Messier Mastering

Messier Mastering Messier Mastering is an audio mastering studio, that works with everything related to audio post prod

Our services include: Stereo Mastering, where the music maybe going to a lot of places, radio, streaming, clubs, ect. Audio Restoration, this include recording of a peace music that has imperfections, speech, conferences and podcasts, the last service is Stem Mastering, where the music comes in groups of instruments, we apply a specific treatment to those groups and then the music is finalize with

a stereo master, the services includes additional documentation like QC (Quality Check), and a recall sheet.

Hoy es el lamzamiento official del "Culpo al Alcohool", una producción impeccable de un gran talento de la ciudad de Car...
17/11/2022

Hoy es el lamzamiento official del "Culpo al Alcohool", una producción impeccable de un gran talento de la ciudad de Cartagena conocido como , cantante de Balada, Bolero y Ranchera, acompañado de otro artista muy talentoso llamado , en el cual tuve la gran oportunidad de masterizar, aquí les dejo el link para que aprecien su trabajo:
https://www.youtube.com/watch?v=_oNqj-oPOOU&ab_channel=SimonOlano

Gracias a la y a quienes hicieron esto posible.

07/09/2022

𝗧𝗶𝗲𝗻𝗲𝗻 𝗾𝘂𝗲 𝘀𝗲𝗿 𝗱𝗶𝗳𝗲𝗿𝗲𝗻𝘁𝗲𝘀 𝗽𝗼𝗿𝗾𝘂𝗲 𝗲𝗹 𝗶𝗻𝗴𝗲𝗻𝗶𝗲𝗿𝗼 𝗱𝗲 𝗺𝗲𝘇𝗰𝗹𝗮 𝘀𝗲 𝗲𝗻𝗰𝗮𝗿𝗴𝗮 𝗲𝗻 𝘀𝘂𝗺𝗮𝗿 𝗹𝗼𝘀 𝗲𝗹𝗲𝗺𝗲𝗻𝘁𝗼𝘀 𝗱𝗲 𝗹𝗮 𝗰𝗮𝗻𝗰𝗶𝗼́𝗻 𝗲𝗻 𝘂𝗻 𝘀𝗼𝗹𝗼 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗼 𝘆 𝗲𝘀𝘁𝗮 𝗽𝗲𝗿𝘀𝗼𝗻𝗮 𝗻𝗼 𝗰𝘂𝗲𝗻𝘁𝗮 𝗴𝗲𝗻𝗲𝗿𝗮𝗹𝗺𝗲𝗻𝘁𝗲 𝗵𝗮𝗯𝗹𝗮𝗻𝗱𝗼 𝗰𝗼𝗻 𝗹𝗼𝘀 𝗿𝗲𝗰𝘂𝗿𝘀𝗼𝘀 𝗼 𝗹𝗮 𝗮𝘂𝗱𝗶𝗰𝗶𝗼́𝗻 𝗽𝗮𝗿𝗮 𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝘇𝗮𝗿. 𝗘𝗹 𝗾𝘂𝗲 𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝘇𝗮 𝗲𝘀𝘁𝗮́ 𝗲𝘀𝗰𝘂𝗰𝗵𝗮𝗻𝗱𝗼 𝗹𝗮 𝗰𝗮𝗻𝗰𝗶𝗼́𝗻 𝗱𝗲 𝗼𝘁𝗿𝗮 𝗽𝗲𝗿𝘀𝗽𝗲𝗰𝘁𝗶𝘃𝗮 𝘆 𝘀𝗲 𝗲𝘀𝘁𝗮́ 𝗮𝘀𝗲𝗴𝘂𝗿𝗮𝗻𝗱𝗼 𝗾𝘂𝗲 𝗻𝗼 𝘀𝗲 𝗲𝘀𝘁𝗲́𝗻 𝗲𝘀𝗰𝗮𝗽𝗮𝗻𝗱𝗼 𝗲𝗿𝗿𝗼𝗿𝗲𝘀 𝘁𝗲́𝗰𝗻𝗶𝗰𝗼𝘀.

En la producción de un trabajo profesional es recomendable que el ingeniero que realiza la mezcla sea diferente al de la masterización. ¿Por qué? Porque sus oídos y cerebro pueden carecer de objetividad y, por lo tanto, es más difícil que localice errores o consiga aportar nuevos matices.

La mezcla es un proceso anterior a la masterización en la que los diferentes instrumentos se unen en una canción; es decir, el tema grabado previamente por pistas se unifica. En la masterización se pulen los detalles, el volumen y se unifican los temas de un mismo trabajo. La calidad de la masterización depende mucho del proceso anterior, la mezcla determina mucho el producto final y como se va a percibir.

𝗘𝘀𝘁𝗮𝗺𝗼𝘀 𝘂𝗯𝗶𝗰𝗮𝗱𝗼𝘀 𝗲𝗻:
𝘔𝘢𝘯𝘨𝘢, 𝘊𝘭. 25𝘢 #24 - 75. 𝘈𝘵𝘳𝘢́𝘴 𝘥𝘦𝘭 𝘤𝘰𝘮𝘢𝘯𝘥𝘰 𝘥𝘦 𝘭𝘢 𝘗𝘰𝘭𝘪𝘤í𝘢 𝘕𝘢𝘤𝘪𝘰𝘯𝘢𝘭

𝗚𝗼𝗼𝗴𝗹𝗲 𝗠𝗮𝗽𝘀: https://goo.gl/maps/ewtwvNr2pAHUJBkd9

Para mayor información no dudes en consultarnos.

W𝗵𝗮𝘁𝘀𝗔𝗽𝗽: (+1) 305 7057241

#𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗺𝗶𝘅𝗶𝗻𝗴 #𝗹𝗼𝗴𝗶𝗰 #𝗠𝘂𝘀𝗶𝗰𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿 #𝗮𝗻𝗮𝗹𝗼𝗴𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗦𝘁𝗲𝗺𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗮𝘂𝗱𝗶𝗼𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗼𝘂𝘁𝗯𝗼𝗮𝗿𝗱𝗴𝗲𝗮𝗿 #𝗺𝗶𝘅𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿 #𝗺𝗶𝘅𝗮𝗻𝗱𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝘀𝗲𝗿𝘃𝗶𝗰𝗲 #𝗼𝗻𝗹𝗶𝗻𝗲𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝘀𝗼𝘂𝗻𝗱𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝘀𝘁𝘂𝗱𝗶𝗼 #𝗮𝘂𝗱𝗶𝗼𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 #𝗺𝘂𝘀𝗶𝗰𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 #𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻𝘁𝗶𝗽𝘀 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝘁𝗶𝗽𝘀 #𝘄𝗼𝗿𝗹𝗱𝘄𝗶𝗱𝗲

"𝙀𝙡 𝙤𝙞𝙙𝙤 𝙝𝙪𝙢𝙖𝙣𝙤 𝙟𝙪𝙚𝙜𝙖 𝙪𝙣 𝙥𝙖𝙥𝙚𝙡 𝙛𝙪𝙣𝙙𝙖𝙢𝙚𝙣𝙩𝙖𝙡 𝙥𝙖𝙧𝙖 𝙜𝙖𝙧𝙖𝙣𝙩𝙞𝙯𝙖𝙧 𝙪𝙣𝙖 𝙗𝙪𝙚𝙣𝙖 𝙢𝙖𝙨𝙩𝙚𝙧𝙞𝙯𝙖𝙘𝙞𝙤́𝙣"@𝗽𝗮𝗯𝗹𝗼𝗺𝗲𝘀𝘀𝗶𝗲𝗿 Y con esas palabras de...
19/08/2022

"𝙀𝙡 𝙤𝙞𝙙𝙤 𝙝𝙪𝙢𝙖𝙣𝙤 𝙟𝙪𝙚𝙜𝙖 𝙪𝙣 𝙥𝙖𝙥𝙚𝙡 𝙛𝙪𝙣𝙙𝙖𝙢𝙚𝙣𝙩𝙖𝙡 𝙥𝙖𝙧𝙖 𝙜𝙖𝙧𝙖𝙣𝙩𝙞𝙯𝙖𝙧 𝙪𝙣𝙖 𝙗𝙪𝙚𝙣𝙖 𝙢𝙖𝙨𝙩𝙚𝙧𝙞𝙯𝙖𝙘𝙞𝙤́𝙣"

@𝗽𝗮𝗯𝗹𝗼𝗺𝗲𝘀𝘀𝗶𝗲𝗿

Y con esas palabras de nuestro CEO & Founder. te contamos algunos de los objetivos de la masterización:

—𝗖𝗼𝗻𝘀𝗲𝗴𝘂𝗶𝗿 𝘂𝗻 𝘀𝗼𝗻𝗶𝗱𝗼 𝗱𝗲 𝗰𝗮𝗹𝗶𝗱𝗮𝗱 𝗽𝗮𝗿𝗮 𝗽𝗼𝗱𝗲𝗿 𝗿𝗲𝗽𝗿𝗼𝗱𝘂𝗰𝗶𝗿 𝗲𝗻 𝗱𝗶𝗳𝗲𝗿𝗲𝗻𝘁𝗲𝘀 𝗳𝗼𝗿𝗺𝗮𝘁𝗼𝘀, aparatos y plataformas. Hay que tener en cuenta que el volumen y tipo de compresión difiere un poco en las plataformas digitales.

—𝗟𝗼𝗴𝗿𝗮𝗿 𝘂𝗻 𝘃𝗼𝗹𝘂𝗺𝗲𝗻 𝗮𝗱𝗲𝗰𝘂𝗮𝗱𝗼 𝘆 𝘂𝗻𝗶𝗳𝗼𝗿𝗺𝗲 𝗽𝗮𝗿𝗮 𝗲𝘃𝗶𝘁𝗮𝗿 𝗹𝗼𝘀 𝗺𝗼𝗹𝗲𝘀𝘁𝗼𝘀 𝗰𝗮𝗺𝗯𝗶𝗼𝘀 𝗲𝗻𝘁𝗿𝗲 𝗰𝗮𝗻𝗰𝗶𝗼́𝗻 𝘆 𝗰𝗮𝗻𝗰𝗶𝗼́𝗻. Se trataría de “darle color” y consistencia a los temas para que no haya distorsiones entre ellos.

Para lograr este equilibrio es necesario realizar un procedimiento complejo en el que entran en juego varios procesos: ecualización, compresión, limitación y expansión estéreo.

𝘛𝘦 𝘪𝘯𝘷𝘪𝘵𝘢𝘮𝘰𝘴 𝘢 𝘤𝘰𝘯𝘰𝘤𝘦𝘳 𝘯𝘶𝘦𝘴𝘵𝘳𝘰 𝘦𝘴𝘵𝘶𝘥𝘪𝘰 𝘥𝘦 𝘮𝘢𝘴𝘵𝘦𝘳𝘪𝘻𝘢𝘤𝘪𝘰́𝘯 𝘦𝘯 #𝘊𝘢𝘳𝘵𝘢𝘨𝘦𝘯𝘢𝘥𝘦𝘪𝘯𝘥𝘪𝘢𝘴 #𝘉𝘰𝘭𝘪𝘷𝘢𝘳

𝗘𝘀𝘁𝗮𝗺𝗼𝘀 𝘂𝗯𝗶𝗰𝗮𝗱𝗼𝘀 𝗲𝗻:
𝘔𝘢𝘯𝘨𝘢, 𝘊𝘭. 25𝘢 #24 - 75. 𝘈𝘵𝘳𝘢́𝘴 𝘥𝘦𝘭 𝘤𝘰𝘮𝘢𝘯𝘥𝘰 𝘥𝘦 𝘭𝘢 𝘗𝘰𝘭𝘪𝘤í𝘢 𝘕𝘢𝘤𝘪𝘰𝘯𝘢𝘭

𝗚𝗼𝗼𝗴𝗹𝗲 𝗠𝗮𝗽𝘀: https://goo.gl/maps/ewtwvNr2pAHUJBkd9

Para mayor información no dudes en consultarnos.

W𝗵𝗮𝘁𝘀𝗔𝗽𝗽: (+1) 305 7057241

#𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗺𝗶𝘅𝗶𝗻𝗴 #𝗹𝗼𝗴𝗶𝗰 #𝗠𝘂𝘀𝗶𝗰𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿 #𝗮𝗻𝗮𝗹𝗼𝗴𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗦𝘁𝗲𝗺𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗮𝘂𝗱𝗶𝗼𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗼𝘂𝘁𝗯𝗼𝗮𝗿𝗱𝗴𝗲𝗮𝗿 #𝗺𝗶𝘅𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿 #𝗺𝗶𝘅𝗮𝗻𝗱𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝘀𝗲𝗿𝘃𝗶𝗰𝗲 #𝗼𝗻𝗹𝗶𝗻𝗲𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝘀𝗼𝘂𝗻𝗱𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝘀𝘁𝘂𝗱𝗶𝗼 #𝗮𝘂𝗱𝗶𝗼𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 #𝗺𝘂𝘀𝗶𝗰𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 #𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻𝘁𝗶𝗽𝘀 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝘁𝗶𝗽𝘀 #𝘄𝗼𝗿𝗹𝗱𝘄𝗶𝗱𝗲

¿𝗤𝘂𝗲́ 𝗲𝘀 𝗹𝗮 𝗿𝗲𝗽𝗮𝗿𝗮𝗰𝗶𝗼́𝗻 𝗱𝗲 𝗮𝘂𝗱𝗶𝗼? 📢𝗘𝘀 𝘂𝗻𝗮 𝘀𝘂𝗯 𝗱𝗶𝘀𝗰𝗶𝗽𝗹𝗶𝗻𝗮 𝗱𝗲 𝗹𝗮 𝗶𝗻𝗴𝗲𝗻𝗶𝗲𝗿í𝗮 𝗱𝗲 𝗮𝘂𝗱𝗶𝗼 𝗾𝘂𝗲 𝘀𝗲 𝗲𝗻𝗰𝗮𝗿𝗴𝗮 𝗱𝗲 𝗱𝗲𝘀𝗰𝗿𝗶𝗯𝗶𝗿 𝗹𝗼𝘀 𝗱𝗶𝘃𝗲𝗿...
01/07/2022

¿𝗤𝘂𝗲́ 𝗲𝘀 𝗹𝗮 𝗿𝗲𝗽𝗮𝗿𝗮𝗰𝗶𝗼́𝗻 𝗱𝗲 𝗮𝘂𝗱𝗶𝗼? 📢

𝗘𝘀 𝘂𝗻𝗮 𝘀𝘂𝗯 𝗱𝗶𝘀𝗰𝗶𝗽𝗹𝗶𝗻𝗮 𝗱𝗲 𝗹𝗮 𝗶𝗻𝗴𝗲𝗻𝗶𝗲𝗿í𝗮 𝗱𝗲 𝗮𝘂𝗱𝗶𝗼 𝗾𝘂𝗲 𝘀𝗲 𝗲𝗻𝗰𝗮𝗿𝗴𝗮 𝗱𝗲 𝗱𝗲𝘀𝗰𝗿𝗶𝗯𝗶𝗿 𝗹𝗼𝘀 𝗱𝗶𝘃𝗲𝗿𝘀𝗼𝘀 𝗽𝗿𝗼𝗰𝗲𝘀𝗼𝘀 𝘆 𝘁𝗲́𝗰𝗻𝗶𝗰𝗮𝘀 𝗾𝘂𝗲 𝘀𝗲 𝗽𝘂𝗲𝗱𝗲𝗻 𝘂𝘀𝗮𝗿 𝗽𝗮𝗿𝗮 𝗲𝗹𝗶𝗺𝗶𝗻𝗮𝗿 𝗿𝘂𝗶𝗱𝗼𝘀 𝘆 𝗼𝘁𝗿𝗮𝘀 𝗶𝗺𝗽𝗲𝗿𝗳𝗲𝗰𝗰𝗶𝗼𝗻𝗲𝘀 𝗱𝗲 𝘂𝗻𝗮 𝗴𝗿𝗮𝗯𝗮𝗰𝗶𝗼́𝗻. Cuando se usan correctamente, estas técnicas pueden aliviar problemas que incluyen:

• 𝘙𝘶𝘪𝘥𝘰 𝘥𝘦 𝘧𝘰𝘯𝘥𝘰 𝘢𝘮𝘣𝘪𝘦𝘯𝘵𝘢𝘭
• 𝘚𝘪𝘴𝘦𝘰 𝘥𝘦 𝘤𝘪𝘯𝘵𝘢 𝘮𝘢𝘨𝘯𝘦́𝘵𝘪𝘤𝘢
• 𝘐𝘯𝘵𝘦𝘳𝘧𝘦𝘳𝘦𝘯𝘤𝘪𝘢𝘴 𝘦𝘭𝘦́𝘤𝘵𝘳𝘪𝘤𝘢𝘴
• 𝘡𝘶𝘮𝘣𝘪𝘥𝘰𝘴
• 𝘌𝘭𝘦𝘮𝘦𝘯𝘵𝘰𝘴 𝘥𝘦 𝘳𝘶𝘪𝘥𝘰𝘴 𝘥𝘦 𝘧𝘰𝘯𝘥𝘰 𝘤𝘰𝘮𝘰 𝘢𝘭𝘨𝘶𝘪𝘦𝘯 𝘤𝘰𝘯 𝘵𝘰𝘴, 𝑝𝘢𝘴𝘰𝘴, 𝘵𝘪𝘮𝘣𝘳𝘦𝘴 𝘥𝘦 𝘵𝘦𝘭𝘦́𝘧𝘰𝘯𝘰𝘴
• 𝘊𝘭𝘪𝘤𝘴 𝘰 𝘢𝘳𝘵𝘦𝘧𝘢𝘤𝘵𝘰𝘴 𝘥𝘪𝘨𝘪𝘵𝘢𝘭𝘦𝘴
• 𝘙𝘶𝘪𝘥𝘰𝘴 𝘥𝘦 𝘭𝘢 𝘣𝘰𝘤𝘢
• 𝘊𝘶𝘢𝘭𝘲𝘶𝘪𝘦𝘳 𝘢𝘳𝘵𝘦𝘧𝘢𝘤𝘵𝘰 𝘲𝘶𝘦 𝘯𝘰 𝘩𝘢𝘤𝘦 𝑝𝘢𝘳𝘵𝘦 𝘥𝘦𝘭 𝑝𝘳𝘰𝘨𝘳𝘢𝘮𝘢 𝘲𝘶𝘦 𝘴𝘦 𝘦𝘴𝘵𝘢́ 𝘦𝘴𝘤𝘶𝘤𝘩𝘢𝘯𝘥𝘰

(𝘌𝘴 𝘪𝘮𝑝𝘰𝘳𝘵𝘢𝘯𝘵𝘦 𝘢𝘤𝘭𝘢𝘳𝘢𝘳 𝘲𝘶𝘦 𝘵𝘰𝘥𝘰 𝑝𝘳𝘰𝘤𝘦𝘥𝘪𝘮𝘪𝘦𝘯𝘵𝘰 𝘦𝘯 𝘤𝘶𝘢𝘯𝘵𝘰 𝘢 𝘢𝘶𝘥𝘪𝘰 𝘴𝘦 𝘩𝘢𝘤𝘦 𝘦𝘯 𝘶𝘯 𝘦𝘯𝘵𝘰𝘳𝘯𝘰 𝘴𝘪𝘭𝘦𝘯𝘤𝘪𝘰𝘴𝘰 𝘤𝘰𝘯 𝘶𝘯 𝘴𝘪𝘴𝘵𝘦𝘮𝘢 𝘥𝘦 𝘮𝘰𝘯𝘪𝘵𝘰𝘳𝘦𝘴 𝘦𝘴𝑝𝘦𝘤𝘪𝘢𝘭𝘪𝘻𝘢𝘥𝘰𝘴 (implementando escucha crítica) 𝘲𝘶𝘦 𝑝𝘦𝘳𝘮𝘪𝘵𝘦 𝘦𝘴𝘤𝘶𝘤𝘩𝘢𝘳 𝘵𝘰𝘥𝘰 𝘭𝘰 𝘲𝘶𝘦 𝘦𝘴𝘵𝘢́ 𝑝𝘳𝘦𝘴𝘦𝘯𝘵𝘦 𝘦𝘯 𝘦𝘭 𝘦𝘴𝑝𝘦𝘤𝘵𝘳𝘰 𝘥𝘦 𝘧𝘳𝘦𝘤𝘶𝘦𝘯𝘤𝘪𝘢𝘴) 🎚️🎙️

Para mayor información no dudes en consultarnos.

W𝗵𝗮𝘁𝘀𝗔𝗽𝗽: (+1) 305 7057241

#𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗺𝗶𝘅𝗶𝗻𝗴 #𝗹𝗼𝗴𝗶𝗰 #𝗠𝘂𝘀𝗶𝗰𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿 #𝗮𝗻𝗮𝗹𝗼𝗴𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗦𝘁𝗲𝗺𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗮𝘂𝗱𝗶𝗼𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗼𝘂𝘁𝗯𝗼𝗮𝗿𝗱𝗴𝗲𝗮𝗿 #𝗺𝗶𝘅𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿 #𝗺𝗶𝘅𝗮𝗻𝗱𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝘀𝗲𝗿𝘃𝗶𝗰𝗲 #𝗼𝗻𝗹𝗶𝗻𝗲𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴 #𝘀𝗼𝘂𝗻𝗱𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝘀𝘁𝘂𝗱𝗶𝗼 #𝗮𝘂𝗱𝗶𝗼𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 #𝗺𝘂𝘀𝗶𝗰𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 #𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻𝘁𝗶𝗽𝘀 #𝗺𝗮𝘀𝘁𝗲𝗿𝗶𝗻𝗴𝘁𝗶𝗽𝘀 #𝘄𝗼𝗿𝗹𝗱𝘄𝗶𝗱𝗲

01/07/2022
The relationship between LUFS and dB and why is it important in the Mastering domain:https://producelikeapro.com/blog/lu...
27/04/2022

The relationship between LUFS and dB and why is it important in the Mastering domain:

https://producelikeapro.com/blog/lufs-vs-db-explained/

With so many ways to measure loudness, you're not alone wondering what the deal with LUFS vs dB is. Luckily, it isn't too hard to grasp.

11/04/2022

When to reach for Analog?

Do you think that analog is a silver bullet?
Are you the person who likes to add color externally?
Are you completely in the box?
Do we really need analog processing to master professionally?

I remember reading in “Mastering Engineers Worldwide” Facebook group a comment from an engineer stating that with analog processing “sh*t sounds better”, but does analog really make things sound better? Is analog signal processing a silver bullet? Or is it simply for the fact that people can work faster? This discussion has been for a long time and for good reason, back in the early days of DSP the technology was very slow and sluggish, engineers from that time period never though working with digital tools, not only because of the sound but for the fact that digital tools didn’t have the quality and resolution that they have today.
So it’s understandable why this debate still exists, and I believe that experience with the early days of the digital domain is something that still hunts engineers from that time period out to this day. But again, do we still need analog processing to make “better” sounding masters? Personally I don’t have a conclusive answer because at the end of the day these are just tools, and as any tool it has its disadvantages and advantages, so it’s up to us to determined what’s the best strategy for any given context.

“Software goes out of date
Faster than Analog”
Bob Katz

Is this really the case? George Massenburg thinks very differently with Bob Katz philosophy due to one mayor reason, he stated on an interview that “building analog hardware is daunting because parts go away every year”. So maybe today software goes out of date faster than analog, but no for too long. Thinking about this brings to my mind a few things, the first one is analog tape, there are some engineers that still work this medium on a daily basis, a good example of this is Steve Albini, he is considered to be the number one nemesis of the digital domain, he’s been working on the analog domain his entire life, he’s written a few articles where he heavily criticizes the digital domain, one of his most noticeable ones is “F**k Digital” where he explains his perspective regarding the digital universe, the reason being why Steve Albini avoids the digital domain is because of the nature and complexity of the ecosystem, analog processing is much faster and when it comes to tape editing there is little to what you can do to fix things, thus making the process organic and less editorial, Albini states that in the digital domain people have the tendency of recording a hundred of takes, and then there comes a massive editorial puzzle to figure out the best bits with the best bits, this makes the recording process much slower and unpractical in his way of thinking.

Lastly Albini’s main concern with the digital domain is the lack of reliability, the fact that you can play a tape reel a hundred years from now is something that today is impossible in the floating point universe, this is because a lot of engineers are using third party tools that in a distant future maybe obsolete, including the fact that software tools are constantly changing.

“In the distant future it may not be possible
to mount a computerize session
due to insufficient technology”
Steve Albini

Here is a catch twenty-two, what if the opposite happened then? Instead of the digital domain not being reliable, what happens if there is no more analog tape? What’s going to happen if an electronic component isn’t manufactured anymore? At the moment, analog gear isn’t going anywhere anytime soon, but what’s going to happen, there is no more analog?
Thinking about this brings some variables in to the picture, the first one is the setup, working with analog equipment means that recalling is a bit slow, even if your equipment is position step, Bob katz states that he uses a 1Khz tone to recall his analog compressor settings, especially when recalling his time constants, and even with that method the recalling is not 100% accurate, the second aspect of this is the energy and electrical power that analog equipment consumes, Jonathan Wyner states that his analog equipment occupies a lot of space, creates heat and makes his electrical bill a bit higher than average.

Another aspect to consider is the fact that analog equipment requires maintenance, some analog gear requires calibration from time to time, I see this a lot in forums where engineers have to look for replacement parts or do maintenance. Some engineers do the revisions themselves, other engineers prefer to send their units to an authorized service center, and here is where things get interesting, if you live in an area or country where there is no service center for your gear you’ll have to send it via mail to the city or area where there is service available. This is not only because it is high voltage electronics, the technician who is going to be working on it needs top of the line tools to diagnose and repair the equipment, including the experience and the precautions needed to work on such expensive and delicate hardware.
On the other hand, digital tools need constant updates to keep them relevant, you might think this is a good thing because you just send an email with the bug report requesting a fix or update, but a simple update or bug fix could take time from the developer, which is one of the downsides of digital at the moment. I’m not here to criticize or pinpoint the negative things about analog or digital, but what I’m describing here is with the intention so that people can come with their own conclusions on what’s the best choice for them.

Adding Warmth / Color in the Digital Domain

Is it possible to get a similar result in the digital domain when it comes to analog style distortion? Is the technology capable of recreating the same effect and vibe? Analog distortion is free, it comes from the nature and design of the equipment and the fact that it's electricity flowing through it, in the floating point universe distortion has to be programmed and coded in to the circuit, this means that the implementation of coloration and distortion is more challenging due to a lot of factors including Aliasing and Sampling. I’m going to answer based on my personal experience, I’ve come across four tools that I feel come close to the real effect, and the point here is not to promote or market these tools rather give you options for you to consider if you are working in the digital domain completely.

Does analog signal processing really determined the quality of the audio or is it simply changing the listening experience? Technically speaking there is no relationship between quality and the use of analog equipment, the quality of the work is determined by the ADC and DAC, the conversion process, that’s where the magic happens, having analog gear can make things sound more interesting, but at the end of the day if what’s decoding the analog signal to a discrete function is not up to the game the overall quality is going to suffer.

Which is faster, Analog or Digital?

I’m going to start with a question, which is more practical? Bob Katz talked about the speed and the responsiveness of analog processing Vs digital processing, based on his experience he concludes that most plugins that he uses don't have the speed and responsiveness as his analog tools, but why? Or is that a problem? In the case of compression most mastering engineers have a strong preference with analog than digital, according to Jonathan Wyner he believes that the internal sampling rate of a digital compressor has to be much higher, in order for the detection circuit to operate accurately.

“When it comes to compression think this is the final frontier as far as DSP processing not quite living up to analog processing, lot of the DSP programming either compression simulations or the convolution devices that mimic compressors do an awfully good job at recreating the dynamic range control that happens in an analog compressor but they don't quite seem to sound the same. The other thing and this is something that was proposed to me by George Massenburg, is that the component that really drives the action of a compressor is the detector circuit, in other words what tells the compressor when to compress, and he was speculating that the sample rate for the detector circuit in a digital compressor needs to be much higher than the typical sample rates that we're using now, because of the nuances that you we get at the output of a compression stage, so if you're running at 44.1KHz, and 44.1KHz may be totally fine for the audio passing through, but it may not be fine for the audio that's feeding the detection circuit”.
Jonathan Wyner

At this point I think that the argument of Analog Vs digital doesn’t make any sense anymore, because they are different, based on different principles so by definition you’re going to get a different result, but again is this a problem?

Honestly I don’t think so, again starting with the premise that both analog and digital are two different ecosystems, in terms of speed and responsiveness analog is faster, the reason being has to do with the nature of the signals itself, analog hardware interacts with electricity, signals that are time continuous, so by nature there is going to be a faster response. A digital tool works with discrete amplitude levels or discrete functions, and this is the main reason why the responsiveness is different, one has to simply interact with electricity while the other has to sample, decode and oversample internally, needing more computational power.
But when to reach for digital, then? In the mastering domain when it comes to limiters the digital domain wins over the analog domain, mastering engineers have a strong preference with digital limiters over their analog counterparts, and there is a good reason for it, digital limiters work faster, they are much cleaner an accurate, while analog might be a lot faster than digital tools this also means that analog tools specially limiters have a higher tendency of overshooting, lastly analog limiters don’t have an absolute ceiling while digital limiters act as an absolute peak protection circuit.

Conclusion

Is it Analog or Digital, then? At the end of the day the answer depends on you, and what suits you, there is no such thing as one being better than the other despite what other engineers tell you. I’m going to approach this on a mastering principle, “the less we do, the better” there is a good reason why mastering engineer have this philosophy, if someone hands you a good mix that's been professionally recorded this implies that what you have to do little. Honestly I think that passing a good recorded mix through an ADC/DAC to use analog processing isn’t going to benefit that music at all, because of what happens in the conversion process, running signals from a converter to an analog signal path involves truncation, noise, filtering and to some extent signal degradation. It's not always a good idea to be completely outside the box, especially if the mix that you’re working on has a considerable amount of analog intervention on it, most mastering engineers for this reason will prefer to stay in the digital domain to maintain fidelity and avoid all those side effects that I mentioned above. So again, is it Analog or Digital? I remember asking Jonathan Wyner on an interview the following question: Are you completely in the box? He answered, “Not entirely, but I need to have a good reason why I’m going the analog route”.

Should you Mix or Master at -14LUFS?Is -14LUFS the golden number?My perspective on this topic is that the numbers that s...
06/04/2022

Should you Mix or Master at -14LUFS?
Is -14LUFS the golden number?

My perspective on this topic is that the numbers that streaming services use are references not targets, so the best thing you can do is to render your work as best as you can and let the streaming service in question handle the rest, the reason being is that the end user is the one who defines how he or she listens to music.

Here is a podcast hosted by mastering engineer Ian Shepherd, you can learn more by watching more of his videos on his youtube channel call Production Advice.

https://www.youtube.com/watch?v=sBZ5EEe_kVQ&ab_channel=ProductionAdvice

People are talking about minus 14 LUFS loudness more and more these days, but why ? What does this number mean, where does it come from, and why should you c...

This are the Fletcher Munson curves, also known as ISO226, the equal loudness contour which states that our perception o...
06/04/2022

This are the Fletcher Munson curves, also known as ISO226, the equal loudness contour which states that our perception of loudness is frequency dependant, so when the goal is to make loud and impactful music you have to keep in mind the ISO226 (our perception), this are the basics of how a LUFS meter evaluate the level of program.

Stereo Mastering Vs Stem Mastering, what is the difference?Stem mastering can be very helpful when there is an issue wit...
04/04/2022

Stereo Mastering Vs Stem Mastering, what is the difference?

Stem mastering can be very helpful when there is an issue with monitoring or the listening environment is not optimize to work on audio, only in this case stem mastering can be a viable solution.

https://www.izotope.com/en/learn/how-to-master-with-stems.html

Audio mastering with stems can open many doors, but it comes with risks. Learn when to use stems, how many to use, and how to navigate a stem mastering session.

Streaming services LUFS references.
04/04/2022

Streaming services LUFS references.

01/04/2022

Here is a small demonstration on how a song is taken from a final mix to a fully mastered track, to have better listening experience use headphones if you don't have speakers.

30/03/2022

The importance of Mastering

If you're new to music production you might or may not have heard the term Mastering, to summarize the concept, mastering is the last step in the audio production chain, simply put it's just quality control, this involves critical listening to diagnose the technical quality of the music, then critical decisions like tone and level adjustments are made to optimize the sound for better playback and distribution.

Before is start talking about the technical issues and deliverables I want to start explaining why is it a good idea to send your work to a Mastering Engineer, first how long have you been working on your production? Are you working on an album or EP? Does your work contain multiple songs? Where do you plan to go? Streaming? Digital download? There is a good reason why I’m asking these questions and the reasons matter, as I said before you might have been working on your production for a long time, this means that your ears and your brain are totally familiar with it, but depending on your monitoring and listening environment you might be missing small details that a fresh neutral set of ears can provide, and this is one of the biggest benefits of hiring a mastering engineer, you’re working with this person not for musical reasons but for technical reasons, a mastering engineer can give you insights and feedback about your listening environment and monitoring, at the end of the day this is what you want because this ensures consistency and quality control, but more importantly this process will ensure you get the results you’re after.

But why is this step important? Can I get away without the mastering process? Sure, it's possible to release your material without the need to master it to a certain degree, what do I mean by a certain degree? If you release or upload your music un-mastered to a website that’s dedicated for streaming it’s possible that translation issues might occur, depending on how you produce and mix that will determine the experience people will have when they listen to your work. So to answer the question yes you can upload your music without the need to do it, but if your expectations are to upload your music to streaming services you will encounter issues, first of all streaming services have specific requirements for uploading music, second streaming services stream music in two different ways, the first one is peak normalization and the second one is loudness normalization, this depends heavily on the user subscription, so for example if you upload your music with 8dB of headroom in a peak normalize fashion, the streaming service will assume that’s what you want, and they will leave your music with 8dB of headroom, on the other hand if you upload your music in a loudness normalize fashion without mastering, the streaming service will turn your music up to their targets to avoid loudness differences, and this might not be a good thing if the streaming service has to turn your mix up.

Let’s talk about other deliverables, in the case of a CD which is requested sometimes, if you burn your music to a CD without mastering you might find the need to turn the playback level up quite a bit or in some cases turn it down because you might be clipping, another case is a digital download, if your work is lower than average people will have to turn your music up to listen to it, and this may not sit well if people have to turn the volume up to hear your work, lastly let’s talk about translation and your listening environment, if you release or upload your work without mastering some technical issues can happen, depending on your monitoring and listening environment you can expect the following: depending on the nature of the music you're working on you might find that there is too much bass, this is a byproduct of your monitoring not being able to reproduce the accuracy of the low end that’s needed to listen to it, in some cases the opposite may happen where there is no low end at all, this can happen because your listening environment may be exaggerating the low end, and you might think that you need to control it radically.

30/03/2022
28/03/2022

Managing Tradeoffs'

By Pablo Messier

Is Distortion a bad thing?

Do we really need to avoid Distortion as much as possible?

Does having no distortion at all makes things better?

Is Mastering the art of Distortion?

Introduction:
For a long time, the craft of mastering has been seen as a black magic art of some sort, isolated from the rest of the music production chain, especially for me, I was a someone that I constantly ask myself not only what is the craft of mastering but how was it possible, how do you get something that is the same music, but feels different? For many years I question myself on how mastering changes the production, not knowing that almost the same tools that are used in mixing, are use in the discipline of mastering, but there is one defining factor that made mastering a mystery to me, and this was the fact that the process of mastering was applied to the entire mix, and this was kind of a revelation to me when I first new it, but then I had to discover how do you do it? How do you know what tools to use? How do you know what to listen for? What to look for? This is the defining factor of what the discipline of mastering is, quality control and critical listening but more importantly, the art of managing tradeoffs.

The Battle Against Distortion
When people ask me what is mastering I usually tend to reply to them that the short of it is that mastering is distortion, and most of the people are end up like “wait what? Distortion?” and my reply is yes (but not terrible clipping), as soon as the mixing process ends, and the mastering stage starts we have to make changes that are now in the context of the full frequency spectrum, including the entire dynamic range of the music itself, so anything we do carries more meaning and a lot more weight because of the complex nature of the signal, in the mixing process you can easily get away with distorting one element pretty hard and masking it afterwards, not the same can be said in mastering, once a change is made in the entire mix the results are much more complex and evident, bringing something else to the table that wasn’t there to begin with.

“I have a way of thinking about mastering,
and this is going to sound a little odd when I first say it,
but I think that a Mastering Engineer has to be a Connoisseur of Distortion,
because ultimately what your doing is your taking a source file
and distorting it in some way in order to achieve some musical result”

Paul Blakemore

Limiters & Nonlinearities
Talking about mastering and how its achieve inevitably brings us to the world of nonlinear processing, specially limiting, because at the core of the work of modern mastering is limiting, now you might say that the process of limiting is to set a threshold, where the peaks of the music will never exceed a predetermined value, and technically you’re correct, that is the purpose of a limiter to prevent you from over modulating, but more importantly to help us define the level of program. To this point it’s all good, you might think well a limiter is a helpful tool because its preventing me from clipping, so what do I need to worry about? Yes it’s a helpful tool but here is a small detail here, limiters are not transparent, ill venture to say that no nonlinearity is transparent, this is because of the nature of the tool itself, a nonlinearity is any process from witch the change of the output is not proportional to the input, and here is where the tradeoffs comes in to play, limiters have a very fast release times, if you think about the nature of the circuit and analyze the time constants, they are made for tracking very fast moving short term intersample peaks (they are made to deal with transient energy), here is where the distortion comes from, when I start to use a limiter there are two questions that rise immediately when I’m doing the work, the first question is: how much limiting is necessary? (this is music dependent) the second question is: how much distortion are you willing to tolerate? It’s important to think about this when setting out the loudness of program, but more importantly how to do it in a way that is invisible, years ago Mastering Engineer Jonathan Wyner was interviewed by Pensado’s Place, and almost at the end of the interview Mixing Engineer Dave Pensado was talking about limiting and told Jonathan Wyner the following: “Limiting has become a bad thing, but with no limiting there is no Mastering”.

“What its design to do is that
The threshold stays well above the body of the music,
And all it does its stops overloads,
When you set the threshold right down in to the body of the music, and then
Every peak its being shave off, that’s what we do
And that’s wrong, we are actually destroying the process”

Dr Robert William Taylor

Mastering Engineer Jonathan Wyner in an interview with Dr Robert Taylor many years ago, where discussing the topic of Hyper Compression, which is the process of over compressing a signal, Robert Taylor stated that Hyper Compression involves any process that include, compression itself, multiband processing, limiting, clipping and to the extent that clipping may involve overdriving an analog to digital converter. Another aspect to consider when it comes to the digital domain is that many limiter plugins are emulating analog limiters, this creates another “issue” because in an analog equipment the color of the unit comes from a transformer or any electronic components, and many plugins that emulate their analog counterparts are also emulating the color that comes from that transformer as well, this reinforces what Jonathan Wyner said once: “Many people think that a little distortion is cool, well you don’t know how much distortion you’re getting, it depends on what you’re playing back on.”

Compression & Dynamics
Compression has been a unique tool that mastering engineers rely on, but the question is, what are we doing with it? Do we really understand compression? Those are the questions that I at least ask myself in the context of mastering the most, according to Mastering Engineer Gavin Lurssen, Doug Sax witch was a unique Mastering Engineer (one of the first in the business) stated that, “compression became very popular as soon as CDs when in to the car”, if you think about it, the noise from the engine and the noise of the car rolling down the road would have made the listening experience a bit challenging, so here comes the distortion to save the day!, compression does not leave the same imprint as a peak limiter but it adds something to the sound in return, the question is why use a compressor to make music more audible? Specially in a car where there is constant noise, simply put, having the loudness of program even out will make the music much easier to listen to, in the context of a car, you might be thinking this might be a good thing, but it’s not all positive, while compressors can help the music in many ways, there are things about compression that to a trained ear it cannot be unheard, and here lies why Mastering Engineers try to avoid compression as much as possible, I’ll venture to say that all compressors have the same side effects in common, loosing low end is the first thing that happens (result of distortion), some highs are accentuated, but the side effects of compression that most people don’t pay attention to is the fidelity of the signal and imaging, to some extent compression changes the relationships in a mix, this is very similar to what happens in a Loudness Normalization playback fashion.

“I think
that the first thing that you lose with
with many tools
of all kinds including compressors
is the depth”

Bob Katz

So here lies the question once more “What are we using compressors for?” the common definition is that compression is use to restrict dynamic range, but that doesn’t us what is actually doing. Mastering Engineer Bob Olhsson stated that he sees “Compression as helping the Limiter”, “I typically shout out at least three different limiters, on every job, listening for what they screw up”.

Excitation, Color & A conversation with Aliasing
Back in the day when Mastering Engineers where working with analog equipment, there would always be a color, and affect, some “distortion” that might be pleasing or interesting, rarely a treatment with this in the analog domain would be totally transparent, every time a signal runs through a new circuit or processor something changes, even if the processor in hand is not doing anything to the signal, this is especially relevant in the world of nonlinear processing, most engineers like to run signals through such devices not because they want to process it or change something, it’s because they enjoy the sonic effect, the imprint of that gear and the filtering, I’m the kind of person that believes that distortion in the correct context can bring something to life.

Here is a story from Mastering Engineer Jonathan Wyner, One day he was contacted by an artist that he decided not to share his or her name, the artist brought him a mix that was worked by a professional mixing engineer, the artist came to Jonathan very concerned about the mix because the mixing engineer and the rest of the craft rented a studio that this mixing engineer had never worked before, after one week of hard work the mix was finished but when the time came to test the mix the nightmare began, the mixing engineer did not bother to check his work before signing off, there was nothing the mixing engineer could have done because the time was over and there was no studio to correct the mix so the artist had no choice but to contact Jonathan and asking him for help, the mix was gone by this point, Jonathan had to try a lot of things to see if he could save the mix, and after days of experimentation he found and old compressor named “GATES” but instead of trying to compress he just run the record through the unit and as he stated “By adding the distortion brought life in to the recording” and this is how he could “save the mix”, this is what he call “Sonic Adventures in Mastering.”

Analog Distortion is interesting, there is a unique texture to it, all is good so far, but what about the Digital Domain? When it comes to distortion in the digital domain we have to consider two important things, distortion in the analog domain is free, distortion in the digital domain is not free, it has to be programed and coded down in all its potential complexity. But what are the implications of distortion in the digital domain? in the analog domain we judge equipment based on its sound, in the digital domain we judge plugins by how good they can do analog style distortion, as I stated before, distortion does not come alone in the digital domain, and there is a small price to pay when using coloration in a floating point universe, latency and CPU cost, in other words bandwidth and sampling. Simply put discrete time digital signals where made to operate via a sampling parameter, anytime the signal tries to go beyond the sampling parameter, the system is unable to recognize the activity beyond the sampling parameter and instead of making the signal disappear it interprets the activity as a side tone that does not follow the harmonic series of the fundamental frequency, this is why distortion is such a big deal in the digital domain, it takes a lot of work to implement distortion in a plugin properly, the reason being that In the analog domain distortion is a natural attribute to the devices themselves, it’s part of the sound because of the circuitry and all of its electronic components that are in the signal path, in most cases developers don’t like the idea of adding distortion or noise into the DSP, because battling the effects of Aliasing is tough task. So does that mean that digital coloration is useless? Not at all in the slightest bit, in some cases digital coloration is a better solution than going to analog domain, the reason being that to go from digital to analog involves conversion and truncation, so having a digital tool that can do the job is crucial, but this implies that the oversampling technique used has to be spotless, in mastering we have to select our tools carefully, specially color.

Cramping or Wrapping?
Do digital equalizers sound different from their analog counterparts? This is a question that most engineers have asked themselves for a long time, and with good reason, decades ago when digital equalizers came in to the picture, the sound was something that kept people off for a long time, a lot of engineers never imagine working in the digital domain because of this phenomenon, the problem was not the digital domain in the first place, the issue here where the tools themselves, the plugins where not accurate to begin with and if you sum the internal bandwidth of the plugin at the time well it’s understandable why they avoided digital.

Equalizers and filters where the first thing most engineers notice that something wasn’t quite right, recording and mixing engineer George Massenburg was the first person to introduce the parametric equalizer back in the day, and a circuit designer, I consider him to be an audio thinker, because he studied and analyzes the behavior in the tools we use today, and thanks to his long research and hard work we have really good clean equalizers, when Protools was starting out George notice something off with the filters used in their equalizers because something sounded wrong, this is where EQ Cramping is born, digital EQs at the time had an issue with the top end, the high end of the spectrum sounded harsh and brittle and most people didn’t know why and what was happening, it was George Massenburg who discover this issue and stated that a better filtering and sampling approach was needed to correct this behavior.

But what does all of this has to do with distortion? I think all of it has to do with distortion, cramping does not only affect the sound quality of the high bands, if you analyze the behavior of the plugin using a diagnosis tool or even simply the spectrum itself, you can see that the band starts to deform itself when reaching the Nyquist limit (sampling boundaries), listen carefully and you’ll hear distortion and unnatural ringing effect along with all weird artifacts, this is what makes the top end harsh. Ringing and distortion in an EQ is not necessarily a bad thing, because part of this it’s what gives the EQ the imprint and color that it makes it characteristic, now does this mean that an EQ that cramps is totally useless? Not necessarily a cramping EQ can still be useful but as I stated before, it’s all about knowing the behavior of the tools themselves and their limitations, but suffice to say if you’re working specifically on mastering then the quality of the tools really matter and to my way of thinking a cramping EQ in a mastering engineer’s toolbox is totally unacceptable.

“Nothing couldn’t have been more
Wrong, going in to the middle
Nighties with pristine,
Because it didn’t register”

George Massenburg

Dirección

Manga, Calle 25a #24/75
Cartagena
130001

Horario de Apertura

Lunes 9am - 6pm
Martes 9am - 6pm
Miércoles 9am - 6pm
Jueves 9am - 6pm
Viernes 9am - 6pm

Página web

Notificaciones

Sé el primero en enterarse y déjanos enviarle un correo electrónico cuando Messier Mastering publique noticias y promociones. Su dirección de correo electrónico no se utilizará para ningún otro fin, y puede darse de baja en cualquier momento.

Contacto La Empresa

Enviar un mensaje a Messier Mastering:

Videos

Compartir

Compañías De Medios cercanos


Otros compañías de medios en Cartagena

Mostrar Todas