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After 7 years in development, the most exciting Grand Theft Auto total conversion mod sets its sights on an August showc...
16/07/2025

After 7 years in development, the most exciting Grand Theft Auto total conversion mod sets its sights on an August showcase
First conceived by creator deltaCJ in 2018, GTA 1991 began life as a hobbyist slant on the often rumoured, but never officially acknowledged, Grand Theft Auto: San Andreas Stories.

As a prequel to Carl Johnson's Grove Street exploits, the total conversion mod could indeed fit that billing, but over the course of its development, it's grown into something much bigger. Now seven years in the making, GTA 1991 is gunning for an August showcase designed to illustrate the size, stature and scope of the project. And it sounds pretty damn exciting.

For starters, GTA 1991 explores the origins of the base game's sweeping crack epidemic. Over dozens of missions, it paints its narrative through the eyes of Little Devil—a side character previously mentioned only by name in GTA: San Andreas, and said to be deceased by the time CJ takes over in Los Santos.

Rockstar support sites let slip that we might be getting current(ish) gen versions of GTA4 and Red Dead Redemption 2—but...
16/07/2025

Rockstar support sites let slip that we might be getting current(ish) gen versions of GTA4 and Red Dead Redemption 2—but they probably won't be anything to write home about on PC
First reported by GamingBible (via GamesRadar), Rockstar support pages for Red Dead Redemption 2 and Grand Theft Auto 4 may have let the cat out of the bag on a current gen re-release of RDR2, as well as a confounding last gen re-release of GTA4.

The evidence for an RDR2 re-release on current-gen consoles comes courtesy of user Livid-Army-5857 on the Red Dead Redemption subreddit. They provided a screenshot of an "Online Migration" option for Red Dead Online on the game's Rockstar support website. This matches an identical option made available for Grand Theft Auto Online players with the current gen re-release of GTA5.

For GTA4, we've got devonY7 on the Gaming Leaks and Rumors subreddit to thank. They shared a Rockstar support screenshot that showed PlayStation 4 as a platform option for Grand Theft Auto 4. GTA4 was never released on PS4, and this could indicate a similar treatment to what Red Dead Redemption got in 2023⁠—a confounding rollout for the cowboy classic that saw it come out on PS4 and Switch, then finally on PC for the very first time a year later.

One problem with making an Assassin's Creed game in Ancient Greece, says Ubisoft, is that there just weren't enough tall...
16/07/2025

One problem with making an Assassin's Creed game in Ancient Greece, says Ubisoft, is that there just weren't enough tall buildings for a 'climbing frame game'
Assassin's Creed is a game where, in the words of AC Odyssey's world director, Ban Hall, "verticality is really important." It's always been a game about seeing a giant cathedral or something, scrambling up to the top, and then admiring the view before swan-diving off. Even at more of a street level, you're still constantly gaining that little bit of height for sightlines and combat advantages. It is a game that wants players to climb.

Which meant that AC Odyssey had a little bit of an issue. Ancient Greece, you see, was just not known for its skyscrapers. Speaking to Edge Magazine for the venerable tome's 413th issue (spotted by GR+), Hall says, "It really is a climbing-frame game, and it's about moving the players through those spaces and going up and down things as much as anything else."

So when you're working on, for example, Assassin's Creed Syndicate and London in the 19th century, you have an absolute embarrassment of riches for this purpose. Hall says when the AC team was working on Syndicate, much time was spent on "creating those desire lines for players to take" up one of the many enormous buildings in Britain's capital. "How do you attract the players who want to spend their time elsewhere to climb this particular monument you need them to climb?"

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