Overhype Studios

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Overhype Studios Right now we are working on our first big project: BATTLE BROTHERS. Overhype Studios is an independent game developer studio from Hamburg, Germany.

We are devoted to making excellent games that we want to play ourselves. Our games thrive to reflect the creativity, complexity and originality from the old days when game developers where passionate gamers, not corporate businessmen. Right now we are working on our first big project: BATTLE BROTHERS, a turn based fantasy tactics game that is inspired by the original X-COM: UFO Defense. Be sure to check our first gameplay video on: http://www.youtube.com/user/OverhypeStudiosDev

MENACE uses a chassis-based modular system. Each vehicle chassis defines armor, hit points, and a selection of Light, Me...
18/08/2025

MENACE uses a chassis-based modular system. Each vehicle chassis defines armor, hit points, and a selection of Light, Medium, and Heavy weapon slots that can be equipped with a vehicle-mounted weapon of the appropriate size in any combination

Dev Diary  #31 looks at infantry armor in MENACE. Classes I–VI mirror real-world ratings with higher supply cost for mor...
15/08/2025

Dev Diary #31 looks at infantry armor in MENACE. Classes I–VI mirror real-world ratings with higher supply cost for more protection. With variants as sidegrades and tiers as upgrades.

Updates, events, and news from the developers of MENACE.

Dev Diary  #30 covers Strategic Assets in Operations, mission rewards that can be temporary or permanent, and Enemy Asse...
08/08/2025

Dev Diary #30 covers Strategic Assets in Operations, mission rewards that can be temporary or permanent, and Enemy Assets that trigger when their missions are skipped, affecting the rest of the operation.

This week, we are spinning back and taking a look at one of the features within our Operations system that we talked about in Dev Diary #18. Strategic Assets are important rewards for completing missions within an operation, but enemy forces are also not sleeping on improving their combat odds. Let....

Dev Diary  #29 looks at how to kill a tank in MENACE. From heavy weapons and flanking shots to ambushes and EMP tools, e...
01/08/2025

Dev Diary #29 looks at how to kill a tank in MENACE. From heavy weapons and flanking shots to ambushes and EMP tools, each method has tradeoffs, and every tank has a weakness. Just make sure you bring the right gear before it rolls over your squad.

Updates, events, and news from the developers of MENACE.

Dev Diary  #28 covers the vehicle weapon system in MENACE. Chassis come with light, medium, or heavy weapon slots. What ...
25/07/2025

Dev Diary #28 covers the vehicle weapon system in MENACE. Chassis come with light, medium, or heavy weapon slots. What you equip changes how each vehicle looks and operates, with walkers and carriers offering different slot combinations.

Updates, events, and news from the developers of MENACE.

Dev Diary  #27 introduces the Squaddie System in MENACE. Squad hitpoints are now represented by individual soldiers with...
18/07/2025

Dev Diary #27 introduces the Squaddie System in MENACE. Squad hitpoints are now represented by individual soldiers with names, stats, and backgrounds. Squad sizes are flexible, losses are permanent, and manpower has become a key strategic resource.

Updates, events, and news from the developers of MENACE.

Dev Diary  #26 covers how vehicles take damage and suffer defects in MENACE. Different hitpoint thresholds trigger light...
11/07/2025

Dev Diary #26 covers how vehicles take damage and suffer defects in MENACE. Different hitpoint thresholds trigger light, medium, and heavy defects, with some vehicles and weapons causing unique effects when destroyed.

Updates, events, and news from the developers of MENACE.

Last week was special weapons — this week, it's accessories. Dev Diary  #24 covers how these secondary items unlock new ...
20/06/2025

Last week was special weapons — this week, it's accessories. Dev Diary #24 covers how these secondary items unlock new abilities, buffs, and tactical options for your squads in MENACE. From frag grenades to combat drugs, accessories can reinforce strengths or patch up weak spots.

After last week’s introduction to special weapons, how they work, and what types of weapons you can expect in MENACE, this week we will give you an introduction to another kind of item class. Accessories. AccessoriesAccessories can be used to equip squads with special items, abilities, skills, and...

MENACE squads can bring a single special weapon into battle — from flamethrowers to mortars to sniper rifles. Dev Diary ...
13/06/2025

MENACE squads can bring a single special weapon into battle — from flamethrowers to mortars to sniper rifles. Dev Diary #23 showcases a broad mix of options, each with its own tradeoffs in mobility, range, and suppression.

Updates, events, and news from the developers of MENACE.

Call in missile strikes, strafing runs, or supply drops — off-map abilities offer powerful support but require planning....
06/06/2025

Call in missile strikes, strafing runs, or supply drops — off-map abilities offer powerful support but require planning. Dev Diary #22 breaks down how they work, how to get them, and what makes them risky to use.

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Dev Diary #22: Off-Map AbilitiesWe briefly mentioned off-map abilities in Dev Diary #8 previously. This week, we want to look a bit closer at these potentially decisive abilities that can turn the tide of battle:What are off-map abilities?Off-map Abilities are powerful abilities that do not originat...

Would you like to learn more about MENACE? For Dev Diary  #21, we answer several questions from the community. Check it ...
23/05/2025

Would you like to learn more about MENACE? For Dev Diary #21, we answer several questions from the community.

Check it out here:

Over the past weeks, many questions have emerged regarding MENACE's features, our development progress, and our plans for Early Access. This week's Dev Diary will feature a selection of the most frequently asked questions and our corresponding answers. Bear in mind that we have an iterative design p...

Dev Diary  #20: Work in Progress is live and highlights in-progress work across the board – UI, character art, biome con...
16/05/2025

Dev Diary #20: Work in Progress is live and highlights in-progress work across the board – UI, character art, biome concepts, procedural map chunks, and a modular weapon system for vehicles.

Check it out here:

Updates, events, and news from the developers of MENACE.

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