Nervosa Games

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Nervosa Games Nervosa Games design and develop tabletop games. Come check out some of our projects! Nervosa Games is owned by Ethan Heywood

A post  game of   with .j.reed2109 . Scenario 6 of the core rules book. I lost so bad.
15/06/2025

A post game of with .j.reed2109 . Scenario 6 of the core rules book. I lost so bad.

Last few photos before going to print!
02/06/2025

Last few photos before going to print!

Some upcoming minis to support our next Advanced Rules Module for Tribal Conquest. More on that soon!
25/05/2025

Some upcoming minis to support our next Advanced Rules Module for Tribal Conquest. More on that soon!

Cheeky game of Tribal Conquest down the local board game cafe!
13/04/2025

Cheeky game of Tribal Conquest down the local board game cafe!

We had such a good time at  yesterday and great to see so many of our community and showcase to new players! As it was o...
13/04/2025

We had such a good time at yesterday and great to see so many of our community and showcase to new players!

As it was our first year at we’re running a competition just for the next TWO Weeks! If you sign up for our mailing list between now and the 26.04.25 you could be in running to win a £100 voucher for our webstore!

So head to our website - link in bio to sign up today!

Full ts&cs available on our website.

Nervosa Games will be showcasing our latest offerings at SALUTE 52 this Saturday at the London ExCeL Centre. Find out mo...
09/04/2025

Nervosa Games will be showcasing our latest offerings at SALUTE 52 this Saturday at the London ExCeL Centre. Find out more here: https://wix.to/C6OrzuA

We’re thrilled to announce that Nervosa Games will be at SALUTE 52 this Saturday, April 12th, at the London ExCeL Centre!SALUTE is the UK's premier tabletop gaming event, and we’re bringing all of our stock with us—so you’ll have the chance to get your hands on everything Nervosa Games has t...

Tabletop Sentinel came to see us at CHILLCON this past weekend and detailed it on their blog! Check it out!
25/03/2025

Tabletop Sentinel came to see us at CHILLCON this past weekend and detailed it on their blog! Check it out!

Another weekend, another tabletop gaming show. This weekend saw the latest Chillcon: Sheffield event, and I was lucky enough to attend. Not many people know that I was part of the team that organised ... Read More

📢 We're excited to announce the pre-order for our new Advanced Rules Module: Multiplayer Games for Tribal Conquest! Expa...
15/03/2025

📢 We're excited to announce the pre-order for our new Advanced Rules Module: Multiplayer Games for Tribal Conquest! Expand your games of Tribal Conquest to include up to 4 players! Secure your copy now: https://wix.to/2H7GJ0u

We're back again to announce the new exciting expansion booklet for Tribal Conquest, the Advanced Rules Module: Multiplayer Games! Advanced Rules Modules offer different ways to play Tribal Conquest, and as each is an optional addon to the game, as more are released, you can fully tailor your perfec...

11/11/2024

You can now find Tribal Conquest on BoardGameGeek! Find out why that is super exciting and how you can help us spread the word. https://wix.to/ae2Q9mm

Our first expansion for Tribal Conquest is up for pre-order right now! We talk about it in our latest news post here: ht...
04/11/2024

Our first expansion for Tribal Conquest is up for pre-order right now! We talk about it in our latest news post here: https://wix.to/xpX1GMy

We’re thrilled to announce the pre-order of our first expansion for Tribal Conquest, the Advanced Rules Module: Terraforming Spellbook! Advanced Rules Modules are optional addons to games of Tribal Conquest that each introduce unique mechanics and themes. We have many of these expansion products p...

We’re starting the internal testing for a future Advance Rule Module where more than 3 or more players can fight for ult...
02/11/2024

We’re starting the internal testing for a future Advance Rule Module where more than 3 or more players can fight for ultimate Tribal Conquest! How many additional tribes should we design for? Should we leave it up to the player?!

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