SsupSonic

SsupSonic Sound Design for visual media
Music compose
Game audio implementation(Wwise&Fmod)

Monthly subscription ofPro tools : over 150Krotos : yearly 400Rx12 : One time 1800Hardwares are likeMac studio :3300Apol...
05/21/2026

Monthly subscription of
Pro tools : over 150
Krotos : yearly 400
Rx12 : One time 1800
Hardwares are like
Mac studio :3300
Apollo x6 : 2700
Speaker set : 2000

Education at VFS : 43000

Being sound designer isn't cheap. We all invest something big for our career
I know not every production has enough money to hire people
You can still ask sound designer for your 80min film with 500 bucks. Some may answer, some may not
At least be respectful to sound people
Sound matters as much as video you got

Always happy to join fun projects but sad when people treats sound like it's auxiliary contents

05/13/2026

Morning job

Every editor's fuel!Probably I'm the right person for endorsement
05/07/2026

Every editor's fuel!
Probably I'm the right person for endorsement

Reflections from recent ongoing project about ADRADR(Automated Dialogue Replacement) can be back up plan or primary stra...
05/04/2026

Reflections from recent ongoing project about ADR

ADR(Automated Dialogue Replacement) can be back up plan or primary strategy depends on situation
I've been mostly work on production sound only but few ADR cases. Of course it has advantages but it's not an upgrade but trade off over production sound.

Total control over audio quality is the advantage
You eliminate location problems entirely—no traffic, HVAC, wind, or inconsistent room tone. Every line is clean, consistent, and recorded under ideal conditions.

Loss of natural performance energy is the one you lose
Even great actors often struggle to fully recreate the spontaneity of on-set delivery.

Technical problem solving is the advantage
You can bypass unusable takes (planes, generators, crowd noise) without heroic noise reduction that degrades quality.

Room/space authenticity is the loss
You’ll spend serious time rebuilding production acoustics (IRs, convolution, early reflections). It’s doable—but labor-intensive.

More over, sometimes I had tactics to just cover what's unusable however to maintain the tone, room acoustics is another trouble. ADR the whole scene also a solution however it takes time and efforts(and money)

Wish production sound could be perfect but there's a lot of obstacles (cars, planes, mother nature, hums) even like footsteps in there which are hard to match the texture of it in foley. Sometimes director's word overlapped on actors line(can't be separated mostly). Everything is challenging when ADR is not available (doesn’t mean it will be easy if it does). Also it is challenging when lav is not available or camera is too wide at the same time.

Anyways just some thoughts about it not really looking for the answer however it's some game to find middle ground in between flawed original and unnatural replicas

Good old place
05/04/2026

Good old place

Such a cool movieBut also good example about dialogue mix along with sfxsSome part, I can't understand without subtitles...
05/02/2026

Such a cool movie
But also good example about dialogue mix along with sfxs
Some part, I can't understand without subtitles
Not an always or must situation however, dialogue comes first

04/21/2026

Video is from the bands I was included so far

04/05/2026

Darker man
Cinderline
Ssupsonic music

Finally released the vertical I participated as sound mixer
04/02/2026

Finally released the vertical I participated as sound mixer

Pleasure working with amazing director  on her film 'Dick measuring contest' as Sound designIt was so fun so don't miss ...
03/31/2026

Pleasure working with amazing director on her film 'Dick measuring contest' as Sound design
It was so fun so don't miss it when it's on screen

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Burnaby, BC

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