
14/05/2025
UPDATE 6: Gameplay and Performance Package
PATCH NOTES:
Added new Map Screen (3D Navigation, unlockable regions, quest markers)
Added a new skill, Dodge dash (found in the Lizard Shop)
Added a new enemy and some new obstacles
Added seperate Music volume setting into Options
Added a Ninja Star (replaces the lame pistol)
Added 1600x900 resolution
Added (optional) crosshair
Added info to inventory on what the vending machine items do
Added subtitles to broadcasts
Polished camera and movement behaviour
Polished screen shake
Polished enemy behaviour
Polished visuals & performance
Modified so that not all enemies carry shields
Modified shields so that you can break them
Modified Prison Guard Turret AI (they react to enemies now)
Modified so that Flashlight doesnt consume electricity anymore
Modified so that Skills consume electricity (Dash, fist pump, etc)
Modified so that electricity does not act like armor (doesnt consume damage)
Modified Save Couch visuals & saving behaviour (clearer)
Modified so that first tv broadcast is at a more quiet spot
Removed vaulting/grabbing (it was glitchy and its not needed anymore)
Fixed bug where Volume is always 100% on game start
Fixed Mouse axis sensitivity not being in sync
Fixed getting stuck in charging HP or Electricity
Fixed not all shake & FOV effect disabling from the Options settings
Fixed known issues with level events being unresponsive
Fixed old tutorial texts
Fixed some doors not highlighting
Fixed health showing for unnecessary targets