Engine House VFX

Engine House VFX Award winning studio. Purveyors of the finest CGI, Animation and VFX. Guardian's Startup of the Year 2014.

Named in Creative England's CE50 star businesses of 2018.

09/06/2026

The final part of our ‘conversations we don’t want to have in Annecy’ series. We get asked this a lot, or something along the lines of, ‘Oh, I didn’t realise you could make things look like that in ’. When we started using Unreal in 2019 the question wasn’t as shocking as there hadn’t been an awful lot made in a game engine that looked cinematic, let alone something stylised, but there’s been plenty since. In fact it was our initial challenge to ourselves to be able to do the majority of our client work in Unreal.

We started out using Unreal to speed up render times, but once we got into sequencer, blueprints, fbx pipelines, blueprints, widgets, python and control rig there was no turning back. The main thing we’ve had to learn from working on a wide variety of projects is how to achieve so many different styles: render buffers, materials, post-processing, rigs, deformers, shaders, lighting; all of it can help achieve an artist’s vision.

I realise the title is about conversations we don’t want to have, and then I’ve had loads to say about it, the irony isn’t lost on me 🙃 There’s loads to talk about on this topic, but hopefully people are no longer expecting Unreal projects to feature an orc and a sword.

If you do want to talk about orcs and swords it’s probably better to have that conversation at Epic Games

(We’ll be posting some of the stuff we do want to talk about as of next week).

02/06/2026

Next in our ‘conversations we don’t want to have in Annecy’ series, one we get asked all the time... “Have you spoken to the BFI?” It sounds like an amazing silver bullet, but the reality is they can’t help everyone, it’s super competitive, and for a studio like ours who sit outside of the norm (M25) it’s a hard pitch.

We’ll keep trying, no doubt we’ll get our hopes up for the Global Screen Fund, but as I’m sure many of you can relate to we can’t base our finance plan on free money in the UK... maybe we ought to bring in Ken Loach to direct 😜

28/05/2026

Sound up! 🔊 Ahead of this year we thought we’d get ahead of things by getting the typical conversation starters out of the way with this ‘Conversations we don’t want to have in Annecy’ series.

If you’re wanting to chat about (almost) anything or get in touch or we’ll no doubt see you by / in the lac, or more likely at Captains.

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22/05/2026

CHEERS TO THE BANK HOLIDAY! 🍺🍨

11/05/2026

What a week! Thank you for a great event and a brilliant excuse to get out to Stuttgart.

It was total not stop chaos in the best way. We loved it and are still absolutely wrecked 😂 but super pumped from all the conversations we had and what is coming next…

we are coming for you!

01/05/2026

Boards > Block > Lights > Final 😍

We’re coming for ya, Stuttgart! Intro section in hand. More behind the scenes coming atcha soon:

23/04/2026

New reel 🎬 Some recent projects. All realtime.

Great afternoon on the LED wall  for the third  academy session 3!
14/06/2022

Great afternoon on the LED wall for the third academy session 3!

What an amazing few days having our brains filled and retinas fried with  getting our first deep dive of the world of  !...
30/05/2022

What an amazing few days having our brains filled and retinas fried with getting our first deep dive of the world of ! Last week in London was our first hands on experience with a volume stage at and it’s gotten us hungry for more. Watch this space!

This week we’re trading being The Studio On The Beach for being The Studio In The City. Courtesy of    for
23/05/2022

This week we’re trading being The Studio On The Beach for being The Studio In The City.

Courtesy of for

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