Martin Rieger Sound

Martin Rieger Sound With my 3D Audio Matrix, I help clients to enhance their immersive production

06/09/2026

Annoying Smoke Alarm Chirping Prank - Beeps Every 10 Seconds (3D Audio)
That maddening smoke alarm chirp, repeating every 10 seconds - the ultimate prank sound to drive anyone crazy. Use for pranking roommates, family or friends. Headphones recommended for full 3D effect.

The scandal nobody talks about in XR production: camera budget in five figures, audio budget in three. I don't get it.It...
05/09/2026

The scandal nobody talks about in XR production: camera budget in five figures, audio budget in three.

I don't get it.

It happens every time: someone posts their URSA Cine Immersive setup, and right next to it, a decade-old AMBEO VR-mic taped on top at best.
Reality is a cheap Zoom H3VR an missing knowledge how to even put at into ASAF for Davinci Resolve.

Seriously: Would you let your sound guy operate the camera? I don't think so.
So why do you record 3D sound yourself?

Camera people, stop doing sound or I'll haunt you with my attempt of color grading.

Here are brutal reasons why, in the carousel.

Let me be your soundguy - I'm actually fun :)

05/09/2026

Realistic smoke detector low battery beep captured from multiple angles in binaural 3D audio. Perfect for sound design, pranks, film SFX or reference recordings. Headphones recommended for full 3D effect.

04/09/2026

A crisp, realistic door knock captured in binaural 3D audio - perfect for film SFX, game design, pranks or edits. Headphones recommended for the full spatial effect.

03/09/2026

02/09/2026

01/09/2026

Apple markets "spatial audio" like magic. Samsung slaps "Dolby Atmos" on everything. Then a company you've never heard o...
01/09/2026

Apple markets "spatial audio" like magic. Samsung slaps "Dolby Atmos" on everything. Then a company you've never heard of hired me to find out why they are better.

Their problem was simple, the solution difficult: The team could hardly explain, what makes their rendering for headphones arguably more immersive.

And if you can't name it, you can't build it, sell it, or promote in marketing.

So I stopped reading spec sheets and started listening.
Same tracks, same head-tracking, real movement: walking, turning, looking down.
The way people actually listen, not how a lab measures.

Then I did the part that's actually my job. I translated every engineering decision into what a listener really perceives.
Change an early reflection here, and the voice externalizes more.
Shift a tuning there, and the room stops feeling like a room.
Thinking from a content perspective what makes it sound "better".

I sit in the middle and connect the two, so a team knows what to build, what to fix, and how to say it publicly.

Their VP, Chad Lucien, put it better than I can: I bring "a deep understanding of the technology and its impact on the listening experience."

You can't spec your way to immersion. You have to listen for it.

Building headphones or spatial audio and stuck on what "immersive" really means for your product? That's the conversation I have. 👇

31/08/2026

VR in Schulen: Die VR Brille kann Unterricht öffnen, birgt für junge Köpfe aber auch Risiken. Für Ausbildung und immersive Medien heißt das: Der Gestalter immersiver Medien muss mitdenken.

30/08/2026

AR vs VR ist keine Entweder-oder-Frage. AR Glasses, Smart Glasses, Meta Quest 3, Apple Vision Pro und Metaverse wachsen parallel, und die Roadmaps zeigen, wohin VR läuft.

Adresse

BraunschweigerStr. 3
Munich
80997

Öffnungszeiten

Montag 10:00 - 18:00
Dienstag 10:00 - 18:00
Mittwoch 10:00 - 18:00
Donnerstag 10:00 - 18:00
Freitag 10:00 - 18:00

Benachrichtigungen

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