VFXarchaeology

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VFXarchaeology An aggregation of visual Effects Methods from practical to digital. Historical, lost, and maybe myth We study first.

VFXarchaeology is Designed to educate VFX artists by having them explore extant information about VFX topics. We ask professionals when we can't find an answer.

08/12/2024

I asked Grok: “what is ” — I love the answer.

VFXarchaeology, or Visual Effects Archaeology, refers to the study and exploration of historical visual effects (VFX) techniques, particularly those used in film and other visual media. This term is often used to delve into how visual effects were created in the past, examining the methods, technologies, and creative processes that were employed before the advent of modern digital tools. Here's a breakdown based on the available context:

- **Historical Techniques**: VFXarchaeology involves looking back at techniques like matte paintings, practical effects, stop-motion animation, and early forms of compositing. These methods were crucial in early cinema for creating illusions or enhancing scenes that would be impossible, dangerous, or too costly to shoot in real life.

- **Specific Examples**: For instance, discussions around VFXarchaeology might include how iconic effects were achieved in films like "Star Wars" with techniques like "nurnies" and "greeblies" — terms used to describe the detailed, often kit-bashed, parts added to models to give them a sense of scale and complexity. The term "nurnies" can be attributed to British visual effects artists, particularly those at companies like Industrial Light & Magic (ILM), for adding intricate details to spaceship models.

- **Cultural and Technical Insights**: Beyond just the techniques, VFXarchaeology provides insights into the evolution of visual storytelling, the development of technology in film, and how these effects influenced film narratives and audience perceptions. It often involves analyzing how effects were integrated with live-action footage to create believable worlds or scenarios.

- **Educational Value**: This field also has an educational component, where enthusiasts, students, or professionals in visual effects might study these historical methods to understand the progression of their craft, appreciate the ingenuity of past effects artists, or even revive or adapt these techniques for contemporary use.

- **Community and Sharing**: On platforms like X, VFXarchaeology might involve sharing historical footage, behind-the-scenes looks at how effects were made, or discussions about the impact of these effects on cinema history. Posts might include references to specific films or effects artists, showcasing their contributions to the art form.

In essence, VFXarchaeology combines a passion for film history with a technical interest in how visual effects were crafted, offering a window into the evolution of cinematic art and technology.

What happened to Doug Trumbull’s COMPSY system from Blade Runner?In 1979 Disney built moving matte shots with the comput...
04/05/2024

What happened to Doug Trumbull’s COMPSY system from Blade Runner?

In 1979 Disney built moving matte shots with the computer controlled Matte Scan system. ILM was inspired, and followed with the AutoMatte system.

Richard Edlund moved south to start BOSS Film Studios with Doug Trumbull, eventually buying out the partnership. They repurposed COMPSY to do the same thing at BOSS. Told here at about 15min

It was last used on CLIFFHANGER.

Japanese laserdisc rip of SFX Museum, discussing optical and practical effects for Ghostbusters (1984) and 2010: 2010: The Year We Make Contact (1984) featur...

http://agraphafx.com/space-academy-and-beyond-filmations-saturday-morning-vfx/Post Star Wars release in 1977, the only p...
24/04/2023

http://agraphafx.com/space-academy-and-beyond-filmations-saturday-morning-vfx/

Post Star Wars release in 1977, the only place you saw Visual Effects, was Saturday Morning TV!

Read about the Industrial Light and Magic alumni who made them.

In 1977 Everything Changed. Saying that Star Wars altered entertainment and society forever may not be an exaggeration. It’s hard for those not around in 1977 to understand the significant im…

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