Lucas Bezerra 3D Sculpting

Lucas Bezerra 3D Sculpting I'm a Brazilian 3D artist who loves sculpting, fine art, philosophy, RPGs, and Magic: the Gathering.

After almost 8 years of being unable to work due to health issues, it's good to see that I'm finally back. 17 projects i...
17/12/2024

After almost 8 years of being unable to work due to health issues, it's good to see that I'm finally back. 17 projects is a lot; many of them I wish I had more time to work on, others didn't go as I planned, but that's it. I even have the canceled ones that weren't published. Nice one, 2024!

Hello!After these years in the historical miniatures business, I decided to create a mentorship program.Many areas that ...
16/11/2024

Hello!

After these years in the historical miniatures business, I decided to create a mentorship program.

Many areas that I now tackle smoothly someday I had to figure out for myself. I performed several tests, faced several failures - and sometimes didn't achieve what my clients wanted. This caused all types of issues, but at the same time, made me grow as na artist.
So the idea behind the mentorship is to show you my approach at different subjects, and help you so you won't have to go through what I went when I was figuring out how to do things.

Some of the covered areas include:
* Basic body anatomy
* Basic head anatomy
* My workflows for collectibles
* Poly modeling theory and practice
* Technical knowledge on some of the softwares I use, such as Zbrush, Blender, 3DCoat, NVil, Marvelous Designer, Lightwave, etc.
* Technical preparation for 3D printing: common errors to avoid, scaling, repairing softwares, etc.
And any other thing that might had drawn your attention and is in my area of expertise.

Learn more about it here: https://mailchi.mp/ff9cfafc61b0/digital-sculpting-mentoring-sessions

You can have access to the mentorship via my artstation page (link in my bio). Sessions in english or portuguese. Artists from Brazil can contact me directly in [email protected] .

Cheers!

Got this nice Blender material from Fábio Paiva's 3D Masterclass portal! Used in a comission project I've sculpted a whi...
04/11/2024

Got this nice Blender material from Fábio Paiva's 3D Masterclass portal! Used in a comission project I've sculpted a while ago. More images in my artstation page:

Private comission of a Finnish soldier in WW2. Sculpted in Zbrush, gun modeled in Nvil and rendered in Blender. Blender's shader from Fábio Paiva (an asset I got here: https://www.3dmasterclass.com.br/enrollments .

As I told you in my last post, I’m sharing some tips about digital sculpting cuts. One of the things I’ve been learning ...
05/09/2024

As I told you in my last post, I’m sharing some tips about digital sculpting cuts. One of the things I’ve been learning is about Dynamesh.

If you are a digital sculptor, you know that Dynamesh is a powerful tool in our ZBrush toolbox, offering the ability to seamlessly merge multiple meshes into a unified whole. This is particularly useful when preparing models for 3D printing. However, it's essential to approach Dynamesh with caution, as it can introduce unforeseen challenges, such as losing some detail and creating bubbles inside the mesh.

One of the primary concerns when using Dynamesh is the potential loss of detail. This can significantly impact the final printed piece. To mitigate this issue, consider utilizing the Model Enhancer plugin, available here on ArtStation, or the Projection Tool within ZBrush (videobelow).

https://youtu.be/r-In8JaVRPE

To maximize the effectiveness of these tools, I recommended masking sensitive areas, such as the eyes borders or the mouth crease, before applying Dynamesh. Additionally, adjusting the projection distance can help preserve crucial details, so that isn't too high and only captures what is relevant.

By understanding the potential pitfalls and implementing these strategies, you can harness the power of Dynamesh while minimizing its drawbacks, ensuring your 3D prints maintain optimal quality.

>> “Using Dynamesh to help digital sculpting cuts” is one of the subjects I will talk about in my new online course. Subscribe here if you want to learn more about it: https://bit.ly/lucasbezerraDS-mailinglist

What if we talk about how to mitigate cut errors in digital sculpting?Through these years working with digital sculpting...
23/08/2024

What if we talk about how to mitigate cut errors in digital sculpting?

Through these years working with digital sculpting, I’ve been learning good practices from my mistakes and those of other sculptors (since my customers started asking me to correct other people's cuts).

These are some points I believe bring some headaches to digital sculptors when we talk about cuts:
* Part breakage due to voids
* Additional adaptation work for printing once the sculpture is complete
* Rework due to incorrect mesh separation
* Discovering errors only during the printing process
* Material loss by the client due to multiple test prints.

I’ve been thinking about sharing what I have learned through an online course. It would be my first time!

So, I would like to hear from you: *did you used to have the problems above? Would a short online course about this help?*

By the way, I also created an email list to send tips, news, and free stuff. Click here if you are interested: https://bit.ly/lucasbezerraDS-mailinglist (find it in my bio too!)

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Private comission of the head of  , from The Texas Chainsaw Massacre Franchise. Printed in 1/6th scale.Done in  , render...
21/08/2024

Private comission of the head of , from The Texas Chainsaw Massacre Franchise. Printed in 1/6th scale.
Done in , rendered in .
Hair and paint by Phil Bright from .

I did the scan repairing and sculpting of this piece, that was scanned by Damani Adadevoh:
21/07/2024

I did the scan repairing and sculpting of this piece, that was scanned by Damani Adadevoh:

Yigal Ozeri is a Israeli artist based in NY, and his face was 3D scanned by my friend Damani. Using this as a base, I recreated the areas that the scan couldn't access and sculpted all the rest. The end result was a bust ready for 3D printing.

Morning sketch with a small timelapse.
15/07/2024

Morning sketch with a small timelapse.

A small timelapse of a part of one of the projects I'm currently working on 👍
12/07/2024

A small timelapse of a part of one of the projects I'm currently working on 👍

I'm currently recording the process of sculpting a historical miniature and I'm planning to add voiceovers explaining my process and hopefully showing some r...

SOFTWARE TIP - I had my first contact with 3D back when 1GB of RAM was a HUGE deal for a computer here in Brazil. Everyt...
12/07/2024

SOFTWARE TIP - I had my first contact with 3D back when 1GB of RAM was a HUGE deal for a computer here in Brazil. Everything was made using poly modeling; people separated figures in body parts to sculpt details in Zbrush or Mudbox because the machine just couldn't handle an entire body in the viewport.

It was just back in 2014 when I seriously started studying when I attended to CGMA in the Character Arts program. But looking back now, I had the opportunity to test several softwares for modeling (my area of focus). 3Ds Max, Maya, Lightwave, Silo, XSI, Blender (since 2.49), Modo, etc.. Of course I liked some more than others and spent more time here and there, but overall I can say I had a decent amount experience with each one of these.

But then I bought NVil several years ago in a promo at Steam, mainly for retopo, but never used it. I use Blender a lot, I'm used to polymodel most things out of habit, and find ZModeler to be very bureaucratic (Maya too 🫣). So I decided to give NVil a go.
The software is just amazing for the task. I learned the basics in like 10 minutes, modeled some simple objects, lurked a bit in the forums, learned a bit more, and I'm actually using it to model stuff for commercial projects. 0 regrets. I guess Blender will be put on hold and will be used just for renders for a while 😂

I think if you have some money to spare, you should give it a try: https://store.steampowered.com/app/592350/Nvil/
https://digitalfossils.com/
(Currently at a promo in Steam)

Endereço

Recife, PE

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