-2 loss x 1 time
- 0-2 loss x 2 times
Total points = 7

Falcon had
- 2-0 wins x 1 time
- 2-1 wins x 2 times
- 1-2 loss x 2 times
Total = 7 points

Aurora had
- 2-0 wins x 1 time
- 2-1 wins x 2 times
- 0-2 loss x 2 times
Total = 7 points

Basically, RRQ had the most 2-0 sweeps. In this tournament, 2-0 sweeps gives you 3 points, the highest number of points.

So if going by point system, this make sense as all 3 teams will be 7 points. ESL rule book then states they will consider
1. Point system followed by
2. Head-to-head encounters.

RRQ won against both Falcon and Aurora. So they won the tie-breaker.

Aurora may have won more matches but if we go by point systems, they are the same points as RRQ.

This is a really good case study for such tournaments. Coaches and their analysts need to focus more on 2-0 sweeps rather than 2-1 wins.

The rule book may seem odd and strange but it is the ESL tournament rules. It is a difficult and bitter pill to swallow but “Their tournament their rules” basically.

I am sure the professional teams who signed up for it know fully well about the rules. It’s all ‘black and white’ written contract. It’s difficult to find fault with the organiser when they are adhering exactly to their rule book.

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