21/05/2026
I've been obsessed with this mic for a decade.
But now, camera guys are as well, and that's a problem.
10 years ago, I went all in on sound for immersive video.
Ambisonics is still the best format I know for recording.
Four channels, small build, still 3D. That's efficiency.
Setting up the microphone is the easy part, so camera guys nowadays think they can place the mic and call "spatial audio" done.
I watch them mount it to a €30k Ursa Immersive rig, just like 10 years ago with self-made GoPro rigs for 360 videos.
But for sound, that's not how any of this works.
As much as I love ambisonics, the spatial audio comes out diffuse and they don't even realize.
Here's why: FOA requires post-processing + objects recorded with additional mics.
Combining those assets is the holy grail and is not easily done in Davinci Resolve, taking care of decoding, phase issues, denoise, rotation, etc.
Camera people master lights. They understand composition. I appreciate that.
But I don't buy that they suddenly master Ambisonics, let alone Apple Spatial Audio Format (ASAF).
And that's fine - but don't pretend adding an Ambisonics mic to your cam changes that.
The format is brilliant. The ex*****on is painful to watch - and to listen to.
Anybody else still recording first order Ambisonics in 2026?