14/05/2026
🔥 HOT interview - Ainis Karpavičius, interactive animator
Animation in advertising follows completely different rules than animation in films.
For more than 15 years, Ainis has worked on thousands of animated banners, interactive projects, games, and film-related content - learning how to catch attention in just a few seconds.
We asked him a few questions.
1. What makes animation work differently in banners compared to animated films?
An animated banner is basically a one or two-frame message that hits you unexpectedly, when you’re not even prepared to watch anything in the first place. Most of the time the viewer isn’t in “watching mode” at all, so your job is to catch their attention instantly and make them realize the message is actually meant for them. That’s why banner animation often relies on stronger, more aggressive motion and really precise timing.
And banners in general are heavily limited by technical restrictions, so it’s always a challenge to fit all the information, design, and style into one tiny space.
2. How has banner design changed over the last 15 years?
Back in the day banners were just pure chaos - blink blink boom, tons of stuff happening everywhere, a million different styles, crazy interactions. You’d animate things just because it was fun. Even if there were technical limitations, people somehow still found ways around them, so creatively you could pretty much throw anything into a banner - video interactions, mini games, whatever you wanted.
Those banners also took way longer to make. Nowadays, if you really push yourself, you can build an entire banner campaign with all formats in a single day. Back then you could easily spend a couple of weeks on one.
But around 2015, when everything moved from Flash to HTML5, things changed completely. Suddenly there were strict limitations, and a lot of effects became harder to pull off. Since then, banners have become much simpler overall, partly because of the technology, but also because people’s attention spans and browsing habits changed a lot.
3. What is the biggest mistake brands make in digital advertising?
Probably the biggest mistake brands make is putting too many messages into one banner. Especially nowadays, when users are experienced internet browsers and scroll through things insanely fast. Your banner might only get one second of attention, so if you’re trying to show 3–5 different frames and messages, there’s basically no chance the user will actually process any of it.
4. What makes interactive content actually engaging?
With interactive content, people want some kind of result or reward. The content itself has to be interesting, engaging, and make you curious. If the user gets confused or doesn’t immediately understand what’s going on or what they’re supposed to do, then the interactive part has already failed.
Sometimes you actually need a bit of simplicity. Instead of building some complicated mini game, a simple hover effect can be enough if it’s done right.
5. After working on thousands of banners and animated projects, what still excites you creatively?
I still get excited to see what kind of challenge the next project will bring. Agencies aren’t as wild with ideas as they used to be, but from time to time something fun still shows up.
And since HTML5 has pretty strict limitations, it’s always satisfying to somehow squeeze in things that technically shouldn’t even fit - compressing impossible amounts of KB into a tiny file size, while still making the animation feel smooth, well timed, and polished.