29/05/2026
Somewhere between a stool and a table. This sculptural sheet metal concept by designer Marc Senar explores geometry, function, and simplicity through one seamless form. The perforated steel body creates visual lightness while doubling as both structure and storage, blurring the line between furniture and object.
Created using , the visualization focused on sharp reflections, clean shadows, and material realism. Instead of manually modeling every perforation, opacity masks were used directly in KeyShot, allowing fast adjustments to the scale and spacing of the pattern while keeping the workflow flexible and efficient. Physical lighting helped emphasize the depth and atmosphere of the metallic surfaces, while subtle grain added extra character to the final renders.
The project also highlights an interesting crossover between digital visualization and physical prototyping. By using displacement maps instead of traditional modeling techniques, textured surfaces can be generated directly through KeyShot and exported as geometry for 3D printing, opening new possibilities for experimenting with materiality in industrial design.
This concept demonstrates how contemporary visualization tools can simplify complex workflows while expanding creative freedom, allowing designers to focus more on experimentation, iteration, and expression.
Designer: Marc Senar
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