Sciasy

Sciasy Procedural indie MMO in development

01/08/2026

Now it's possible to dual wield. Notice "wield" not "attack" yet! (lite)

12/07/2026

Working on the cookery skill. Partial cook and consume implemented. (lite)

10/07/2026

Climbing a hill to look at the wildlife. Had to fend off some fire spewing dragons and misc threats, but that's okay. (lite)

03/07/2026

Decimating a range of targets for science
(lite)

17/06/2026

Vibing a little when exploring in my procedurally generated game. Chill evening dev session. (lite)

09/06/2026

The Vibe in a Desolate biome before creatures and objects inhabit it

04/06/2026

What do you think of the current spell casting implementation in the game?

28/05/2026

Devlog: Made directional spells easier to use in the game. The homing budgets now used for anti ground, following targets, and creating cool shapes and fireworks!

27/05/2026

Devlog: Added in some fireworks to the emotes panel. Works with all existing directional spells.

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