Sui Arts

Sui Arts I'm an Italian guy who makes video games. Have a sit, take some pixels!

Still a lot of work to do, but I can already show you something from "Undead Smells Bad", my upcoming action-adventure g...
27/05/2024

Still a lot of work to do, but I can already show you something from "Undead Smells Bad", my upcoming action-adventure game!

Grab anything and be ready for throwing it... They are coming!

🧟‍♂️🧟‍♀️🧟‍♂️

Everyone talks about this zombie apocalypse as if this is happening only in the USA.Survivors roam around with an arsena...
05/05/2024

Everyone talks about this zombie apocalypse as if this is happening only in the USA.
Survivors roam around with an arsenal worthy of the army, finding ammunition in every store... yet they still get eaten!

What should Italians say? I mean, we're facing the living-dead with nothing but kitchen tools here.

Ladies and gentlemen, it's time for someone to prepare us to fight... by throwing things!

No jokes, in this game you'll have to eliminate zombies by throwing any object you come across.
Of course, you'll also have to hide yourself, solve puzzles, make choices, help survivors, uncover the causes of this plague, and yeah, maybe even save the world!

Good luck, and remember the first rule for surviving a zombie apocalypse bare-handed:
If you can smell someone, it means you're too close... because "Undead Smells Bad"!

Oh, I almost forgot... Watch out for zombie-pigeons: they p**p acid!

Hi folks!It has been a wild month for me, and that's why I have been more silent than usual.I'm back now!Bad news: GITM ...
17/04/2024

Hi folks!
It has been a wild month for me, and that's why I have been more silent than usual.

I'm back now!

Bad news: GITM didn't sell enough for me to start working on episode 2, so the project is suspended. I'll let you know if I'll get back on it.

Good news: I'll be working on another game!

Bad news: it won't be another point-and-click-alike-game.

Good news: this game will keep you entertained for a long time.
There will be some new mechanics, action, achievements, missions and exploration. I can see you playing it every day for months!

Bad news: I'll need a lot of time to create this project, but I'll do my best to release an open beta by Xmas.

Good news: it will be free and offline

I remember those lonely days when I was 13 years old. It was 1999 and every day for 20 minutes I met a group of friends ...
08/03/2024

I remember those lonely days when I was 13 years old. It was 1999 and every day for 20 minutes I met a group of friends to have an adventure with.
Dragon Ball kept me company, it moved me, it made me dream and it gave me various values that I still carry with me today... And it also taught me that everyone likes b***s.
Today I tried to do a kamehameha, with the same results as when I was 13: nothing accomplished, just a strange shiver down my spine.

I don't think it's a coincidence that these are my oldest drawings... You are the one who taught me to draw.

Thank you Akira, I owe you so much.

Hi folks!Come on, give me some feedback on Ghost In The Mirror!I'd appreciate some reviews because it makes a huge diffe...
06/03/2024

Hi folks!
Come on, give me some feedback on Ghost In The Mirror!

I'd appreciate some reviews because it makes a huge difference for discoverability.

Reminder:
Many good reviews -> A happy life to me
Few or bad reviews -> I'm gonna die now

https://www.suiarts.com/ghost_in_the_mirror.html

Ghost In The Mirror is now available,and it's doing great on Google Play!More than 600 purchases, maximum rate and it re...
03/03/2024

Ghost In The Mirror is now available,
and it's doing great on Google Play!

More than 600 purchases, maximum rate and it reached the top of the chart for adventure games!

Thank you all ❤️

Creating a video game is always a rollercoaster of emotions.You can't even imagine the sheer amount of work that goes in...
02/03/2024

Creating a video game is always a rollercoaster of emotions.
You can't even imagine the sheer amount of work that goes into an adventure game.
Writing the script, drawing, animating, programming, composing, sound designing, testing, translating, attempting at marketing...

That's a rollercoaster of emotions that come crashing down from start to finish of every project.
You start off full of energies, then by the time you finally release, all you can do is hope this is not a complete s**t.
I've been at this for 5 years now, and it still feels like a gamble.
I find myself losing all certainty and hoping for a few hearts from loyal gamers, postponing the end of Sui Arts for yet another year.

Luckily, there's always someone there, especially my dear slaves... um, I mean, my dear translators!
I still haven't figured out why they've been helping me for 5 years, but as long as they're around, it's probably best not to ask too many questions!

Big thanks to those who took the time to playtest (especially Mauro, who replayed the game like 50 times).

Thanks to all of you who read my crap on social media and chat with me on Discord.

Thanks to the Solar2D community (the framework I use to create my games).

Thanks to Vala, my lovely and talented wife (it's all her fault the game isn't free, seriously: she eats like a damn seal).

Heartfelt thanks to everyone who supported my work by buying a copy of the game on day one,
helping it climb to the top of the adventure game charts. (As usual, Steam and Apple ignore me, but Google Play rocks).

It's been a ride, but here we are, 5 years later, at 37, with fewer hairs and more male-b***s than ever.

Now I hope Ghost In The Mirror will bring a smile to your face, and that you'll be begging me to start working on episode 2 right away.

Now, another adventure begins...

Now...

Now I'm off to bed, and f*ck you all. Thanks again, love y'all

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