27/06/2025
Suspended in the endless blackness of the spirit realm, Yunara's shrine had to strike a delicate balance, feeling human and lived-in, yet still cloaked in a haunting sense of isolation and mystery.
We explored lighting, texture, and architectural elements to convey both her presence and the surrounding emptiness, shaping a space that felt intimate, ancient, and spiritually charged.
Client: Riot Games
Background layout: Thomas Reteuna
Background: Igor Piwowarczyk, Daniel Clarke
Character layout: Mourad Sedikki
Animation: Mourad Sedikki
FX Animation: Paul Bouchart
Animation Assist: Kat Michaelides
Cleanup & Colour: Studio AMIX
3D Animation: Andrey Kolesov
Layout Camera: Marco Antonio da Silva
Compositing: Marco Antonio da Silva