
30/05/2025
It isn’t often that gaming and its associated technologies feature in the programmes of art galleries. Janne Schimmel believes it is important to use the medium of art in this area, and a recent example is his exhibition ‘But Can It Run Doom’, described by Super Dakota, Brussels, as ‘an in-depth exploration of the intersections between digital culture, the material conditions of gaming hardware, and the evolving role of technology in our lives.’ Visitors were able to play on various consoles with games designed, tweaked or deconstructed by the Dutch artist, allowing them to appreciate the evolution of the relevant technologies and some of the cultural issues associated with the industry.
In this article, we discuss the development of gaming technology and two questionable aspects of that recent highly successful history, as explored in the show: the limitations in practice on what one might expect to be the complete freedom to act in virtual worlds; and the parallel restrictions and pressures on how the technology can be used.
Full article now available on our website, link in bio 🔗
img
Words
📸 1) Janne Schimmel: ‘Strange Loop (Disgust, Fear, Happy, Sad, Snarl)’, 2024 - 3D printed resin, acrylic paint, 14 x 7 x 22 cm’ Photo © Adriaan Hauwaert. Courtesy of the artist and Super Dakota, Brussels. 2&3) Janne Schimmel: ‘Phantasmic Gateways and their Housings’, 2021. Photo © Adriaan Hauwaert. Courtesy of the artist and Super Dakota, Brussels. 4) Portrait of the artist in his studio. Photo © Adriaan Hauwaert. Courtesy of the artist and Super Dakota, Brussels.
_______________________________________________