03/06/2026
N***s are only good for one thing, and that's as a target for guilt-free violence and as a force against which joyous rebellion may rise up. Fascism bad. Stabbing fictional fascists in your game with point swords good. And they do make GREAT villains.
Why do N***s make the ultimate antagonists for your tabletop campaigns? In this episode of No Plot, Only Lore, Josh and Kris break down the mechanics of using fascist-coded villains to create high-stakes, morally clear, and narratively complex stories without falling into the "both-sides" trap.
We discuss why fascist structures provide perfect hierarchical challenges for players, how to use anti-intellectualism and bureaucratic evil to build tension, and the essential "do’s and don’ts" for maintaining a meaningful narrative. From creating identifiable symbols and scapegoats to portraying joyful resistance, learn how to build villains your players will love to hate—and why it’s always okay to throw them off a train.
Link in the Comments!