Retro Advisory Board

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Retro Advisory Board Reviews, essays and discussions on all things video games, television, movies, music, toys, and pop culture.

Dedicated to reviews, retrospectives, discussions and videos covering the games, music, and media of yesteryear.

My favorite yet.
13/01/2021

My favorite yet.

Intellivision's 10 Commandments establishes its principles, communicating what you should expect from the games offered by the video game company. In each ep...

08/12/2020

Ever want a hours long dissertation on company decisions and market share implications in video games? That's like five of you, right? No worries we'll pace things... THIS is your appetizer!

This one I was really happy to put together. A pillar of this channel is to help support quality videos.  These 10 creat...
19/05/2020

This one I was really happy to put together. A pillar of this channel is to help support quality videos. These 10 creators made really superb videos on diverse topics and definitely earn all the accolades and a little support. Playlist at the end to play through any that interest you!

Next Up spotlights ten videos by smaller creators, about monthly, to help put some of YouTube gaming’s best videos in front of a few more eyes. And hopefully connect a couple audiences of talented channels.

We could all use a few positive channel recommendations, you could do far worse than checking them out!

10 of the best videos on YouTube Gaming in recent weeks, from smaller channels that may not getting recommended on your playlist and suggested videos feed. N...

**THIS** is why this little system has a better than fighting chance.  A low bar to break-even, a wide net cast, but cas...
07/04/2020

**THIS** is why this little system has a better than fighting chance. A low bar to break-even, a wide net cast, but cast deliberately and aligned with its audience in meaningful ways. It's strategic, it's smart; it's an intelligent vision [...] in how to launch a new platform in an era of massive, incredible costs. They have yet to market to a single person in their planned audience for 4+ months. It's 6+ months before any release to the general public, and Intellivision's already secured a commitment on over 13,000 units. That's roughly 8 percent to the finish line - a finish line they don't have to reach in 2021, it could be 2022 or early 2023..

And beside getting in front of Jimmy Fallon or Ellen or playing easy-to-understand games with Conan on his regular "Conan doesn't know anything about vidja games" segments, or two dozen other celebrity engagements to present to people "this isn't your run-of-the-mill plastic box o' games, and it is a 180 from Sony/Microsoft".. beside advertising on mobile games "Hey, tired of pop-ups, want to play with your real friends?", on top of plans to advertise in malls,

they *still* have a relatively lightly tapped retro market who may be interested in the novelty, or couldn't put a down payment on a $249 system in the worst economic downturn in nearly a century, but could pick one up over the next couple years..

There's a bright future for this new kid on the block.

Intellivision Amico receives 10,000 preorders, only needs 180,000 sold to hit break-even point https://buff.ly/34glzD7 GameDaily chats with Intellivision CEO Tommy Tallarico about the business behind Amico and how the pandemic has affected operations.

Hello world, and like that, this channel has content on YouTube.  Coming in hot!  Newest
05/04/2020

Hello world, and like that, this channel has content on YouTube. Coming in hot!

Newest

Competition in AAA video games publishing and a high-stakes tech arms race among hardware manufactures comes at great cost. How one upstart video game platfo...

Thankfully I saved before trying to open the door by pulling on the kitten’s tail...
30/10/2019

Thankfully I saved before trying to open the door by pulling on the kitten’s tail...

For the better part of the last decade, we've all heard about the demise of physical media - everything moves to digital...
04/10/2019

For the better part of the last decade, we've all heard about the demise of physical media - everything moves to digital. CNBC International put out this piece on how eBook share of readership has stalled, while physical publishers are having a rebound. Vinyl has similarly returned as a modest but growing preferred medium in music. Thoughts on whether this digital plateau is seen in games as well?

E-book or physical book? You may be surprised to hear that for most, old school print on paper still wins. CNBC's Lucy Handley reports. ----- Subscribe to us...

06/09/2019

Upcoming videos this fall: we dive into the Intellivision Amico; reviews of Ironsword: Wizards & Warriors II and Kenseiden, and 10 series/IPs that ought to come back.

Just the editing/production is so painstakingly slow. Scripts for two of these are complete, voiceover nearly finished for one. Outlines complete, hundreds of clips and screenshots labelled and marked for placement. But editing, placing clips, trimming, adding effects, graphics, background audio.. 8 hours of production yields about 3 mins of video.

Doesn’t help that I have to rewatch Adobe Premiere, Audition and After Effects how to videos every couple days.

Getting there, just slow... but determined.

02/04/2019

Unexpected benefit of April 1st: your newsfeed is so filled with fake posts, you can take a break from social media altogether..

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