Paratime - the Role Playing Game

Paratime - the Role Playing Game This is a page to discuss a new project I'm working on - the development of an RPG set in H. Beam Piper's 'Paratime' universe.

It may 'slide off' into a system for the TerroHuman Future History as well

07/22/2024

I have also had a thought about the eventual Kickstarter (yes I'm pretty sure I will do one).

My thought is that, once the rules are both done and playtested only THEN will I start the Kickstarter.

Early low level adopters - I'm thinking perhaps 15.00 level (does that sound reasonable?) will immediately upon making their pledge receive a full PDF of the rule book allowing them to start playing immediately.

Higher funding levels will get printed copies etc. I guess we'll see what comes up stretch goals wise. Additional adventures perhaps? Miniature support?

Lots of possibilities!

07/22/2024

Today I passed 10,000 words on the rule book writing.

I'm pretty happy with the Character creation. Been working a lot on the background material for Paratiming and the Home Time Line, it's culture, technology etc.

07/09/2024

I have now worked out the characteristics system along with modifications for cultural variations common in Paratime.

Now working on the write up for the Home Time Line.

06/25/2024

Since this page now has a few followers, here's an update...

In and around job searching, I've been working on the mechanics of the game, while thinking about the various implications of how Paratime actually 'works' (something that is treated a bit lightly by Piper, but characters and referees will need to have an understanding of).

The first part I've been working on is the character system. I've decided to not go 'way far afield' for a lot of the mechanics. Some recent RPGs have introduced all kinds of strange dice or resolution mechanics just to be 'different'. I've generally found these to be counterintuitive and clunky. I'm sure some like them, but I'm not a fan.

As such the characteristics will be the common 3d6 style.

There is a 'Paratime Twist' however. Paratimers deal with many different civilizations - in the stories usually referred to as 'cultures'. The Paratime use of the term culture is pretty broad, as it includes technology, religion, language, ethics and mores etc. Given this, one thing that the game needs to do is take into account how different cultures impact the people living in them.

A great example - people of the same family (so genetically very similar) living on different sides of the North/South Korean border are physically different. The diet etc. on the North Korean side is so restricted that the people there are thinner and shorter as they had poorer nutrition in their formative years. So 'culture' has a direct hand in their actual physical form.

With advanced technologies and medicine playing a part, this becomes even more extreme. High Tech cultures like First Level Paratimers or the Akor-Neb culture live longer lives, are stronger, get sick less, have greater endurance etc. Add in the potential of some high tech societies to replace parts with things like Bionics and it gets even more extreme.

So the system will include 'cultural templates' to modify the basic 3d6 baseline with the ability for the game master to create new ones for new Paratime cultures quickly.

06/18/2024

Out of craziness - I just wrote to Michael Whelan about seeing what the cost would be for licensing that Nighthound art...

06/18/2024

For those not familiar with Paratime, here are some links to the original Piper stories.

Note that these were written in the 1950s, so they will have that 'feel', even so, Piper's stories have aged pretty well. Hadron Dalla is no shrinking violet of a gal, for example and not only forces herself into the Paratime Police, but makes many important contributions there.

One thing that I'm not touching, at least for now, is Lord Kalvan of Otherwhen. John F. Carr holds the copyright for that so while I may mention it, nothing will be developed for that part of the milieu without his support and say so.

More in Comments below.

06/18/2024

Welcome to the page!

As mentioned, the idea behind this is to develop an RPG for H. Beam Piper's 'Paratime' Series.

I'll develop the rules etc. and work on the background. The page is for those interested in following and maybe playtesting/discussing etc.

The art, btw, is only ever going to be used here as I don't own it. The actual book will have its own art. While I would dearly LOVE to be able to use Whelan's cover art (see above) I have a feeling the cost would be way too high.

But who knows, if the funds are there - maybe...

The profile pic is Verkan Vall and Hadron Dalla. The art is off Project Gutenberg and, unless I miss my guess, is probably public domain from the original publications in the 50s.

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