Mink Hollow Media

Mink Hollow Media Creating Educational Experiences

Design, Development, and Assessment of:
Digital Games
New Media
User Experience
E-Learning
Training and Professional Development

I felt like I just had to comment on Harvard's "new" ideas about how to limit the number of 'A's they give out.
05/16/2026

I felt like I just had to comment on Harvard's "new" ideas about how to limit the number of 'A's they give out.

Or: The Club and the Blue Rule Strike Again

I’m excited to share that I’ll be speaking at the Games-Based Learning Virtual Conference this June (June 5–7, 2026)!Thi...
04/25/2026

I’m excited to share that I’ll be speaking at the Games-Based Learning Virtual Conference this June (June 5–7, 2026)!
This is a global online event bringing together educators, designers, and innovators who are passionate about using games, play, and interactive design to transform learning. It’s always inspiring to be part of conversations that challenge how we think about education—and explore what’s actually possible.
If you’re curious about game-based learning, AI in education, or just looking for fresh ideas to make learning more engaging, I’d definitely recommend checking it out.
Plus, it’s fully virtual—so you can join from anywhere—and you’ll get access to recordings even after the event.
Would love to see some familiar faces there!
👉 Learn more / register: www.gblconference.com

Games-Based Learning Virtual Conference 2026

On Learning Through Playful ExperiencesThis is a podcast interview I did recently. In this episode of Experience Points,...
03/25/2026

On Learning Through Playful Experiences

This is a podcast interview I did recently. In this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified learning. She argues that focusing on defined criteria rather than comparison increases student agency and supports a wider range of learners; not just top performers. Katrin highlights safety and trust as essential to joyful learning, emphasizing that…...

This is a podcast interview I did recently. In this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified lear…

For anyone interested in teaching and learning, this is a podcast I did recently:
03/25/2026

For anyone interested in teaching and learning, this is a podcast I did recently:

In this episode of Experience Points, serious games expert Katrin Becker explores why “good enough” may be more powerful than perfection in gamified learning. She argues that focusing on defined criteria rather than comparison increases student agency and supports a wider range of learners; not ...

Something that Brightened my day today:This article just got published:Tabletop Board Games to Teach the Literature of C...
03/14/2026

Something that Brightened my day today:

This article just got published:
Tabletop Board Games to Teach the Literature of Climate Change

Here's what it says about my work:

The scholarly framework provided by Katrin Becker is essential for conducting the structured analysis necessary to deploy or design serious games and for moving beyond anecdotal observation to predictive evaluation. Becker systematizes game content into three layers: the Operational component (learning controls/mechanics), the Educational component (the critical piece tied to formal learning objectives), and the Discretionary component (elements like humor and trivia). This layered analysis can help ensure that students’ games serve as more than an interactive worksheet. The Discretionary component especially provides a necessary motivational counterbalance against games that might otherwise be far too grim due to serious subject matter. By evaluating these layers, instructors can do quality control to make sure that games offer a sound instructional design that engages students without trivializing or overwhelming them with the gravity of the climate crisis....

The scholarship on serious game studies (e.g., Becker; Miller; Plass, Homer, and Kinzer) distinguishes four related concepts that inform how game elements manifest in the classroom: gamification, gameful learning, GBL, and GDL.5 Although these distinctions may not be crucial, highlighting and understanding them remains important when articulating specific pedagogical goals. Becker’s Choosing and Using Digital Games in the Classroom helpfully describes many pedagogical strategies and terminology. Each approach carries its own implications for how learning is structured and experienced; recognizing their specific characteristics can lead to more intentional and effective educational design.

This comes from the book I published:
Becker Katrin. Choosing and Using Digital Games in the Classroom: A Practical Guide. Springer, 2016.

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, in...

I'm starting work on a new project.....Follow it on substack if you feel inclined.
01/29/2026

I'm starting work on a new project.....
Follow it on substack if you feel inclined.

Healing through humour.

In case anyone is looking for some fresh ideas for your classroom to start off the new year.
12/17/2025

In case anyone is looking for some fresh ideas for your classroom to start off the new year.

This first volume is meant to be a quick and easy introduction to meaningful gamification. It is a relatively short book, ~200 pages, and it includes a veritable treasure trove of strategies you can implement in any class. These strategies have been tested in multiple classes both big and small ...

For anyone interested, I am working on a new book. It’s Stewart McLean meets James Harriot in this collection of short s...
11/16/2025

For anyone interested, I am working on a new book. It’s Stewart McLean meets James Harriot in this collection of short stories about a tech savvy city girl who moves to a small acreage in the rural foothills and tries to build an ethical farm life for herself and her children, only to find that the proverbial simple life is not simple at all. The plan is for it to be published sometime next summer (2026). Stay tuned for updates!

For anyone interested, I am working on a new book. It’s Stewart McLean meets James Harriot in this collection of short stories about a tech savvy city girl who moves to a small acreage in the rural…

This is exactly what I talk about in my book.(see link in 1st comment)
10/06/2025

This is exactly what I talk about in my book.
(see link in 1st comment)

Some people would be shocked if they knew just how many boomer era practices are actually garbage

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