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Duckslayer Games We're a small UK based D&D supplement publisher, looking to expand into all aspects of tabletop RPGs!

Hey everyone! Do you have a character who wants to play as a werewolf? Maybe someone has been bitten and now you're stru...
18/11/2024

Hey everyone! Do you have a character who wants to play as a werewolf? Maybe someone has been bitten and now you're struggling with how to balance their newfound abilities? Or maybe you yourself want to build a character who uses Lycanthropy to empower themselves on their quests?
This rules supplement for 5th Edition and beyond, from Duckslayer Games, gives you the tools to contract the curse of the Werewolf, and to then embrace the curse, joining your soul with the beast within and drawing on its power!

My Character is a Werewolf - The Curse of Lycanthropy Lycanthropy is a magical curse which afflicts those who have been bitten by a werewolf, or

It is no secret in this game that some classes are better suited to intrigue campaigns than others. Where a Bard may be ...
28/02/2024

It is no secret in this game that some classes are better suited to intrigue campaigns than others. Where a Bard may be twisting their words like vines through the webs of deceit, the Wizard is casting spells to detect the lies. And the Barbarian? They're sharpening their axe, hoping for just one combat so they can make a new character.

Because All Rage and No Roleplay makes Barb a Dull Boy.

Introducing the Path of Psychopathy Barbarian from Duckslayer Games, a subclass that brings Barbarians into the political game, giving them abilities to extract information, as well as terrify their opponents! Find it on Drivethru RPG:

Path of Psychopathy Barbarian Subclass - It is no secret in this game that some classes are better suited to intrigue campaigns than others. Where a Bard may be

Hey everyone!Today's release is the Gritty Guide to Realistic Resting, a supplement which:Stops long rests from curing a...
27/10/2023

Hey everyone!

Today's release is the Gritty Guide to Realistic Resting, a supplement which:

Stops long rests from curing all ills.
Provides a scaleable grittiness mechanic which makes long days of adventuring without a break start to wear on the characters, without slowing the pace of the game down!
Provides guidelines for how to adjust for resting conditions, making a long rest in a damp cave less effective than one in a warm tavern!
Makes healing magic matter by removing the Long Rest cures All approach.
Brings "Simple" classes more in line with "Complicated" ones by making rechargable abilities cost hit dice to recover, so Champions can focus on recovering hit points whilst Battle Masters have to spend hit dice on recoveiring their supremacy dice as well!
Closes the gap between Casters and Martials by making Spells cost hit dice to recover!
All of this in just 3 pages of Rules, and 1 page of Examples! It's a simple, streamlined, and elegant solution to the lack of hangover in 5th edition!

The Gritty Guide to Realistic Resting - Introducing the Gritty Guide to Realistic Resting, a supplement which: Stops long rests from curing all ills. Provides a

New from Duckslayer Games, the Reformed Playable Race, the Third in the Halloween collection to be released on Drivethru...
18/10/2023

New from Duckslayer Games, the Reformed Playable Race, the Third in the Halloween collection to be released on Drivethru RPG!

The Reformed are the stitched-up amalgamations of different recently-deceased adventurers, pieced together by Mad Scientists; presumably those keen on jigsaw puzzles.

Unlike their more monstrous kin, the Flesh Golems, the Reformed hold some memory of thier previous lives, and can function well within society, provided society lets them. Their drive for adventure often stems from a need to prove themselves to not be monsters.

Building a Reformed involves picking two other races to be constructed from, and then gaining a Primary and Secondary trait from them to create your new abombinable heritage! With 40 different races to choose from, each with a primary and secondary trait, you can make 1,600 different Reformed!

This document gives you all the information you need to build a character as a Reformed for 5th edition. Including flavour text to really bring the race to life, as well as all the unique racial traits they possess. Not just for Halloween, the Reformed are balanced for play in any 5th Edition game!

The Reformed Playable Race - New from Duckslayer Games, the Reformed Playable Race, the Second in the Halloween collection to be released on Drivethr

Hi All!Great news for you D&D players who love Spooky Season, three new playable races have dropped from Duckslayer Game...
12/10/2023

Hi All!
Great news for you D&D players who love Spooky Season, three new playable races have dropped from Duckslayer Games - and 2 more are on the way!
Harvest Sprite:

The Harvest Sprite is a spirit of the Harvest, made manifest through levity and celebration. After the festivities that spawned them die down, they often seek adventure. They are walking jack-o-lanterns, with features such as casting light, retracting into their head to become indistinguishable from a pumpkin, and changing size over a long rest! This one is the only one available on DM's Guild (I'm moving to Drivethru RPG); find it in the link below!
https://www.dmsguild.com/product/455201/Harvest-Sprites--Playable-Race?affiliate_id=2039928?src=FBpost

The Poltergeist:

Second in the Duckslayer Games Halloween Collection is the Poltergeist. Note that my logo's on the cover this time - this is me moving to DTRPG!
The Poltergeist is a soul who fell back through the veil whilst it was at it's thinnest, and got a second chance at life. They resemble colourless versions of themselves when they were alive. They have the ability to use Incorporeal Movement, as well as the ability to cast Mage Hand and Invisibility on themselves!
Find them on DrivethruRPG, in the link below!
https://www.drivethrurpg.com/product/455570/The-Poltergeist?affiliate_id=2039928?src=FBpost

The Wild Hunt

They have many names - the Oskorei, the Wild Huntsmen, the Ghost Riders in the Sky (and less seriously, the Cornish called them the Devils Dandy Dogs. Way to ruin the mood, Cornwall!), the Oskorei are the Hunters who were left behind in the Material Plane, having fallen behind on the hunt. These Ghost Riders have the ability to activate an elemental aura, which they can extend to their steed, or to any vehicle they are driving.
Find them on DrivethruRPG, in the link below!
https://www.drivethrurpg.com/product/456175/The-Wild-Hunt-Playable-Race?affiliate_id=2039928?src=FBpost

Thanks for reading, and happy gaming!

Hi All! Today's release from Duckslayer Games is the Illithoid race, a balanced playable mindflayer race, designed to fe...
06/09/2023

Hi All! Today's release from Duckslayer Games is the Illithoid race, a balanced playable mindflayer race, designed to feed passively on feelings rather than on brains!

Find it on DM's Guild here!

Illithoid - Playable Mindflayer Race - Illithoids are a diminutive relative of the dreaded Mind Flayers. Their thin, wiry bodies are so pale as to be transluce

Hi all! This week I released the Druid subclass - Circle of the Spiritwood into the world!  This subclass allows you to ...
03/09/2023

Hi all! This week I released the Druid subclass - Circle of the Spiritwood into the world! This subclass allows you to channel your link with the trees and the forest into manifesting yourself as a powerful effigy of the forest, grappling and poisoning and slamming your foes to mulch! Find it on DM's Guild:

Druid Subclass - Circle of the Spiritwood - Circle of the Spiritwood The Circle of the Spiritwood is made of botanical sages, arborists, and those who love the thin

Hey all, new release today - In Depth Falling, a pay what you want PDF on DMs Guild! Covering the difference between an ...
26/08/2023

Hey all, new release today - In Depth Falling, a pay what you want PDF on DMs Guild! Covering the difference between an intentional drop and a tumble, and with rules for falling onto another creature, with modifiers for size! Find it on DMs Guild now!

In Depth Falling - Do you yearn for a smooth system to cover falling in Dungeons and Dragons? Then look no further! This title has 3 pages

Hey everyone, I've just released my latest product, the Cipher Hilt!This magic item has 138 uses, and provides a long-te...
24/07/2023

Hey everyone, I've just released my latest product, the Cipher Hilt!

This magic item has 138 uses, and provides a long-term puzzle for the party to wrestle with as they play through your campaign, slowly discovering the magical effects of The Hilt! they could end up creating a magical tongue which they can taste through, or manifesting a barn to take shelter in, or simpyl firing a geyser of fizzy drink at the enemy - anything can, and probably will, happen! With a level of randomness akin to the Deck of Many Things, but with less of a campaign-ending power, this is an excellent magic item to drop into a lighter campaign without fearing for the end of the plot!

Check it out on DMs Guild!

The Cipher Hilt - Do you want to introduce a puzzling and stragne magical item into your games? Then look no further than the Cipher Hilt!

01/07/2023

Hello all!

The latest release from Duckslayer Games is now live - The Faerie Dragonborn, otherwise known as the Dragonfey!

The Faerie Dragonborn, or Dragonfey, are a race of slender dragonesque creatures with innate magical abilities. They are to the faerie dragons what dragonborn are to dragons.

This 5-page document has all the rules you need to play as the slight and mischievous Dragonfey! With their Euphoria Breath, inherent invisibility, and colourful appearance, they make excellent Bards, Trickery Clerics, and Wizards!

Find it on DMs Guild here!
https://www.dmsguild.com/product/443766/Faerie-Dragonborn-Race?affiliate_id=2039928

Hello all!I am pleased to announce that following the completion of the Battle Smith Multiclassing Feats last week, I ha...
29/06/2023

Hello all!

I am pleased to announce that following the completion of the Battle Smith Multiclassing Feats last week, I have wrapped up all 174 feats in a convenient (and cheaper!) package!

I even made a compiled cover!

**What is a Multiclassing Feat?**

Multiclassing Feats exist because there are a lot of things in Dungeons and Dragons which don't quite work together as well as they might - and because there are things that would be awesome if they just combined! Multiclassign feats are feats with a prerequisite in 2 classes which have been made to address this.

Let's say you have a Battle Smith Artificer who has multiclassed into Drake Warden. Now, Drakes are cool, and so are steel defenders, but RAW, you can only command one of them on your turn, and that makes this build lacklustre at best. However, with the Drakemetal Alchemist Multiclass Feat, you can combine them into a steel drake, which has its own combined statblock, and is totally awesome!

As a Barbarian, you might want to punch things, and so 3 levels in Armorer makes sense to boost that dream - but your gauntlets use Intelligence, not Strength, and you can't rage in heavy armour, so half your class is wasted. But with the Juggernaut feat, you can!

Find the bundle over on DMs Guild!

https://www.dmsguild.com/product/443348/174-Multiclassing-Feats--the-Artificer-Bundle-BUNDLE?affiliate_id=2039928

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