Centroid

Centroid Mocap Wranglers with locations at Uxbridge and Soho. Furthermore our new Raptor system allows us to work on set and outside in natural environments.

Located at the world famous Pinewood Studios, Centroid boasts one of the industry’s largest and most advanced facilities available today. Established in 1996 and with over a decade of experience in Full Performance Capture, Centroid offers both full optical and head mounted camera solutions to suit the ever changing requirements of entertainment industries. As live action and VFX production pipeli

nes move ever closer, Centroid continues to develop internal solutions for the live pre-visualisation of actor performances within digital assets and plates, utilising both fixed and hand held virtual cameras. Centroid’s Full Performance Capture pipelines are capable of recording (five +) performers simultaneously and with locations like Pinewood other areas of expertise such as audio recording and prop building are never far away. Centroid’s comprehensive list of facilities and services, from production pre-visualisation to finished post production animation, along with a strict secure data environment, ensure they deliver on time, to the highest quality and with project security guaranteed. In-house software ‘Trimmer’ enables clients to analyse all previs and video reference material simultaneously (time synced and cost automated) before ordering captures. An inventory of 192 hi-resolution Motion Analysis cameras allows Centroid to shoot on location simultaneously to in-house. Offering both truss mounted and tri-pod configurations, bespoke performance volumes to capture animals, or shoots in more unusual environments such as ice rinks, equestrian centres and tennis courts are always possible.

Next in our Centroid30 series, we're looking at horse capture. Mocap for horses. Horsecap? Equicap? Back in 2008, we spo...
11/06/2026

Next in our Centroid30 series, we're looking at horse capture. Mocap for horses. Horsecap? Equicap?

Back in 2008, we spotted something others hadn't yet fully embraced: the growing demand for realistic horse motion capture.
Rather than waiting for a project to force us to learn, our now CEO, Phil Stilgoe, organised an internal horse capture shoot to develop the expertise ourselves and we very quickly learnt that taping the markers directly onto the horse isn’t as effective as a custom made mocap suit. Once complete, the results were burned onto CD-ROMs and hand-delivered around Shepperton Studios, landing on the desks of key decision makers.

It worked.

Soon afterwards, we received a call from the VFX Supervisor on Ridley Scott's Robin Hood (2010), leading to our first major horse capture project.

That early investment in specialist animal capture opened the door to a string of landmark productions, including Prince of Persia, Game of Thrones’ Battle of the Bastards and Assassin's Creed Origins (where we also captured Camels!)

08/06/2026

A villainous new look at Fable? yes please!

Check out the new Fable release date trailer from last night's XBOX Games Showcase.

Launching 23rd February 2027.

08/06/2026

Wow, what a weekend of game announcements!

You may have seen some of the great photos and stories shared by the Maverick Games team from their time in our volume working on Clutch. It was a pleasure working with the team and cast to deliver full performance capture for the project.

Now that the game has been officially announced, check out the trailer if you haven't already.

Coming Spring 2027.

The wait is over.Masters of the Universe is now playing in cinemas worldwide. We're proud to have contributed motion cap...
05/06/2026

The wait is over.

Masters of the Universe is now playing in cinemas worldwide. We're proud to have contributed motion capture services to the production and excited for audiences to watch it.

Eternia awaits. Let us know what you think!

28/05/2026

It’s been a scorching week here in the UK, and what better way to celebrate than a nice glass of Orangina?

For Centroid30 this week, we’re looking back at a series of eyebrow-raising Orangina ads we captured for The Mill and their French client between 2007 and 2010. These ads were a play on the stereotypes in their genres and involved capturing talented roller skaters and a bespoke made toddler mocap suit!

Stay cool out there.

27/05/2026

The name’s Bond… and today, the world finally gets to play.

Huge congratulations to everyone involved in the release of 007: First Light. It’s been an incredible experience for us at Centroid Motion Capture working on this project, from the earliest tests of that iconic gun barrel shot, right through to full performance capture sessions with an absolutely legendary cast.

It’s also been fantastic seeing the response so far. The reviews and player reactions coming in over the past 24 hours have been incredible to watch, and we’re thrilled to see audiences connecting with the game in such a big way!

A special thank you as well to Molinare for being such a fantastic partner throughout the journey.

Now it’s your turn, agents. 🍸

20/05/2026

The final trailer for is here. ⚔️

We’re proud to have contributed motion capture to the upcoming film, landing in UK cinemas 3rd June.

Huge congratulations to everyone involved in the release of Forza Horizon 6 today.It was an honour for the team at Centr...
19/05/2026

Huge congratulations to everyone involved in the release of Forza Horizon 6 today.

It was an honour for the team at Centroid to contribute Performance Capture to the project, working alongside so many talented people across the industry.

Special thanks to the team at Molinare for their continued collaboration and support throughout the project. We’re proud to have played a part in bringing this one to life.

14/05/2026

Next in our Centroid30 series, and in celebration of the release of Directive 8020 this week, we’re looking back at one of our first collaborations with Supermassive Games: Until Dawn.

Shot at Pinewood Studios starting in 2010, we began working with Director Will Byles and Supermassive under the game’s original concept for the PS3 as a first-person PlayStation Move title. However, for its release on the PS4, the game was overhauled and reshot as a third-person interactive horror experience inspired by classic cinematic horror films such as Psycho, The Exorcist and Halloween.

Capturing most of the body performance work, with key cast facial performances captured stateside by 3Lateral and Cubicmotion, we continued working on the game under its new guise at Shepperton Studios, completing capture in early 2015.

Leaning on our expertise in quadruped capture, alongside the human performers, we also captured Saxon the dog for the role of Wolfie; a dog actor who famously bit Joffrey’s arm in Season 1 of Game of Thrones.

Fifteen years on from those early shoots at Pinewood, we’re proud to still be collaborating with Supermassive Games on ambitious cinematic storytelling experiences.

Watch this behind-the-scenes feature from the game and see how it all came together.

It’s release day for Directive 8020!It’s always a huge pleasure collaborating with Supermassive Games, and this one was ...
12/05/2026

It’s release day for Directive 8020!

It’s always a huge pleasure collaborating with Supermassive Games, and this one was no different.

We can’t wait for players to experience all the twists and turns, so go check it out!

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