25/07/2026
“There are 206 bones in the human body. 207 if I’m watching Gossip Girl.”
It’s two years since Deadpool & Wolverine opened in cinemas with an unforgettable scene: Deadpool exhuming Logan’s skeleton and dispatching TVA agents using adamantium bones.
The sequence featured carefully planned stunt choreography calling for hard-working props. Enter FBFX.
The first step was digitally modelling a skeleton scaled to a scan of Hugh Jackman in ZBrush and Fusion, combining human bone assets with a CT scan of FBFX co-founder Andrew Dow’s skull!
The complete, poseable skeleton had to be lightweight, some parts 3D printed while others were moulded and cast. All the bones were painted with a realistic metal finish, aged and art finished with ligaments, tendons and decayed flesh.
Locking mechanisms were hidden away under rubbery tendons, and a jagged piece of wood matching the one that impaled Logan fabricated to protrude from the ribs. Clothes and boots matching those Logan wore when he died were broken down with power tools, paint and grimy bathwater.
Hundreds of stunt bones were made, each chosen in collaboration with the stunt team.
From the first rib snapped off the skeleton to the claws Deadpool pops at the end of the fight, every element was moulded and cast in multiples. Some needed to be hard and many more were produced in stunt-safe soft foam with structural armature, art finished with similar techniques to the poseable skeleton.
Some of the brilliant props we got to make included leg nunchucks, throwable fingers, bags of toes and piles of tendons. One version of the spine attached to the ribcage with magnets, allowing it to be ripped out.
Hero and stunt skulls were finished with peeling skin, punched-in hair and Wolverine's famous sideburns.
The soft stunt skulls were robust enough to be kicked like a football, or swung on the end of the spine. To allow for this move, a tennis ball was embedded in the centre of the skull and attached to the vertebrae.
Sometimes, the only way to stress-test props is to hand them to the stunt team. Luckily, we had a few extra adamantium fingers to cross on set!
Visual development for Deadpool & Wolverine was by Ryan Meinerding and Andy Park, with costume design by Mayes C. Rubeo and Graham Churchyard.