09/10/2026
The three best things about the 1980 AD&D Deities & Demigods.
1. Mythology became a part of your campaign
Greek, Norse, Egyptian, Celtic, Babylonian and other mythologies were turned into AD&D material. Zeus, Odin, Thor, Anubis and countless legendary beings suddenly had a place at the gaming table. It also served as a mythology rabbit hole. This would lead many gamers to want to learn more about real ancient mythos.
2. The Legendary Cthulhu & Elric Printing
The famous early 144-page printings included both H.P. Lovecraft’s Cthulhu Mythos and Michael Moorcock’s Melnibonéan Mythos — including Elric. Licensing complications followed, and both sections disappeared from later 128-page printings, making those early copies legendary among AD&D collectors. (Sadly my copy is the 128-page version.)
3. You could fight the gods or adventure with Arthurian heroes!
The gods had AD&D statistics: Armour Class, Hit Points, attacks, abilities and more. Suddenly players could look at Thor or Cthulhu and think the most wonderfully foolish thought in D&D: “I wonder if we can take him?”
Deities & Demigods made mythology something you could explore, borrow from and, against all good judgement, roll initiative against.
Bonus: Corellon, Moradin and Gruumsh appear here as early foundational D&D gods, helping establish divine lore that would remain part of D&D for decades.
I’d love to hear your thoughts about my top three and what book should I feature next?