Waleed C. Chavez

Waleed C. Chavez 🎁 3D teasers & reveals for niche-luxury brands
🖌 Stories from the soul
🎨 Handmade with love in Blender
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📍🇵🇭

[email protected] | waleedchavez.com

07/05/2026

Just got done with my spec moodfilm for ’s latest fragrance, MUSC NURĀSANA, with this project presenting a full production pipeline (art direction, 3D, color grading, sound design), delivered in 15 days, with a strong focus on realism and emotive storytelling.

Been enjoying a lot of cinematography and 3D works that were more rooted in feelings & emotions (like mood films), so I wanted to take this opportunity to create my own personal moodfilm, featuring MUSC NURĀSANA by MAISON CRIVELLI.

Couldn’t be happier with the final results.

Made in Blender, Rendered in Cycles on an RTX 5060. Additional post-processing done in Davinci Resolve.

Excited to share the final still renders for my spec work for  's latest fragrance release, MUSC NURĀSANA.Around 3 weeks...
04/05/2026

Excited to share the final still renders for my spec work for 's latest fragrance release, MUSC NURĀSANA.

Around 3 weeks ago, I saw that Maison Crivelli released a new fragrance and got excited because I've been following them for a while. The initial art direction planning for the stills and animation took roughly 3 days, then the active process of working on the 3D project took 12 days.

I took into mind .crivelli ’s story behind this fragrance while also trying to create something personal, without drifting too far away from the official campaign’s direction. I also noticed over the past few weeks that I’ve been enjoying a lot of cinematography and 3D works that were more rooted in feelings & emotions (like mood films), and so I wanted to take this opportunity to create my own personal moodfilm (in the upcoming animation), featuring MUSC NURĀSANA by MAISON CRIVELLI. And after some planning, I decided that “ethereal dawn” is a good descriptive feeling to lean on as the emotional anchor for this project.

As this was the first time that I've worked on a project of this complexity, attention to detail, and scale, there were a lot of issues that I faced throughout the project which required hours to days of trial and error in order to resolve.

But overall, I can say with full confidence that this project has been extremely fulfilling, rewarding, and also such a major learning experience as well. Couldn’t be happier with the final results.

The final results are 4 still renders, inspired by Thibaud Crivelli's memories of his mornings at the terrace.

Animation currently rendering and on its way!

Made in Blender, Rendered in Cycles on an RTX 5060. Additional post-processing done in Adobe Lightroom and Photoshop.

Tom Ford's Oud Wood was the first proper spec project that I've ever made back when I was starting 1 year and 3 months a...
16/03/2026

Tom Ford's Oud Wood was the first proper spec project that I've ever made back when I was starting 1 year and 3 months ago.

Decided to revisit this one to practice with different scene compositions and effects, updated the materials, did some extra texturing, and these were the final shots!

Tom Ford' official campaign materials for Oud Wood leaned towards a bold, dark, and sensual style. I took the opposite direction since I felt the light & warm look, in the first 2 renders, also made the fragrance stand out + I liked how the warm pallette fitted visually. In the third slide, I just experimented with a more bold look, emphasizing that with some motion blur in Photoshop. 4th render was another experimental one as well. Loved the spin blur look, so I had fun experimenting with that one.

The remaining slides are some behind the scenes of the actual meshes in Blender + the editing bts in Lightroom and Photoshop.🙌

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• Made in Blender, Rendered in Cycles
• Extra Compositing done in Adobe Lightroom & Photoshop

09/03/2026

After what felt like an eternity (12 days)...animation's finally done!!!

The original 3D film that Xerjoff used for their Gibeon campaign on Instagram featured a more dramatic-reveal leaning art direction to tell the story of the ingredients, the Gibeon meteorite, and the fragrance.

For this animation, I decided to focus on adding on to their existing campaign materials rather than recreating their reveal film entirely, since their original film already felt perfect.

Here I focused on more simple showcasing of fragrance notes that I wanted to highlight i.e. rose & orange blossoms (neroli) + the gibeon meteorite itself, then wanted to make the neroli the star of the show (since it also is one of the top notes), which is why I decided to start the first few scenes in black & white and then the sudden pop of color for the orange blossoms (neroli) in scene 5 and the final scene.

I felt the contrast between the black & white scenes then the sudden pop of color felt like a nice contrast and also liked the look of it too, so I decided to go for it.

This project did take significantly longer than originally planned. Nonetheless, lots of lessons learned and had a good time. Will work on improving in the next.

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Xerjoff Gibeon Exploration Project | Made in Blender | Rendered in Cycles
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Behind the scenes coming up in next post.

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Xerjoff had a some really pretty shots that they posted recently for their campaign on social for Gibeon, and there was ...
09/03/2026

Xerjoff had a some really pretty shots that they posted recently for their campaign on social for Gibeon, and there was a particular shot that really caught my eye. So, I went on to recreate the look in Blender while also adding some personal retouches of my own.

Here's what I decided to do differently:

What I Kept & Key Changes Done:
A.) Kept:
▪︎ Asteroid + stars background (art direction consistency with original campaign)
▪︎ Color-themes from official reference I used (Xerjoff's Instagram Campaign Posts)

B). Changes Done:
1. Emphasis on Negative Space:
• Simplified asteroid geometry by tightening the sides and adding spaces in left and right in order to draw focus to the subject.

2.Curved-Shape Asteroid Design:
• I found that having the asteroid curve near the tip of the bottle looked really pleasing to the eye because of the smooth flow of it where it curves just around the edge of the glass bottle, which made all the elements work "smoothly" with one another.

3. Tweaked Bottle Material Realism:
• Looking up real-life references of Gibeon, the bottle looked a lot more glass-like and transparent vs. the more opaque-like look of the glass in the official reels I used as reference.
• Experimenting with different glass materials and lighting setups led me to stick with a more real-life like material, since lighting up the bottle in a very specific way led to interesting internal glass refractions and "pop" to the bottle that made it stand out more as the subject.
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Made in Blender, Rendered in Cycles
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P.S. These are a collection of renders I made these past few days and since last week, featuring different scenes from the animation I rendered yesterday. Some behind the scenes shots showcased here as well.

Been working on pushing my limits as to how fast can I speed up my workflow with every 3D project, and man...this one wa...
09/02/2026

Been working on pushing my limits as to how fast can I speed up my workflow with every 3D project, and man...this one was tough haha😅

Spent around 2hrs or so modeling the base shape of the bottle, around 4hrs pen tracing and recreating Xerjoff's logo and the bottle label's in Photoshop, and then a few hours tweaking lighting and composition...and then an extra 3 days of figuring out shaping and why my retopology wasn't going well for the perfume cap since it involved booleans.😵‍💫

Nonetheless though, this quick exploration project gives me more confidence as to how fast I can push myself.✊️

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CGI modeling & simple art direction exercise with latest fragrance, Gibeon.
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Some day to day moments these past few days☀️😼
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Made in Blender | Rendered in Cycles | 4-days

20/01/2026

Finished recreating this fun fragrance in CGI in ~11 days for .perfume !

This was a fun one! The goal behind this animated exploration film was to recreate the nostalgic and memorable-feel of how Michał ( ) describes this fragrance.

I wanted to particularly focus on the nostalgia-aspect of this fragrance, and so I highlighted that in the film through sound design (reverb of kids laughing in the background + the mourning dove sound i.e. the "childhood nostalgia bird" + the dream-like atmosphere, shown through the atmospheric-fog in scenes 1, 3, and 4.

The first scene starts out as a teaser, then subsequent scenes build upon the previous ones to tell a story of the origins of the potato (soil), nostalgia from childhood memories (dream-like atmosphere + sound design), and finally the product reveal (last scene).

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Made in Blender & Davinci Resolve
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3D modeling, animation, color grading, sound design, and other compositing all done by me👨‍🍳
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Sound design assets sourced from Epidemic Sound, then added simple reverbs + other tweaks in Davinci to get that "dream-feel & nostalgia" that I was going for.

By far the most fun I've honestly had so far in a project haha. Wanted to share some test renders for each scene for thi...
15/01/2026

By far the most fun I've honestly had so far in a project haha. Wanted to share some test renders for each scene for this exploration work I'm doing for .perfume as well as my thoughts behind why I framed, lit, and composed each shot the way I did and my reasoning behind it.

One of the biggest things I struggled with in all my previous projects was that every after I finished each project, somehow they felt a bit flat. There wasn't anything that stood out, and there wasn't really a story being told through the renders, and despite the fact that I was well aware of that, I didn't know where to first start fixing.

I wanted to focus on deep storytelling this time, and this project marks the first iteration of that.

The plan is a 30s CGI product ad that tells a story of nostalgia and warmth, emphasizing the origins of the potato (soil) and moments of the early morning Polish markets. Essentially, I wanted to capture the story beautifully tells about this fragrance.

This project is far from done, with finalizations to be done to the perfume bottle materials in Blender + actually rendering the animation, then color grading, and sound designing.

As someone who only started learning CGI exactly a year ago (Jan 2025), one of the biggest challenges that I've faced was how to actually make shots look interesting, what actually made a shot look interesting, and how I can translate skills from other areas i.e. cinematography & photography into CGI.

This project would not have been possible if not for the amazing product CGI artists out there who I look up to so much and have spent the past year learning from, but more specifically for this project, .m , who served as a major creative and learning inspiration for me in this project. Love the amazing work that you do!

And with that, animation coming soon!🤞

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Made in Blender

27/11/2025

Posting version 2 of my CGI reel for , but with further refinements this time compared to the one I posted 2 days ago!

Wanted to lean in more on expressing the bold and rich feeling that I felt was being emanated by how TOM FORD described this fragrance on their website.

The final result is a short, punchy, and catchy 5-second reel higlighting OUD VOYAGER's beautiful bottle design and bold colors.

Made in Blender | Rendered in Cycles

25/11/2025

"A voyage through time". Featuring a spec CGI animation for TOM FORD's latest fragrance, OUD VOYAGER.

Made in Blender | Rendered in Cycles

Total Deliverables:
• 8 Photo Renders
• A 1080 x 1350 reel
• Ongoing 4K reel render (as portfolio feature).

Project Timeline Completion (Everything made from scratch):
• 7 days | 3D modeling, rendering, sound design, and color grading

For the 2nd batch renders of my spec work for   , I wanted to take a different direction from my previous post. Dramatic...
20/11/2025

For the 2nd batch renders of my spec work for , I wanted to take a different direction from my previous post.

Dramatic & moody.

I wanted to keep things simple for these renders at this time, with the main goal of nailing material & lighting realism first before adding on conplexity. Here, I focused on playing with scene composition and lighting + other props in order to make 2 things stand out: the internal refractions from the bottle, and the beautiful violet color of OUD VOYAGER.

Happy to say that I feel like I nailed this one and am getting better:)

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Made in Blender | Rendered in Cycles

Address

Jeddah

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