03/31/2019
It’s finally here!!! Pixel mapping coming to ONYX, Dylos is the next phase of Obsidian Controls with ONYX. We expect this to be a revolution for the future of pixel mapping. ONYX to us is unique tool to make complex lighting design simple and we expect nothing less of DYLOS to be a powerful tool that will be easy to use. We are excited for the future of DYLOS and how it will integrate with ONYX.
Obsidian Control System introduces DYLOS, the next step in its evolution of the ONYX platform.
This preview is the first of many exciting steps for ONYX to provide a comprehensive toolset of dynamic fixture animation, exciting content generators and powerful media playback easily accessible through an elegant and well thought out user interface. Following the natural workflow of ONYX the DYLOS engine seamlessly integrates and is available at a moment’s notice when needed to enhance the lighting design. Based on a full 3D environment and powerful DirectX graphics processing the engine is designed from the ground up for power and performance to manage thousands of fixtures and parameters with ease.
DYLOS aims to provide new and innovative ways that far exceed the capabilities of regular pixelmapping systems.
Prolight and Sound 2019 is the first preview of this new concept and users get to see how Obsidian envisions the integration of fixture, media and pixel control into the ONYX platform.
What is DYLOS? The new dynamic processing engine behind the pixel and media control features of ONYX
How does it work? In the ONYX 2D plot view the user adds Zones to position over a specific area, which are essentially mini media servers on their own. Every Zone allows multiple layers to run content or integrated shape animations. Parameters like contrast, opacity, XYZ position, coloring similar to many media servers are automatically available to the user once a Zone is created. He selects the content or animator, manipulates it just like any other fixture parameter, then stores it in cues and presets. The creative workflow is identical to programming any other fixture on ONYX. For instant visual feedback the system is graphically enhanced with live animations and video thumbnails.
Whatever content the user creates in DYLOS plays back in the zone window where the fixtures take the relevant information and send it out via DMX or Ethernet protocols.
Ultimately, DYLOS will drastically reshape how fixtures are controlled and operated with ONYX and will open up new and exciting ways to create impactful shows. This preview is a first step in an exciting future for the ONYX platform.