Sitrep Podcast - Historical Wargaming

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Sitrep Podcast - Historical  Wargaming A podcast about all things related to historical wargaming.

Great tabletop action today at the South Florida Miniature Gamers club.  System: Seven Days to the River RhineScale: 1/1...
29/08/2026

Great tabletop action today at the South Florida Miniature Gamers club.

System: Seven Days to the River Rhine
Scale: 1/100 (15mm)

Jeradi Defile, north Sinai Coast. Sunset, 5 June 1967. End of the first day of the Six-Day War. Lead elements of of MajGen Israel Tal's "ugda" (Division), having bypassed main belt defenses in the Khan Yunis / Rafah corridor of the Gaza Strip, now pushes into Egyptian Sinai along the al-Arish road against reinforced units of the 112th Brigade, 7th Egyptian Infantry Division.

Well, it's been an interesting 20 hours.  I finallyg ot these AMX-13s in the mail yesterday, for the game tomorrow.  So ...
29/08/2026

Well, it's been an interesting 20 hours. I finallyg ot these AMX-13s in the mail yesterday, for the game tomorrow. So I had 8 hours or work, plus some sleep, so I had four hours to put these together and get them ready for tomorrow's game (1967 Jeradi Pass, Sinai, Six Day War). Specifically these will represent part of 19th Battalion, 60th Brigade, Tal's Division (Ugda).

15mm / 1:100

Added my own MGs and radio antennae

Table set up for tomorrow's game of Seven Days to the River Rhine - historical scenario, sundown on June 5, 1967.  Jerad...
29/08/2026

Table set up for tomorrow's game of Seven Days to the River Rhine - historical scenario, sundown on June 5, 1967. Jeradi Pass, Sinai coast, Six Day War.

๐—ง๐—ต๐—ฒ ๐—ฆ๐—ผ๐—บ๐—บ๐—ฒ ๐Ÿญ๐Ÿต๐Ÿญ๐Ÿฒ - ๐—ข๐—ป๐—ฒ ๐—ผ๐—ณ ๐—›๐—ถ๐˜€๐˜๐—ผ๐—ฟ๐˜†'๐˜€ ๐—ช๐—ผ๐—ฟ๐˜€๐˜ ๐—•๐—ฎ๐˜๐˜๐—น๐—ฒ๐˜€ (๐—ฉ๐—ฎ๐—น๐—ผ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ถ๐—ฐ๐˜๐—ผ๐—ฟ๐˜† ๐—ช๐—ฎ๐—ฟ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฃ๐Ÿฎ)We're back finish up our wargame commemora...
02/08/2026

๐—ง๐—ต๐—ฒ ๐—ฆ๐—ผ๐—บ๐—บ๐—ฒ ๐Ÿญ๐Ÿต๐Ÿญ๐Ÿฒ - ๐—ข๐—ป๐—ฒ ๐—ผ๐—ณ ๐—›๐—ถ๐˜€๐˜๐—ผ๐—ฟ๐˜†'๐˜€ ๐—ช๐—ผ๐—ฟ๐˜€๐˜ ๐—•๐—ฎ๐˜๐˜๐—น๐—ฒ๐˜€ (๐—ฉ๐—ฎ๐—น๐—ผ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ถ๐—ฐ๐˜๐—ผ๐—ฟ๐˜† ๐—ช๐—ฎ๐—ฟ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฃ๐Ÿฎ)

We're back finish up our wargame commemorating the 110th anniversary of the Battle of the Somme, beginning in July 1916.

System: Valor & Victory by Barry Doyle (expanded for WW1)
Players: Oriskany Jim vs. Rasmus Thormod Skovgaard Petersen

We're back finish up our wargame commemorating the 110th anniversar...

Surprise bit of good news hit me this week.  A new game design Iโ€™ve been working on recently: Gunflashes at Midnight, wa...
31/07/2026

Surprise bit of good news hit me this week. A new game design Iโ€™ve been working on recently: Gunflashes at Midnight, was recognized by OnTableTop.com (Weyland Games) with their โ€œGolden Buttonโ€ community award โ€“ even though itโ€™s still in pre-alpha design and testing stages.

Gunflashes at Midnight is being put together as a light, fast game of surface naval engagements in World War II. While aircraft carriers and submarines of course dominated the war in many ways, old-style gunnery duels still proved a crucial force driving many campaigns.

https://www.youtube.com/watch?v=cxXIH_Qlp9o

๐—ง๐—ต๐—ฒ ๐—ฆ๐—ผ๐—บ๐—บ๐—ฒ ๐Ÿญ๐Ÿต๐Ÿญ๐Ÿฒ - ๐—ข๐—ป๐—ฒ ๐—ผ๐—ณ ๐—›๐—ถ๐˜€๐˜๐—ผ๐—ฟ๐˜†'๐˜€ ๐—ช๐—ผ๐—ฟ๐˜€๐˜ ๐—•๐—ฎ๐˜๐˜๐—น๐—ฒ๐˜€ (๐—ฉ๐—ฎ๐—น๐—ผ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ถ๐—ฐ๐˜๐—ผ๐—ฟ๐˜† ๐—ช๐—ฎ๐—ฟ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฃ๐Ÿญ)The Sitrep Podcast channel is back, everyo...
26/07/2026

๐—ง๐—ต๐—ฒ ๐—ฆ๐—ผ๐—บ๐—บ๐—ฒ ๐Ÿญ๐Ÿต๐Ÿญ๐Ÿฒ - ๐—ข๐—ป๐—ฒ ๐—ผ๐—ณ ๐—›๐—ถ๐˜€๐˜๐—ผ๐—ฟ๐˜†'๐˜€ ๐—ช๐—ผ๐—ฟ๐˜€๐˜ ๐—•๐—ฎ๐˜๐˜๐—น๐—ฒ๐˜€ (๐—ฉ๐—ฎ๐—น๐—ผ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ถ๐—ฐ๐˜๐—ผ๐—ฟ๐˜† ๐—ช๐—ฎ๐—ฟ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฃ๐Ÿญ)
The Sitrep Podcast channel is back, everyone. Tonight weโ€™re featuring a wargame commemorating the 110th anniversary of the Battle of the Somme, beginning in July 1916.

The system weโ€™re using is ๐˜๐˜ข๐˜ญ๐˜ฐ๐˜ณ & ๐˜๐˜ช๐˜ค๐˜ต๐˜ฐ๐˜ณ๐˜บ by Barry Doyle. Originally written as a World War 2 squad-level tactical system, expansions and modifications by Oriskany Jim shift the focus back to the grim trenches of the Great War.

The Battle of the Somme started with a massive offensive launched by the British and their Commonwealth allies in northern France. Losses on the first day would make it the bloodiest 24 hours in British history. Yet there were small successes, which we hope to replicate on our table today.

The Sitrep Podcast channel is back, everyone. Tonight weโ€™re featur...

17/07/2026

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๐—ฆ๐—ฎ๐˜ƒ๐—ฎ๐—ด๐—ฒ ๐—ก๐—ถ๐—ด๐—ต๐˜ ๐—”๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐˜ ๐—˜๐—บ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€ ๐—”๐˜‚๐—ด๐˜‚๐˜€๐˜๐—ฎ ๐—•๐—ฎ๐˜† (๐—ช๐—ช๐Ÿฎ ๐—ก๐—ฎ๐˜ƒ๐—ฎ๐—น ๐—ช๐—ฎ๐—ฟ๐—ด๐—ฎ๐—บ๐—ฒ, ๐—ฃ๐Ÿฎ)We're back to finish up our 1:1800 recreation of the B...
31/05/2026

๐—ฆ๐—ฎ๐˜ƒ๐—ฎ๐—ด๐—ฒ ๐—ก๐—ถ๐—ด๐—ต๐˜ ๐—”๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐˜ ๐—˜๐—บ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€ ๐—”๐˜‚๐—ด๐˜‚๐˜€๐˜๐—ฎ ๐—•๐—ฎ๐˜† (๐—ช๐—ช๐Ÿฎ ๐—ก๐—ฎ๐˜ƒ๐—ฎ๐—น ๐—ช๐—ฎ๐—ฟ๐—ด๐—ฎ๐—บ๐—ฒ, ๐—ฃ๐Ÿฎ)
We're back to finish up our 1:1800 recreation of the Battle of Empress Augusta Bay, a WW2 naval action between the US and Japan in November, 1943.

We're back to finish up our 1:1800 naval wargame recreating the Battle of Empress Augusta Bay. Link to Part 1: https://www.youtube.com/watch?v=cxXIH_Qlp9oTh...

๐—ฆ๐—ฎ๐˜ƒ๐—ฎ๐—ด๐—ฒ ๐—ก๐—ถ๐—ด๐—ต๐˜ ๐—”๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐˜ ๐—˜๐—บ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€ ๐—”๐˜‚๐—ด๐˜‚๐˜€๐˜๐—ฎ ๐—•๐—ฎ๐˜† (๐—ช๐—ช๐Ÿฎ ๐—ก๐—ฎ๐˜ƒ๐—ฎ๐—น ๐—ช๐—ฎ๐—ฟ๐—ด๐—ฎ๐—บ๐—ฒ, ๐—ฃ๐Ÿญ)General Quarters, General Quarters!  All hands to acti...
24/05/2026

๐—ฆ๐—ฎ๐˜ƒ๐—ฎ๐—ด๐—ฒ ๐—ก๐—ถ๐—ด๐—ต๐˜ ๐—”๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐˜ ๐—˜๐—บ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€ ๐—”๐˜‚๐—ด๐˜‚๐˜€๐˜๐—ฎ ๐—•๐—ฎ๐˜† (๐—ช๐—ช๐Ÿฎ ๐—ก๐—ฎ๐˜ƒ๐—ฎ๐—น ๐—ช๐—ฎ๐—ฟ๐—ด๐—ฎ๐—บ๐—ฒ, ๐—ฃ๐Ÿญ)
General Quarters, General Quarters! All hands to action stations for our 1:1800 recreation of the Battle of Empress Augusta Bay, a WW2 naval action between the US and Japan in November, 1943.

This is a gunnery action between surface warfare ships, fought at night in the Solomon Islands. There were plenty of surface gun duels like this is the Pacific, all fought at night because of the dominance of airpower over naval operations.

We're trying out a new wargame system called "Gunflashes at Midnight" - still in pre-alpha playtesting to see how it runs with live players.

Will the Americans win out with their faster-firing, radar-controlled guns? Or will the Japanese score an upset with their larger guns and dreaded โ€œLong Lanceโ€ torpedo?

General Quarters, General Quarters! All hands to action stations f...

We had a pretty successful "live" physical playtest of a new system I have under design: "Gunflashes at Midnight" earlie...
04/05/2026

We had a pretty successful "live" physical playtest of a new system I have under design: "Gunflashes at Midnight" earlier today.

The idea is a quicker, easier "club setting" system for World War II surface naval engagements - the vast majority of which took pace at night.

Scenario was the Battle of Empress Augusta Bay (off west coast of Bougainville, wee hours of 2 November 1943).

These are "staged" photos, the actual gameplay was recorded for an upcoming video.

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