09/09/2026
What does a genuinely good ad experience actually look like?
It’s a question at the heart of the In-App Ad Experience Playbook I’m building for this fall with AppsFlyer, AppHarbr, Almedia, and more industry voices to come, and my conversation with Fatma Güngör, Head of Apps and Gaming Partnerships, EMEA at Google, gets right into why it matters. (Google for Publishers)
Fatma describes bad ads as one of the most hidden taxes in mobile gaming because the real cost can show up in churn, lost trust, and lower lifetime value long after someone else has collected the click.
That turns ad quality from a defensive issue into a growth question: what kind of advertising experience helps us keep the users we worked so hard to acquire?
We also talk about Google’s AI-powered ad filtering, CTR-based filtering, the limits of chasing cheap scale, and why retention has to sit at the center of monetization.
These are exactly the conversations feeding into the playbook, alongside perspectives on creative, measurement, rewarded experiences and publisher control. And there are some interesting voices still to come.
📽️ Watch the full interview here https://www.youtube.com/watch?v=K5tpaukPMTw