29/05/2026
Playtesting a Campaign System for WW2 for Reinforced Battalion Size Part 3
We now come to the crucial moment in the game. Turn 11. The British dice luck appeared to rally on turn 10 and looking at the top photo by turn 11 there was on the British right wing a determined push through the German held wood. One section of Landsers were not quick enough, and were severely handled by a British infantry platoon, the armour (now including a Stuart 5 platoon) taking up support positions, but the shattered German section responded to the weight of the British attack by completely destroying an infantry section!
The bottom left hand photo shows the advance of Company A, still taking losses but the German pillbox now more or less smoked off by the British mortars. However, artillery rounds which were not very friendly were starting to fall dangerously close to the advancing British infantry. Eeek!
The cental bottom and right hand photos show that the British mortars and the MMG platoon finally started to make life unpleasant for a German MMG section and a 75mm AT gun in a ruined house. But that was it, as British spotting continued to be of the 'wrong end of the binoculars' variety.
Finally all was starting to look promising for the British. But casualties had been taken, so morale tests were made. B Company first... one platoon shaken... then A Company... two platoons shaken. A company test on each now... shaken. For the Germans, 'hit me some more'. Oh dear.
Both infantry companies would have to fall back. Battalion test? shaken. That was it. The British armour, now without infantry support would be easy targets for panzerfausts as well as AT guns. The only viable option was to withdraw also. The game was over.
Actual casualties? The British lost a total of three sections, the Germans none. Oh dear...
Better luck next Monday for the British? Watch this space.