ColdR Gaming

ColdR Gaming Contact information, map and directions, contact form, opening hours, services, ratings, photos, videos and announcements from ColdR Gaming, Game Publisher, .

Indie of Glitch Tower α ⚡🕹️
A cursed roguelike where ⏳time judges & the🏰 tower punishes.

☕Support me if you like it: https://linktr.ee/OverClockedNomad

08/07/2025

GroundSlam is officially in the game! That’s it, the spell arsenal is COMPLETE fro the Mage! 🚀🔥

Next up, I’m diving straight into the dialog system. If all goes well, I’ll be wrapping up the demo dialogs and bringing everything closer to that first playable showcase. I seriously can’t wait for everyone to experience the chaos, magic, and heart I’ve poured into this. 📖

Buckle up, Demo Day is on the horizon and things are about to get wild! 💥✨

P.S. I’ll be on a business trip in the USA in the middle of the month, maybe from next week, but I’m setting up a remote desk so I can keep grinding on the project whenever I get a chance. No matter where I am, this project doesn’t sleep! 💪💪

Zap zap zap!!! ⚡️
29/06/2025

Zap zap zap!!! ⚡️

🔥 Glitch Tower - Alpha 1.0.8🛠️ 06.23–06.24 were bug-fix days.✨ Small polish steps toward the future.✅ The skill system, ...
24/06/2025

🔥 Glitch Tower - Alpha 1.0.8

🛠️ 06.23–06.24 were bug-fix days.
✨ Small polish steps toward the future.
✅ The skill system, ability bars, icons, unlocks, skill resets, skill points, damage pop-ups, and cooldowns are now working flawlessly!
⚔️ I believe the combat system is solid enough for the demo from this point on.

Next Steps:
🧙‍♂️ Finish the last 4 spells for the Mage
💬 Prepare the dialog system for the demo
🎮 Create the tutorial and demo level
👾 Implement enemy spawn logic
📸 Capture pictures & videos (trailer, etc. for Steam)
🏅 Design Steam badges
🚀 Release the Steam game shop, finally!

💪 I’m working 12–17 hours on weekends, and usually 6–7 hours after my day job when I have energy.
😵‍💫 It’s exhausting, but hey, only 4 months into development and things are going great!

22/06/2025

I just summoned Pyro a whole flamethrower sidekick with code and design 💀🔥

This Fire Elemental ain't here to assist, it's here to annihilate. It can follow you around until the time comes and despaswn.

Skeletons had no chance 😂🔥💥

The UI is almost done for this stage of development! I’ve added the spell icons, and the ability UI looks way cleaner an...
15/06/2025

The UI is almost done for this stage of development! I’ve added the spell icons, and the ability UI looks way cleaner and blends perfectly with the rest of the game.

Next up: more spell icons, then I’m diving into the Demo Level and wrapping up the final steps before launching the Steam page. It’s all coming together! 🔥🎮🚀

If you have idea what should I add to the menu or the scene please share it with me!

🧪 Glitch Tower Alpha 1.0.7h Status Effects Ignite the Fight! Elemental Ailments – Because Plain Damage Is Boring:🔥 Ignit...
11/06/2025

🧪 Glitch Tower Alpha 1.0.7h
Status Effects Ignite the Fight!

Elemental Ailments – Because Plain Damage Is Boring:
🔥 Ignite:
Now your enemies can feel the burn… over time.
❄️Chill:
Slows movement and opens doors for slick combos. Stay frosty.
⚡️Shock:
A little zap here, a little zap there—plus ticking damage because you're just that electrifying.

🔢 Damage Popups:
No more guessing, now every hit comes with satisfying feedback. Numbers explode on screen like it's your birthday.

🔧 System Upgrades:
Say hello to the all-new SpellData system, built with ScriptableObjects for sleek, centralized spell management. Easier balancing, cleaner code.

🐛 Bug Report:
Some cooldowns are doing their own thing post-update. I call it “personality,” but I'm working on it. Nothing’s broken, it's just a little spicy under the hood.

🧠 Coming Soon: The Summon System
Minion?
- Check. ✅
Spellcaster?
- Check. ✅
Limited lifespan?
- Yep, it’s a walking magical time bomb. Check. ✅

Soon you can unleash chaos with a creature that fights by your side, cast spells and then politely expire.

I'm not just do development. I'm dreaming, building, and occasionally breaking things in the name of progress.

Thanks for climbing the tower with me. 💜

11/06/2025

“When your spells don’t just look good, they feel powerful.” - not too much dmg for testing 😂😅😁
🧙‍♂️Fireball, Pyroball, TwinLightningbolt, Ice Pillar, Magic Shield, Inferno.
⚔️A new ware of hack & slash gameplay is coming
🔥This is just the beginning.

🔥 Devlog Update, June Progress! 🔥 Or: "Yes, it’s another devlog, but at least this one has fire trails." 🙃June 8 (Sunday...
09/06/2025

🔥 Devlog Update, June Progress! 🔥
Or: "Yes, it’s another devlog, but at least this one has fire trails." 🙃

June 8 (Sunday) and June 9 (Monday) were a deep dive into the arcane world of spellcasting systems, because apparently, I thought it would be fun to make my first game include actual magic logic. This isn’t just for Glitch Tower, but something I can build on for future projects too. After plenty of iteration (and a few classic "why is this breaking everything" moments), the system is now in a really solid spot. Clean logic, smooth animation hooks, and new skills are way easier to drop in.

The first spell powered by the new system? Fire Dash, now with a flashy Fire Trail effect, because if you’re going to yeet yourself forward, you might as well set the ground on fire while you're at it.

Other spells like Fireball, Pyroball, Inferno, and Twin Lightning are also up and running with proper casting animations and impact logic. With the core system in place, building new spells now feels less like black magic and more like actual design work.

🚧 Next up: I’m building out the Demo Level, which means a playable build is headed to Steam soon. First milestone is a fully playable character that feels good to control, then I’ll expand from there.

⚡ Want to be part of it?
Beta testing is kicking off in July (at least in my plans)! If you're into trying new games early, breaking stuff in creative ways, and shaping the direction of an indie project, jump into the Discord:
👉 https://discord.gg/JhFDau8g 👈

Also looking for a few kind souls to help moderate, greet new players, and generally prevent chaos from spilling out of the text channels like a cursed mana leak.

🎮 Quick backstory for the curious:
I started diving into game dev in January 2024, knocked out a bunch of foundational courses, and started building Glitch Tower in February. I tested the waters with Unreal and Unity, and Unity won me over, fast iteration, supportive community, and it just fits the games I want to make.

Some devs build their own engines, and huge props to them, but for me, the focus right now is learning game design inside and out. Unity lets me do that without spending half a year coding a custom renderer just to draw a particle.

Building a game, marketing it, and growing a community, all while learning on the fly, is a rollercoaster. But I’m loving the process. After 3 months of full-throttle development, I’m more excited than ever to keep pushing forward.
Who knows where it leads, maybe an indie studio, maybe just a lot of late nights and caffeine. Either way, I’m here for it.

One bug fix at a time.

I have some innovative spells in my mind, so I hope you'll check the beta test logic ;).

07/06/2025

🏰 Glitch Tower – Alpha 1.0.7g 🐍
I pried open the castle gates and unleashed whatever was lurking inside. Spoiler: it’s huge, it’s horned, and it has a gym membership it actually uses.

💀 New Enemies:

1. Minotaur
- Half man, half bull, full rage issues.
Charges first, asks questions never. Hits like regret. Avoid eye contact and direct confrontation. Or don’t. We’re not your therapist.
2. Snake
- Silent, slithery, and absolutely done with your nonsense.
Sits low, strikes fast, and exists solely to punish your hubris.

🏰 New Zone: The Castle

Features include:
- Moody lighting for maximum gothic anxiety.
- Gates that may or may not open. Schrödinger’s doors.
- Spikes, obviously. It’s a castle. What did you expect? Comfort?
- Decorative drapes to give your suffering a little flair.

⚠️ Known Issues (aka “You’ll Figure It Out” Bugs):

1. Minotaur occasionally forgets how walls work and attempts interpretive dance.
2. A tragic ballet of brute force and bad AI.
3. Snake sometimes vanishes mid-bite.

05/06/2025

🕷️ Glitch Tower – Alpha 1.0.7f 🪦

I cracked open the mountain level and sprinkled in some delightful new dangers, because clearly you weren’t suffering enough.

💀 New Additions:

1. Shadow Goblin
- A rebranded Magician Goblin with a flair for teleporting, shadow spells, and deeply overestimating his coolness.
2. Fighter Goblin
- A walking tank. Built like a dump truck, hits like one too. Try not to get yeeted into a canyon.

🌄 New Zone: Cliffside Ruins
A breathtaking scenic deathtrap.

Features include:
1. Narrow bridges
- Built by someone who hates you.
2. Fake safety platforms
- Trust falls with no one to catch you.
3. Sparkling rocks
- Distracting enough to get you killed. They're pretty though.
4. Swaying trees
- Just there to silently judge your pathetic jumps.

⚠️ Known Issues (aka Emotional Support Bugs):

- Fighter Goblin's pathfinding is still a full-blown identity crisis.
- Bridge collisions are flaky. It’s less a “bridge” and more of a suggestion written in crayon.

"Time Judges. The Tower Executes."

🕷️ Glitch Tower – Alpha 1.0.7e 🩸💀 New Additions: I sprinkled some pain into the Caverns level by adding classic enemies ...
04/06/2025

🕷️ Glitch Tower – Alpha 1.0.7e 🩸

💀 New Additions: I sprinkled some pain into the Caverns level by adding classic enemies you already know:
1. Midnight Harpy – Flaps, shrieks, and ruins your day.
2. Fire Goblin – Annoying fireball shooter
3. Slime – Yes, again. It’s contractually obligated slime time.

🛒 New NPC: Traveling Merchant
- Appears in specific spots like a shady garage sale with eldritch pricing.
- Inventory is “progression-based” but also powered by chaos theory. What’s in stock? Nobody knows. Especially not you.

🌋New Zone: Caverns
- Currently working and vaguely cave-like. Think “abandoned mineshaft with commitment issues.”
More decorations coming in polish state.

⚠️ Known Issues (aka Features in Disguise):
1. Merchant sometimes displays no items, then ascends to another plane of existence.
Very spiritual. Very annoying.
2. Some ladders are purely decorative.
Go ahead, climb them. Gravity misses you.
3. Enemies occasionally forget how to stay on platforms. I call it "Contemplative Mode™". Sometimes they just need to yeet themselves into the void to feel something. Please respect their journey.

Enjoy the update. Or don’t. The Caverns won’t care either way. 😈

03/06/2025

Glitch Tower – Alpha 1.0.7d
“Now featuring slightly fewer broken things!”

🏘️ First Village Unlocked
Finally, civilization! A small village has been added to the game world. Explore cozy wooden houses, pixel-perfect pathways, and the lingering existential dread of NPCs who know they’re in alpha stage.

🔨 The Blacksmith Appears
He’s grumpy, he’s forgey, and he’s ready to hammer your janky gear into slightly less janky gear. New upgrade options and crafting recipes are available, if you can find him. No, he doesn’t want to talk about his past.

Address


Website

Alerts

Be the first to know and let us send you an email when ColdR Gaming posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Shortcuts

  • Address
  • Alerts
  • Claim ownership or report listing
  • Want your business to be the top-listed Media Company?

Share