In-Game Chat

In-Game Chat A radio show. About video games & gaming. Broadcasting live every Saturday night from 6pm to 8pm cen So we started doing this.

In-Game Chat is the brain child of a group of friends who, whenever we would get together on whatever occasion, would ultimately turn the discussion to video games. We thought other people would like to hear that discussion and probably join in.

11/05/2025

We might be done for a while talking about the Switch 2 (but not for very long), but in its place we now have GTA 6.

Just swapping one evil for another. And no, they aren’t really evil, but those prices sure are. Oddly enough, prior to like a month ago, GTA 6 was the one we thought might usher in the higher priced games or at least be the standout who could get away with it. Then Nintendo kicked down the door and did it first - oddly something else I did not see coming.

Now Microsoft has increased their pricing and Sony probably isn't very far behind. I don't know how long this pricing is going to last but usually when things go up and people buy them they rarely come back down. Because once you've broken through that barrier and people accept it, they buy into it, you don't usually back track on that. Sales will come and go, sure, but it's only up from here.

Where Microsoft is concerned their first party titles will be going up in price, but as we all know their first party titles end up day one on GamePass. Now I'm not sure if game price increases will increase subscribers to game subscription services, but it absolutely is a selling point that Sony and Nintendo just don't have. Microsoft says our games are $80 but our Game Pass subscription will let you play all of these games as soon as they release without you having to buy them. So, buy our console, buy our subscription service and play all these games.

I guess my point is… our hobby is not getting any easier to keep up with - financially. Thankfully there's independent studios, there are smaller titles with just as big of ambitions - it'll be these creators and these developers that keep a lot of us coming back to our hobby. Sure new console releases, big AAA titles will be out - but now that you're spending $80 to $100 per game it's not like you’re picking up three or four within 6 months much less however many get released in a year. Of course, that brings me back to game subscription services - Microsoft has them, EA has them, and Ubisoft has them. Full on pay ever how much a month and our library is yours to play as you please.

I don't know that I'll own a new Splinter Cell game but I'm pretty sure I'll subscribe to play one. Ubisoft, it has been 4,283 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Also, there’s been 2,140 job losses in the gaming industry since January 1, 2025.

06/04/2025

You’d think around an hour would be enough time to really go over everything going on with Nintendo, but apparently not with the way we do it. But yeah, this is what we’re talking about for the whole second hour of the show.

We didn’t finish the conversation and we’re likely to have it again once we figure out what this new console will end up costing.

Look, tariffs aside, it wasn’t a great showing for the console. The price itself and more so the games are really gonna test a lot of people's decision making here. But beyond that, even if the prices were reasonable, it still lacked a pull for me. Mario Kart was it. For me. And that wasn’t enough a few days ago to spend FIVE HUNDRED DOLLARS. It also won’t be with whatever price we eventually land on that’ll be higher than that. It needs more original games - and again, this was if the prices were reasonable. As it stands now, having more original games just means more $70-$80 titles. Something that won’t justify a purchase with whatever price we end up getting for the hardware itself.

This also makes me wonder how far they will go with making cross-gen games for the two systems. Also, will those new games cost the same across generations? If Metroid Prime 4 is released on both Switch and Switch 2, will the price for each be the same?

There’s a lot of questions still to be answered, but for the most part, none of them matter until we get an idea of what this machine will cost. And then after, how well does this thing sell at that tariff-ied price point?

Ubisoft just got a massive billion dollar bailout, but one franchise was NOT a part of the deal, care to guess which one? It has been 4,247 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Also, there’s been 1,632 job losses in the gaming industry since January 1, 2025.

16/03/2025

“Listen to the thunder…”

This is probably one of the more unusual episodes we've done. And we've done a lot of unusual episodes before, but this one dealt with some pretty severe weather coming into our area and, as such, we had to cover it.

Not something we mind at all, by the way. We are, first and foremost, a service to provide the public with information. And weather information is extremely important. More so in this area and with what we were dealing with. Luckily, for us, we got through it without much fanfare. Something we sadly can't say for areas around us here in the south.

This is an episode that dips into gaming while also navigating an upcoming storm system approaching our area and listening audience.

I was debating not even doing a show, but I knew I’d be at the station anyway so…might as well.

As for gaming, it’s been a rough last few hours or so with everything so I will say I put in more time with Avowed (after the storms) and I am still loving every minute of this game. More so as it begins to open up more and more with story and quests and people you meet along the way. This one is going to take a long time, and I’m okay with that. It’ll be my dip in from time to time to advance along as I play other…not as chunky…titles.

For now, enjoy the show, be thankful for what you have given currently what some people don’t and just take care of yourself and those around you.

Ubisoft, it has been 4,226 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Also, there’s been 1,383 job losses in the gaming industry since January 1, 2025.

02/03/2025

“The next best thing to the enjoyment of a good time is the recollection of it.”

We’re two months in for the year and currently sitting around 1200 job losses in the gaming industry. A number that will only go higher, of course, as the year goes on.

This week, among other studios, we lost Monolith. I’ve got a lot of fond memories of Monolith games. There’s more to the list to add here that I didn’t even cover in the show. And maybe, hopefully, I’ll remember them for the next episode cause there’s a few I’d still like to discuss.

Around 2001 or 2002, I built my first PC. I did so with the single goal of playing Max Payne with mods. But, you know, that got the ball rolling. Back then, we didn't have games at the click of our fingertips. You still needed to venture out to buy a box that had a disc that would go into a drive and install on your PC. What that means is that, for the most part, that’s all I played.

Until another game would release, and again, let me remind you of the year - we had gaps in games releasing that had any weight to them as being something to go out and pick up, at least on PC. And one of the few purchases made during this time was Tron 2.0 - a Monolith game.

What an amazing game that was so early on in my PC gaming life. It’s been forever since I’ve gone back to look at it on a video or whatever so I have no idea how it holds up but back then it was fantastic.

We’re going to miss a lot from this company and those people. Monolith didn’t just make a new game, that made an innovation to go along with it. From the enemies they scanned for their first game, Blood, back in 97, to the enemy AI used in FEAR, to the most recent and most innovative NEMESIS system used in Shadow Of Mordor/War - a system they were planning to implement in their Wonder Woman game, now cancelled.

I hope in time we hear of people from the studio getting jobs elsewhere or forming their own studio, if possible. I think there’s a lot more to be offered here from them and I hope, somehow, we’ll be able to see that come to fruition. For now, however, it’s just goodbye.

It’s hard to go from that back into my schtick for poking fun at Ubisoft. I still want my Splinter Cell game and I’ll still tell you it has been 4,212 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. But maybe now I’ll start also reminding you that there’s been 1200 job losses since January 1, 2025.

09/02/2025

“You couldn’t live with your own failure, where did that bring you?”

Back to Batman.

I get the need to want to work on something else. I understand how tiring it is to keep doing, mostly, the same thing over and over again. As well as trying to bring more to the table to keep it fresh. But none of this is to put the blame on Rocksteady. That blame falls to the WB games people in charge who shifted it all to a “Games As A Service” model and made them go back to square one and start over again.

All we really wanted was more Batman. Now, it seems, we’ll be getting exactly that sometime in the far future. And I think it’ll do well, as long as it is more of what we had before with more being brought to the table to keep it fresh.

It’s something I wish EA would do with Burnout. But, and this is also a concern with Rocksteady and Batman, so many of the core staff that worked on Burnout have moved on to other studios and companies. Makes you wonder that even if they go back to the well, does the water taste the same anymore?

I’d have the same concern over Splinter Cell, but at this point we’re too far out to compare or even care. Ubisoft, it has been 4,191 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

08/02/2025

Can't see how I hit what I hit when I wasn't aiming at it.

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