18/02/2022
After 7 years of development, the lack of content in Halo: Infinite's multiplayer experience goes way over my head but here we go:
Halo: Infinite's Multiplayer keeps the fluid gameplay of Halo 5, but refines it to a more simplistic version to fit the Halo style better. This is easily the best any Halo game has ever played and with the return of equipment, and the introduction of the 'Grapple Shot' Infinite's sandbox has amazing potential. Theres nothing like zip lining to your enemies and assinating them mid air...
The maps currently on rotation are few, but atleast Halo-esque. On the bigger BTB maps I find there to be too much clutter to make decent use out of most of vehicles provided. I really do enjoy the maps given, but also wish 343i would cut back on how many backround objects there are on future maps as they just tend to get in the way.
In a bold decision, armor color customization has been scrapped and replaced with Destiny style shaders which I'm sure most long-time players don't enjoy. Another bold decision was 343i's idea of placing most armor pieces behind a price tag instead of using a Halo: Reach style progression system. This system forces players to buy the lackluster Battle Pass or indivual armor pieces from the store in order to get any decent looking customization options for your Spartan.
Unfortunately, I find myself playing Infinite the least of any previous Halo title because of the lack of content currently, and hopefully 343i gives us some rich, heartfelt multiplayer content soon.